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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 08:04:40 +00:00
add reload status to onNewDataBlock callback
and skip calling onremove/onadd if we're not reloading
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2852b33cec
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2ae10c7ce1
28 changed files with 35 additions and 37 deletions
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@ -407,7 +407,7 @@ bool FlyingVehicle::onNewDataBlock(GameBaseData* dptr, bool reload)
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mJetThread[i] = 0;
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}
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -549,7 +549,7 @@ bool HoverVehicle::onNewDataBlock(GameBaseData* dptr, bool reload)
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}
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// Todo: Uncomment if this is a "leaf" class
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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@ -711,7 +711,7 @@ bool WheeledVehicle::onNewDataBlock(GameBaseData* dptr, bool reload)
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mJetSound = SFX->createSource( mDataBlock->getWheeledVehicleSoundsProfile(WheeledVehicleData::JetSound), &getTransform() );
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}
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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