mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
add reload status to onNewDataBlock callback
and skip calling onremove/onadd if we're not reloading
This commit is contained in:
parent
2852b33cec
commit
2ae10c7ce1
28 changed files with 35 additions and 37 deletions
|
|
@ -465,7 +465,7 @@ bool Trigger::onNewDataBlock( GameBaseData *dptr, bool reload )
|
|||
if ( !mDataBlock || !Parent::onNewDataBlock( dptr, reload ) )
|
||||
return false;
|
||||
|
||||
scriptOnNewDataBlock();
|
||||
scriptOnNewDataBlock(reload);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue