add reload status to onNewDataBlock callback

and skip calling onremove/onadd if we're not reloading
This commit is contained in:
AzaezelX 2025-04-27 19:49:13 -05:00
parent 2852b33cec
commit 2ae10c7ce1
28 changed files with 35 additions and 37 deletions

View file

@ -465,7 +465,7 @@ bool Trigger::onNewDataBlock( GameBaseData *dptr, bool reload )
if ( !mDataBlock || !Parent::onNewDataBlock( dptr, reload ) )
return false;
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}