add reload status to onNewDataBlock callback

and skip calling onremove/onadd if we're not reloading
This commit is contained in:
AzaezelX 2025-04-27 19:49:13 -05:00
parent 2852b33cec
commit 2ae10c7ce1
28 changed files with 35 additions and 37 deletions

View file

@ -906,7 +906,7 @@ bool RigidShape::onNewDataBlock(GameBaseData* dptr, bool reload)
else
mRigid.setObjectInertia(mObjBox.maxExtents - mObjBox.minExtents);
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}