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add reload status to onNewDataBlock callback
and skip calling onremove/onadd if we're not reloading
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28 changed files with 35 additions and 37 deletions
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@ -906,7 +906,7 @@ bool RigidShape::onNewDataBlock(GameBaseData* dptr, bool reload)
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else
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mRigid.setObjectInertia(mObjBox.maxExtents - mObjBox.minExtents);
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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