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add reload status to onNewDataBlock callback
and skip calling onremove/onadd if we're not reloading
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28 changed files with 35 additions and 37 deletions
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@ -181,7 +181,7 @@ bool PathCamera::onNewDataBlock( GameBaseData *dptr, bool reload )
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if ( !mDataBlock || !Parent::onNewDataBlock( dptr, reload ) )
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return false;
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scriptOnNewDataBlock();
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scriptOnNewDataBlock(reload);
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return true;
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}
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