From 2aca5f6ee71c0e3f860101a550a4e81334320d49 Mon Sep 17 00:00:00 2001 From: James Urquhart Date: Fri, 8 May 2015 11:55:54 +0100 Subject: [PATCH] Remove unused stereo target codepath in Oculus code --- .../input/oculusVR/oculusVRHMDDevice.cpp | 22 ------------------- 1 file changed, 22 deletions(-) diff --git a/Engine/source/platform/input/oculusVR/oculusVRHMDDevice.cpp b/Engine/source/platform/input/oculusVR/oculusVRHMDDevice.cpp index 2e184eaf3..d9a8ca074 100644 --- a/Engine/source/platform/input/oculusVR/oculusVRHMDDevice.cpp +++ b/Engine/source/platform/input/oculusVR/oculusVRHMDDevice.cpp @@ -238,28 +238,6 @@ bool OculusVRHMDDevice::setupTargets() gLastStereoTexture = mEyeTexture[0]; } - else if (mDesiredRenderingMode == GFXDevice::RS_StereoRenderTargets) - { - // Setup two targets - Point2I rtSize; - - GFXFormat targetFormat = GFX->getActiveRenderTarget()->getFormat(); - mRTFormat = targetFormat; - - // Left - rtSize = generateRenderTarget(mEyeRT[0], mEyeTexture[0], mStereoDepthTexture, Point2I(mRecomendedEyeTargetSize[0].w, mRecomendedEyeTargetSize[0].h)); - mEyeViewport[0] = RectI(Point2I(0,0), Point2I((rtSize.x+1)/2, rtSize.y)); - - // Right - rtSize = generateRenderTarget(mEyeRT[1], mEyeTexture[1], mStereoDepthTexture, Point2I(mRecomendedEyeTargetSize[1].w, mRecomendedEyeTargetSize[1].h)); - mEyeViewport[1] = RectI(Point2I(0,0), Point2I((rtSize.x+1)/2, rtSize.y)); - - mStereoRT = NULL; - mStereoTexture = NULL; - - gLastStereoTexture = mEyeTexture[0]; - - } else { // No rendering, abort!