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https://github.com/TorqueGameEngines/Torque3D.git
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Renamed default ribbon datablocks.
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parent
4e0d5c5333
commit
2a9e6ef5e6
4 changed files with 18 additions and 18 deletions
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@ -24,7 +24,7 @@
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//Basic ribbon shader/////////////////////////////////////////////
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//Basic ribbon shader/////////////////////////////////////////////
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new ShaderData( basicRibbonShader )
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new ShaderData( BasicRibbonShader )
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{
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{
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DXVertexShaderFile = "shaders/common/ribbons/basicRibbonShaderV.hlsl";
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DXVertexShaderFile = "shaders/common/ribbons/basicRibbonShaderV.hlsl";
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DXPixelShaderFile = "shaders/common/ribbons/basicRibbonShaderP.hlsl";
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DXPixelShaderFile = "shaders/common/ribbons/basicRibbonShaderP.hlsl";
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@ -32,9 +32,9 @@ new ShaderData( basicRibbonShader )
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pixVersion = 2.0;
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pixVersion = 2.0;
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};
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};
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singleton CustomMaterial( basicRibbonMat )
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singleton CustomMaterial( BasicRibbonMat )
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{
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{
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shader = basicRibbonShader;
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shader = BasicRibbonShader;
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version = 2.0;
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version = 2.0;
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emissive[0] = true;
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emissive[0] = true;
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@ -27,7 +27,7 @@ datablock RibbonNodeData(DefaultRibbonNodeData)
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//ribbon data////////////////////////////////////////
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//ribbon data////////////////////////////////////////
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datablock RibbonData(basicRibbon)
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datablock RibbonData(BasicRibbon)
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{
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{
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size[0] = 0.5;
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size[0] = 0.5;
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color[0] = "1.0 0.0 0.0 1.0";
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color[0] = "1.0 0.0 0.0 1.0";
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@ -40,5 +40,5 @@ datablock RibbonData(basicRibbon)
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RibbonLength = 40;
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RibbonLength = 40;
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fadeAwayStep = 0.1;
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fadeAwayStep = 0.1;
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UseFadeOut = true;
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UseFadeOut = true;
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RibbonMaterial = basicRibbonMat;
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RibbonMaterial = BasicRibbonMat;
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};
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};
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@ -24,7 +24,7 @@
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//Basic ribbon shader/////////////////////////////////////////////
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//Basic ribbon shader/////////////////////////////////////////////
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new ShaderData( basicRibbonShader )
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new ShaderData( BasicRibbonShader )
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{
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{
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DXVertexShaderFile = "shaders/common/ribbons/basicRibbonShaderV.hlsl";
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DXVertexShaderFile = "shaders/common/ribbons/basicRibbonShaderV.hlsl";
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DXPixelShaderFile = "shaders/common/ribbons/basicRibbonShaderP.hlsl";
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DXPixelShaderFile = "shaders/common/ribbons/basicRibbonShaderP.hlsl";
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@ -32,9 +32,9 @@ new ShaderData( basicRibbonShader )
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pixVersion = 2.0;
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pixVersion = 2.0;
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};
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};
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singleton CustomMaterial( basicRibbonMat )
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singleton CustomMaterial( BasicRibbonMat )
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{
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{
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shader = basicRibbonShader;
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shader = BasicRibbonShader;
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version = 2.0;
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version = 2.0;
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emissive[0] = true;
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emissive[0] = true;
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@ -51,17 +51,17 @@ singleton CustomMaterial( basicRibbonMat )
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//Texture ribbon shader/////////////////////////////////////////////
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//Texture ribbon shader/////////////////////////////////////////////
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new ShaderData( texRibbonShader )
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new ShaderData( TexturedRibbonShader )
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{
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{
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DXVertexShaderFile = "shaders/common/ribbons/texRibbonShaderV.hlsl";
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DXVertexShaderFile = "shaders/common/ribbons/TexturedRibbonShaderV.hlsl";
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DXPixelShaderFile = "shaders/common/ribbons/texRibbonShaderP.hlsl";
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DXPixelShaderFile = "shaders/common/ribbons/TexturedRibbonShaderP.hlsl";
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pixVersion = 2.0;
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pixVersion = 2.0;
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};
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};
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singleton CustomMaterial( texRibbonMat )
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singleton CustomMaterial( TexturedRibbonMat )
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{
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{
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shader = texRibbonShader;
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shader = TexturedRibbonShader;
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version = 2.0;
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version = 2.0;
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emissive[0] = true;
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emissive[0] = true;
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@ -27,7 +27,7 @@ datablock RibbonNodeData(DefaultRibbonNodeData)
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//ribbon data////////////////////////////////////////
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//ribbon data////////////////////////////////////////
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datablock RibbonData(basicRibbon)
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datablock RibbonData(BasicRibbon)
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{
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{
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size[0] = 0.5;
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size[0] = 0.5;
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color[0] = "1.0 0.0 0.0 1.0";
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color[0] = "1.0 0.0 0.0 1.0";
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@ -40,12 +40,12 @@ datablock RibbonData(basicRibbon)
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RibbonLength = 40;
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RibbonLength = 40;
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fadeAwayStep = 0.1;
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fadeAwayStep = 0.1;
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UseFadeOut = true;
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UseFadeOut = true;
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RibbonMaterial = basicRibbonMat;
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RibbonMaterial = BasicRibbonMat;
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};
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};
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datablock RibbonData(texRibbon)
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datablock RibbonData(TexturedRibbon)
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{
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{
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RibbonMaterial = texRibbonMat;
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RibbonMaterial = TexturedRibbonMat;
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size[0] = 0.5;
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size[0] = 0.5;
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color[0] = "1.0 1.0 1.0 1.0";
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color[0] = "1.0 1.0 1.0 1.0";
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position[0] = 0.0;
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position[0] = 0.0;
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