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https://github.com/TorqueGameEngines/Torque3D.git
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Shifted long-form check/fetch of sound asset's SFXProfile to a convenience function
Fixed formatting on projectImporter.tscript file
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17d1253ba2
commit
2a8f8c15f3
3 changed files with 23 additions and 18 deletions
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@ -189,7 +189,7 @@ bool PrecipitationData::preload( bool server, String &errorStr )
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if( Parent::preload( server, errorStr) == false)
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return false;
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if (!server && (mSoundAsset.isNull() || !mSoundAsset->getSfxProfile()))
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if (!server && !getSFXProfile())
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return false;
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return true;
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@ -200,7 +200,6 @@ void PrecipitationData::packData(BitStream* stream)
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Parent::packData(stream);
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PACKDATA_SOUNDASSET(Sound);
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//sfxWrite( stream, soundProfile );
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PACKDATA_IMAGEASSET(Drop);
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@ -218,7 +217,6 @@ void PrecipitationData::unpackData(BitStream* stream)
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Parent::unpackData(stream);
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UNPACKDATA_SOUNDASSET(Sound);
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//sfxRead( stream, &soundProfile );
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UNPACKDATA_IMAGEASSET(Drop);
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@ -599,9 +597,9 @@ bool Precipitation::onNewDataBlock( GameBaseData *dptr, bool reload )
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{
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SFX_DELETE( mAmbientSound );
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if ( mDataBlock->mSoundAsset && mDataBlock->mSoundAsset->getSfxProfile() )
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if ( mDataBlock->getSFXProfile())
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{
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mAmbientSound = SFX->createSource(mDataBlock->mSoundAsset->getSfxProfile(), &getTransform() );
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mAmbientSound = SFX->createSource(mDataBlock->getSFXProfile(), &getTransform() );
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if ( mAmbientSound )
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mAmbientSound->play();
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}
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@ -72,6 +72,13 @@ class PrecipitationData : public GameBaseData
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void onDropChanged() {}
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void onSplashChanged() {}
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SFXProfile* getSFXProfile() {
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if (mSoundAsset.notNull())
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return mSoundAsset->getSfxProfile();
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else
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return NULL;
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}
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};
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struct Raindrop
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