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don't delete loaded dso code
unlike in the straight compile it now case it does in fact need to stick around. read injects the CodeBlock into a management system, so no worries about cleanup
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1 changed files with 1 additions and 2 deletions
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@ -388,11 +388,10 @@ namespace TorqueScript
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#ifdef TORQUE_DEBUG
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Con::printf("Loading compiled script %s.", nameBuffer);
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#endif
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CodeBlock* code = new CodeBlock;
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CodeBlock* code = new CodeBlock();
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code->read(scriptFileName, *compiledStream);
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delete compiledStream;
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code->exec(0, scriptFileName, NULL, 0, NULL, noCalls, NULL, 0);
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delete code;
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ret = true;
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}
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else if (scriptFile)
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