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Alternate fix for GuiTreeView
Adding `mFlags.set(RebuildVisible)` to `GuiTreeView::onWake()` fixes the problem where the tree is not drawn correctly when nodes are expanded in the TorqueScript `GuiTreeView::onWake()` callback function.
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1 changed files with 3 additions and 1 deletions
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@ -1237,7 +1237,7 @@ void GuiTreeViewCtrl::buildVisibleTree(bool bForceFullUpdate)
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bForceFullUpdate = true;
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// Update the flags.
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mFlags.set(RebuildVisible);
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mFlags.clear(RebuildVisible);
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// build the root items
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Item *traverse = mRoot;
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@ -1785,6 +1785,8 @@ bool GuiTreeViewCtrl::onWake()
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// make sure it's big enough for both bitmap AND font...
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mItemHeight = getMax((S32)mFont->getHeight(), (S32)mProfile->mBitmapArrayRects[0].extent.y);
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}
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mFlags.set(RebuildVisible);
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return true;
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}
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