simplify setpathdestination loop

This commit is contained in:
AzaezelX 2025-04-17 11:39:06 -05:00
parent 83822f1148
commit 2956223a60
2 changed files with 5 additions and 5 deletions

View file

@ -78,11 +78,11 @@ bool AIController::getAIMove(Move* movePtr)
Point3F rotation = sbo->getTransform().toEuler();
#ifdef TORQUE_NAVIGATION_ENABLED
if (sbo->getDamageState() == ShapeBase::Enabled)
if (sbo->getDamageState() == ShapeBase::Enabled && getGoal())
{
if (mMovement.mMoveState != ModeStop)
getNav()->updateNavMesh();
if (getGoal() && !getGoal()->mObj.isNull())
if (getGoal()->mObj.isValid())
{
if (getNav()->mPathData.path.isNull())
{