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https://github.com/TorqueGameEngines/Torque3D.git
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animation update
updated how animations are handled from assimp gltf timing now correct
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parent
5f1c2a63e5
commit
28fcb8d68b
6 changed files with 161 additions and 160 deletions
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@ -57,9 +57,7 @@ IMPLEMENT_CALLBACK(TSShapeConstructor, onUnload, void, (), (),
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ImplementEnumType(TSShapeConstructorUpAxis,
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"Axis to use for upwards direction when importing from Collada.\n\n"
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"@ingroup TSShapeConstructor")
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{
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UPAXISTYPE_X_UP, "X_AXIS"
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},
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{ UPAXISTYPE_X_UP, "X_AXIS" },
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{ UPAXISTYPE_Y_UP, "Y_AXIS" },
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{ UPAXISTYPE_Z_UP, "Z_AXIS" },
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{ UPAXISTYPE_COUNT, "DEFAULT" }
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@ -68,9 +66,7 @@ EndImplementEnumType;
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ImplementEnumType(TSShapeConstructorLodType,
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"\n\n"
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"@ingroup TSShapeConstructor")
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{
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ColladaUtils::ImportOptions::DetectDTS, "DetectDTS"
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},
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{ ColladaUtils::ImportOptions::DetectDTS, "DetectDTS" },
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{ ColladaUtils::ImportOptions::SingleSize, "SingleSize" },
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{ ColladaUtils::ImportOptions::TrailingNumber, "TrailingNumber" },
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EndImplementEnumType;
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@ -78,9 +74,7 @@ ImplementEnumType(TSShapeConstructorLodType,
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ImplementEnumType(TSShapeConstructorAnimType,
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"\n\n"
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"@ingroup TSShapeConstructor")
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{
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ColladaUtils::ImportOptions::FrameCount, "Frames"
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},
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{ ColladaUtils::ImportOptions::FrameCount, "Frames" },
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{ ColladaUtils::ImportOptions::Seconds, "Seconds" },
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{ ColladaUtils::ImportOptions::Milliseconds, "Milliseconds" },
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EndImplementEnumType;
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