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https://github.com/TorqueGameEngines/Torque3D.git
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animation update
updated how animations are handled from assimp gltf timing now correct
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parent
5f1c2a63e5
commit
28fcb8d68b
6 changed files with 161 additions and 160 deletions
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@ -349,12 +349,16 @@ void AssimpShapeLoader::processAnimations()
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Vector<aiNodeAnim*> ambientChannels;
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F32 duration = 0.0f;
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F32 ticks = 0.0f;
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if (mScene->mNumAnimations > 0)
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{
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for (U32 i = 0; i < mScene->mNumAnimations; ++i)
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{
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aiAnimation* anim = mScene->mAnimations[i];
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duration = anim->mDuration;
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ticks = anim->mTicksPerSecond;
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duration = 0.0f;
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for (U32 j = 0; j < anim->mNumChannels; j++)
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{
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aiNodeAnim* nodeAnim = anim->mChannels[j];
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@ -379,7 +383,7 @@ void AssimpShapeLoader::processAnimations()
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ambientSeq->mNumChannels = ambientChannels.size();
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ambientSeq->mChannels = ambientChannels.address();
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ambientSeq->mDuration = duration;
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ambientSeq->mTicksPerSecond = 24.0;
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ambientSeq->mTicksPerSecond = ticks;
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AssimpAppSequence* defaultAssimpSeq = new AssimpAppSequence(ambientSeq);
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appSequences.push_back(defaultAssimpSeq);
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