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animation update
updated how animations are handled from assimp gltf timing now correct
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6 changed files with 161 additions and 160 deletions
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@ -45,6 +45,8 @@ class AssimpAppNode : public AppNode
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MatrixF getTransform(F32 time);
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void getAnimatedTransform(MatrixF& mat, F32 t, aiAnimation* animSeq);
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Point3F interpolateVectorKey(const aiVectorKey* keys, U32 numKeys, F32 frameTime);
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QuatF interpolateQuaternionKey(const aiQuatKey* keys, U32 numKeys, F32 frameTime);
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void buildMeshList() override;
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void buildChildList() override;
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