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https://github.com/TorqueGameEngines/Torque3D.git
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Added immutable vertex and index buffers.
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13 changed files with 98 additions and 32 deletions
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@ -338,14 +338,10 @@ void RenderParticleMgr::render( SceneRenderState *state )
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void RenderParticleMgr::_initGFXResources()
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{
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// Screen quad
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U16 *prims = NULL;
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mScreenQuadPrimBuff.set(GFX, 4, 2, GFXBufferTypeStatic);
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mScreenQuadPrimBuff.lock(&prims);
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(*prims++) = 0;
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(*prims++) = 1;
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(*prims++) = 2;
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(*prims++) = 3;
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mScreenQuadPrimBuff.unlock();
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U16 prims [] = {
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0, 1, 2, 3,
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};
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mScreenQuadPrimBuff.immutable(GFX, 4, 2, prims);
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mScreenQuadVertBuff.set(GFX, 4, GFXBufferTypeStatic);
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CompositeQuadVert *verts = mScreenQuadVertBuff.lock();
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