flowMagnitude and ripplespeed can go negative

This commit is contained in:
AzaezelX 2025-03-26 22:12:19 -05:00
parent 42eda97364
commit 289d42cc10
2 changed files with 2 additions and 2 deletions

View file

@ -305,7 +305,7 @@ void WaterObject::initPersistFields()
addArray( "Ripples (texture animation)", MAX_WAVES );
addField( "rippleDir", TypePoint2F, Offset( mRippleDir, WaterObject ), MAX_WAVES, "Modifies the direction of ripples on the surface." );
addFieldV( "rippleSpeed", TypeRangedF32, Offset( mRippleSpeed, WaterObject ), &CommonValidators::PositiveFloat, MAX_WAVES, "Modifies speed of surface ripples.");
addFieldV( "rippleSpeed", TypeRangedF32, Offset( mRippleSpeed, WaterObject ), &CommonValidators::F32Range, MAX_WAVES, "Modifies speed of surface ripples.");
addField( "rippleTexScale", TypePoint2F, Offset( mRippleTexScale, WaterObject ), MAX_WAVES, "Intensifies the affect of the normal map "
"applied to the surface.");
addFieldV( "rippleMagnitude", TypeRangedF32, Offset( mRippleMagnitude, WaterObject ), &CommonValidators::PositiveFloat, MAX_WAVES, "Intensifies the vertext modification of the surface." );