flowMagnitude and ripplespeed can go negative

This commit is contained in:
AzaezelX 2025-03-26 22:12:19 -05:00
parent 42eda97364
commit 289d42cc10
2 changed files with 2 additions and 2 deletions

View file

@ -640,7 +640,7 @@ void River::initPersistFields()
"For purposes of generating the renderable geometry River segments are further subdivided "
"such that no quad is of greater width or length than this distance in meters." );
addFieldV( "FlowMagnitude", TypeRangedF32, Offset( mFlowMagnitude, River ), &CommonValidators::PositiveFloat,
addFieldV( "FlowMagnitude", TypeRangedF32, Offset( mFlowMagnitude, River ), &CommonValidators::F32Range,
"Magnitude of the force vector applied to dynamic objects within the River." );
addFieldV( "LowLODDistance", TypeRangedF32, Offset( mLodDistance, River ), &CommonValidators::PositiveFloat,