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flowMagnitude and ripplespeed can go negative
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2 changed files with 2 additions and 2 deletions
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@ -640,7 +640,7 @@ void River::initPersistFields()
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"For purposes of generating the renderable geometry River segments are further subdivided "
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"such that no quad is of greater width or length than this distance in meters." );
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addFieldV( "FlowMagnitude", TypeRangedF32, Offset( mFlowMagnitude, River ), &CommonValidators::PositiveFloat,
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addFieldV( "FlowMagnitude", TypeRangedF32, Offset( mFlowMagnitude, River ), &CommonValidators::F32Range,
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"Magnitude of the force vector applied to dynamic objects within the River." );
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addFieldV( "LowLODDistance", TypeRangedF32, Offset( mLodDistance, River ), &CommonValidators::PositiveFloat,
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