more VS2012 L4 warning fixes

This commit is contained in:
Thomas Fischer 2014-03-15 11:51:36 +01:00
parent 502e346eb6
commit 2844ab6912
20 changed files with 30 additions and 8 deletions

View file

@ -1512,6 +1512,7 @@ bool TSMesh::castRayOpcode( const Point3F &s, const Point3F &e, RayInfo *info, T
// Do collision.
bool safety = ray.Collide( vec, *mOptTree );
TORQUE_UNUSED(safety);
AssertFatal( safety, "TSMesh::castRayOpcode - no good ray collide!" );
// If no hit, just skip out.

View file

@ -390,6 +390,7 @@ void TSShape::getObjectDetails(S32 objIndex, Vector<S32>& objDetails)
void TSShape::init()
{
S32 numSubShapes = subShapeFirstNode.size();
TORQUE_UNUSED(numSubShapes);
AssertFatal(numSubShapes==subShapeFirstObject.size(),"TSShape::init");
S32 i,j;

View file

@ -213,7 +213,9 @@ void TSShapeAlloc::checkGuard()
bool check32 = checkGuard32();
bool check16 = checkGuard16();
bool check8 = checkGuard8();
TORQUE_UNUSED(check32);
TORQUE_UNUSED(check16);
TORQUE_UNUSED(check8);
AssertFatal(check32,avar("TSShapeAlloc::checkGuard32: found %i, wanted %i",getSaveGuard32(),getPrevGuard32()));
AssertFatal(check16,avar("TSShapeAlloc::checkGuard16: found %i, wanted %i",getSaveGuard16(),getPrevGuard16()));
AssertFatal(check8 ,avar("TSShapeAlloc::checkGuard8: found %i, wanted %i",getSaveGuard8() ,getPrevGuard8()));

View file

@ -163,6 +163,7 @@ void TSThread::setSequence(S32 seq, F32 toPos)
{
const TSShape * shape = mShapeInstance->mShape;
TORQUE_UNUSED(shape);
AssertFatal(shape && shape->sequences.size()>seq && toPos>=0.0f && toPos<=1.0f,
"TSThread::setSequence: invalid shape handle, sequence number, or position.");