mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-28 02:53:49 +00:00
Cleanup/consolidation of shader logic. moved the common methods over to lighting.hlsl
Did all the setup work to feed data for forward probestuffs, just have to rewrite the shaderFeature to replicate the regular probe array logic.
This commit is contained in:
parent
f722e06980
commit
283348f7bc
8 changed files with 241 additions and 255 deletions
|
|
@ -136,14 +136,19 @@ struct ProbeShaderConstants
|
|||
|
||||
//Reflection Probes
|
||||
GFXShaderConstHandle *mProbePositionSC;
|
||||
GFXShaderConstHandle *mProbeRadiusSC;
|
||||
GFXShaderConstHandle *mProbeRefPosSC;
|
||||
GFXShaderConstHandle *mProbeBoxMinSC;
|
||||
GFXShaderConstHandle *mProbeBoxMaxSC;
|
||||
GFXShaderConstHandle *mProbeIsSphereSC;
|
||||
GFXShaderConstHandle *mProbeLocalPosSC;
|
||||
GFXShaderConstHandle *mProbeCubemapSC;
|
||||
GFXShaderConstHandle *mWorldToObjArraySC;
|
||||
GFXShaderConstHandle *mProbeConfigDataSC;
|
||||
GFXShaderConstHandle *mProbeSpecularCubemapSC;
|
||||
GFXShaderConstHandle *mProbeIrradianceCubemapSC;
|
||||
GFXShaderConstHandle *mProbeCountSC;
|
||||
|
||||
GFXShaderConstHandle *mSkylightPrefilterMap;
|
||||
GFXShaderConstHandle *mSkylightIrradMap;
|
||||
GFXShaderConstHandle *mHasSkylight;
|
||||
|
||||
ProbeShaderConstants();
|
||||
~ProbeShaderConstants();
|
||||
|
||||
|
|
@ -239,13 +244,7 @@ protected:
|
|||
/// for the stock 4 light forward lighting code.
|
||||
void _update4ProbeConsts(const SceneData &sgData,
|
||||
MatrixSet &matSet,
|
||||
GFXShaderConstHandle *probePositionSC,
|
||||
GFXShaderConstHandle *probeRadiusSC,
|
||||
GFXShaderConstHandle *probeBoxMinSC,
|
||||
GFXShaderConstHandle *probeBoxMaxSC,
|
||||
GFXShaderConstHandle *probeCubemapSC,
|
||||
GFXShaderConstHandle *probeIsSphereSC,
|
||||
GFXShaderConstHandle *probeLocalPosSC,
|
||||
ProbeShaderConstants *probeShaderConsts,
|
||||
GFXShaderConstBuffer *shaderConsts);
|
||||
|
||||
void _setupStaticParameters();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue