Remove hard coded paths pass 1

- displaySplashWindow() now takes an optional path to a bitmap file.
- Missing, unavailable and warning texture paths now come from
GFXTextureManager static methods.
This commit is contained in:
DavidWyand-GG 2013-01-30 14:09:22 -05:00
parent 27a81f9c0d
commit 2824bcf649
11 changed files with 67 additions and 17 deletions

View file

@ -23,6 +23,7 @@
#include "platform/platform.h"
#include "terrain/terrMaterial.h"
#include "console/consoleTypes.h"
#include "gfx/gfxTextureManager.h"
#include "gfx/bitmap/gBitmap.h"
@ -152,9 +153,9 @@ TerrainMaterial* TerrainMaterial::findOrCreate( const char *nameOrPath )
// fallback here just in case it gets "lost".
mat = new TerrainMaterial();
mat->setInternalName( "warning_material" );
mat->mDiffuseMap = "core/art/warnMat.png";
mat->mDiffuseMap = GFXTextureManager::getWarningTexturePath();
mat->mDiffuseSize = 500;
mat->mDetailMap = "core/art/warnMat.png";
mat->mDetailMap = GFXTextureManager::getWarningTexturePath();
mat->mDetailSize = 5;
mat->registerObject();