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Remove hard coded paths pass 1
- displaySplashWindow() now takes an optional path to a bitmap file. - Missing, unavailable and warning texture paths now come from GFXTextureManager static methods.
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11 changed files with 67 additions and 17 deletions
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@ -30,9 +30,9 @@
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#include "materials/materialManager.h"
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#include "scene/sceneRenderState.h"
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#include "gfx/gfxPrimitiveBuffer.h"
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#include "gfx/gfxTextureManager.h"
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#include "gfx/sim/cubemapData.h"
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RenderPassData::RenderPassData()
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{
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reset();
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@ -394,7 +394,7 @@ void ProcessedMaterial::_setStageData()
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// Load a debug texture to make it clear to the user
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// that the texture for this stage was missing.
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mStages[i].setTex( MFT_DiffuseMap, _createTexture( "core/art/missingTexture", &GFXDefaultStaticDiffuseProfile ) );
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mStages[i].setTex( MFT_DiffuseMap, _createTexture( GFXTextureManager::getMissingTexturePath(), &GFXDefaultStaticDiffuseProfile ) );
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}
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}
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