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https://github.com/TorqueGameEngines/Torque3D.git
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Remove hard coded paths pass 1
- displaySplashWindow() now takes an optional path to a bitmap file. - Missing, unavailable and warning texture paths now come from GFXTextureManager static methods.
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11 changed files with 67 additions and 17 deletions
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@ -41,6 +41,10 @@
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S32 GFXTextureManager::smTextureReductionLevel = 0;
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String GFXTextureManager::smMissingTexturePath("core/art/missingTexture");
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String GFXTextureManager::smUnavailableTexturePath("core/art/unavailable");
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String GFXTextureManager::smWarningTexturePath("core/art/warnmat");
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GFXTextureManager::EventSignal GFXTextureManager::smEventSignal;
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static const String sDDSExt( "dds" );
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@ -52,6 +56,19 @@ void GFXTextureManager::init()
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"video memory usage. It will skip any textures that have been defined "
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"as not allowing down scaling.\n"
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"@ingroup GFX\n" );
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Con::addVariable( "$pref::Video::missingTexturePath", TypeString, &smMissingTexturePath,
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"The file path of the texture to display when the requested texture is missing.\n"
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"@ingroup GFX\n" );
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Con::addVariable( "$pref::Video::unavailableTexturePath", TypeString, &smUnavailableTexturePath,
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"@brief The file path of the texture to display when the requested texture is unavailable.\n\n"
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"Often this texture is used by GUI controls to indicate that the request image is unavailable.\n"
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"@ingroup GFX\n" );
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Con::addVariable( "$pref::Video::warningTexturePath", TypeString, &smWarningTexturePath,
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"The file path of the texture used to warn the developer.\n"
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"@ingroup GFX\n" );
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}
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GFXTextureManager::GFXTextureManager()
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