Remove hard coded paths pass 1

- displaySplashWindow() now takes an optional path to a bitmap file.
- Missing, unavailable and warning texture paths now come from
GFXTextureManager static methods.
This commit is contained in:
DavidWyand-GG 2013-01-30 14:09:22 -05:00
parent 27a81f9c0d
commit 2824bcf649
11 changed files with 67 additions and 17 deletions

View file

@ -38,6 +38,7 @@
#include "T3D/gameBase/gameConnection.h"
#include "T3D/shapeBase.h"
#include "gfx/gfxOcclusionQuery.h"
#include "gfx/gfxTextureManager.h"
#include "gfx/sim/cubemapData.h"
#include "math/util/matrixSet.h"
#include "sfx/sfxAmbience.h"
@ -1152,12 +1153,12 @@ void WaterObject::initTextures()
if ( mRippleTexName.isNotEmpty() )
mRippleTex.set( mRippleTexName, &GFXDefaultStaticDiffuseProfile, "WaterObject::mRippleTex" );
if ( mRippleTex.isNull() )
mRippleTex.set( "core/art/warnmat", &GFXDefaultStaticDiffuseProfile, "WaterObject::mRippleTex" );
mRippleTex.set( GFXTextureManager::getWarningTexturePath(), &GFXDefaultStaticDiffuseProfile, "WaterObject::mRippleTex" );
if ( mDepthGradientTexName.isNotEmpty() )
mDepthGradientTex.set( mDepthGradientTexName, &GFXDefaultStaticDiffuseProfile, "WaterObject::mDepthGradientTex" );
if ( mDepthGradientTex.isNull() )
mDepthGradientTex.set( "core/art/warnmat", &GFXDefaultStaticDiffuseProfile, "WaterObject::mDepthGradientTex" );
mDepthGradientTex.set( GFXTextureManager::getWarningTexturePath(), &GFXDefaultStaticDiffuseProfile, "WaterObject::mDepthGradientTex" );
if ( mNamedDepthGradTex.isRegistered() )
mNamedDepthGradTex.setTexture( mDepthGradientTex );
@ -1165,7 +1166,7 @@ void WaterObject::initTextures()
if ( mFoamTexName.isNotEmpty() )
mFoamTex.set( mFoamTexName, &GFXDefaultStaticDiffuseProfile, "WaterObject::mFoamTex" );
if ( mFoamTex.isNull() )
mFoamTex.set( "core/art/warnmat", &GFXDefaultStaticDiffuseProfile, "WaterObject::mFoamTex" );
mFoamTex.set( GFXTextureManager::getWarningTexturePath(), &GFXDefaultStaticDiffuseProfile, "WaterObject::mFoamTex" );
if ( mCubemapName.isNotEmpty() )
Sim::findObject( mCubemapName, mCubemap );