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Remove hard coded paths pass 1
- displaySplashWindow() now takes an optional path to a bitmap file. - Missing, unavailable and warning texture paths now come from GFXTextureManager static methods.
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11 changed files with 67 additions and 17 deletions
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@ -1579,13 +1579,13 @@ DefineEngineFunction( gotoWebPage, void, ( const char* address ),,
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//-----------------------------------------------------------------------------
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DefineEngineFunction( displaySplashWindow, bool, (),,
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DefineEngineFunction( displaySplashWindow, bool, (const char* path), ("art/gui/splash.bmp"),
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"Display a startup splash window suitable for showing while the engine still starts up.\n\n"
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"@note This is currently only implemented on Windows.\n\n"
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"@return True if the splash window could be successfully initialized.\n\n"
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"@ingroup Platform" )
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{
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return Platform::displaySplashWindow();
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return Platform::displaySplashWindow(path);
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}
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//-----------------------------------------------------------------------------
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