misc opengl cleanups

allow GFXGLDevice::setVertexStream to use all 4 streams
clean out volatilebuffers at GFXGLDevice::endSceneInternal().
This commit is contained in:
AzaezelX 2025-07-08 14:14:16 -05:00
parent 8ffe96a9a8
commit 280ce94cfc

View file

@ -450,10 +450,6 @@ GFXPrimitiveBuffer *GFXGLDevice::allocPrimitiveBuffer( U32 numIndices, U32 numPr
} }
void GFXGLDevice::setVertexStream( U32 stream, GFXVertexBuffer *buffer ) void GFXGLDevice::setVertexStream( U32 stream, GFXVertexBuffer *buffer )
{
AssertFatal(stream <= 1, "GFXGLDevice::setVertexStream only support 2 stream (0: data, 1: instancing)");
//if(mCurrentVB[stream] != buffer)
{ {
// Reset the state the old VB required, then set the state the new VB requires. // Reset the state the old VB required, then set the state the new VB requires.
if (mCurrentVB[stream]) if (mCurrentVB[stream])
@ -465,7 +461,6 @@ void GFXGLDevice::setVertexStream( U32 stream, GFXVertexBuffer *buffer )
mNeedUpdateVertexAttrib = true; mNeedUpdateVertexAttrib = true;
} }
}
void GFXGLDevice::setVertexStreamFrequency( U32 stream, U32 frequency ) void GFXGLDevice::setVertexStreamFrequency( U32 stream, U32 frequency )
{ {
@ -511,6 +506,8 @@ void GFXGLDevice::endSceneInternal()
{ {
// nothing to do for opengl // nothing to do for opengl
mCanCurrentlyRender = false; mCanCurrentlyRender = false;
mVolatileVBs.clear();
mVolatilePBs.clear();
} }
void GFXGLDevice::copyResource(GFXTextureObject* pDst, GFXCubemap* pSrc, const U32 face) void GFXGLDevice::copyResource(GFXTextureObject* pDst, GFXCubemap* pSrc, const U32 face)