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Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic
Cleans up prototyping module to trim unneeded extra scripts and files Adds PlayerBot model to Prototyping module Adds metalGray material to Prototyping module Fixes issue where logic wasn't changed for forcing AB preview images to regenerate Removes unneeded legacy lines from editor template level Removes unneeded extra asset import config Disables terrain material name field from editing in terrain material editor for now to prevent bad behavior Adds mapTo line to newly created material asset definitions to ensure shapes doing mapTo lookups can properly utilize the materials
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98 changed files with 1337 additions and 1725 deletions
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@ -1101,10 +1101,10 @@ singleton GuiControlProfile( GuiEditorScrollProfile )
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singleton GuiControlProfile( GuiCreatorIconButtonProfile )
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{
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opaque = true;
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fillColor = "225 243 252 255";
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fillColorHL = "225 243 252 0";
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fillColorNA = "225 243 252 0";
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fillColorSEL = "225 243 252 0";
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fillColor = EditorSettings.value("Theme/tabsColor");
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fillColorHL = EditorSettings.value("Theme/tabsHLColor");
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fillColorSEL = EditorSettings.value("Theme/tabsSELColor");
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fillColorNA = EditorSettings.value("Theme/tabsSELColor");
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//tab = true;
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//canKeyFocus = true;
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@ -1112,15 +1112,15 @@ singleton GuiControlProfile( GuiCreatorIconButtonProfile )
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fontType = "Noto Sans";
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fontSize = 14;
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fontColor = "215 215 215";
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fontColorSEL = "43 107 206";
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fontColorHL = "244 244 244";
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fontColorNA = "100 100 100";
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fontColor = EditorSettings.value("Theme/fieldTextColor");
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fontColorHL = EditorSettings.value("Theme/fieldTextHLColor");
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fontColorNA = EditorSettings.value("Theme/fieldTextSELColor");
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fontColorSEL = EditorSettings.value("Theme/fieldTextSELColor");
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border = 1;
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borderColor = "153 222 253 255";
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borderColorHL = "156 156 156";
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borderColorNA = "153 222 253 0";
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borderColor = EditorSettings.value("Theme/dividerMidColor");
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borderColorHL = EditorSettings.value("Theme/dividerLightColor");
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borderColorNA = EditorSettings.value("Theme/dividerDarkColor");
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//bevelColorHL = "255 255 255";
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//bevelColorLL = "0 0 0";
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