Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic

Cleans up prototyping module to trim unneeded extra scripts and files
Adds PlayerBot model to Prototyping module
Adds metalGray material to Prototyping module
Fixes issue where logic wasn't changed for forcing AB preview images to regenerate
Removes unneeded legacy lines from editor template level
Removes unneeded extra asset import config
Disables terrain material name field from editing in terrain material editor for now to prevent bad behavior
Adds mapTo line to newly created material asset definitions to ensure shapes doing mapTo lookups can properly utilize the materials
This commit is contained in:
JeffR 2022-05-31 00:26:20 -05:00
parent e896e663d4
commit 27b20c14d7
98 changed files with 1337 additions and 1725 deletions

View file

@ -1,9 +1,10 @@
<LevelAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="ExampleLevel"
AssetDescription="A simple example level players can fly around in."
LevelFile="@assetFile=ExampleLevel.mis"
LevelName="Example Level"
isSubScene="false"
Description="An example level asset"
VersionId="1" />
PostFXPresetFile="@assetFile=ExampleLevel.postfxpreset.tscript"
DecalsFile="@assetFile=ExampleLevel.mis.decals"
ForestFile="@assetFile=ExampleLevel.forest"
NavmeshFile="@assetFile=ExampleLevel.nav"
VersionId="1"/>