Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.

This commit is contained in:
Areloch 2017-04-08 20:30:57 -05:00
parent 513789c2c7
commit 26fd24fbab
43 changed files with 35 additions and 356 deletions

View file

@ -100,13 +100,6 @@ void ShaderGen::initShaderGen()
mInit = true;
String shaderPath = Con::getVariable( "$shaderGen::cachePath");
#if defined(TORQUE_SHADERGEN) && ( defined(TORQUE_OS_XENON) || defined(TORQUE_OS_PS3) )
// If this is a console build, and TORQUE_SHADERGEN is defined
// (signifying that new shaders should be generated) then clear the shader
// path so that the MemFileSystem is used instead.
shaderPath.clear();
#endif
if (!shaderPath.equal( "shadergen:" ) && !shaderPath.isEmpty() )
{
// this is necessary, especially under Windows with UAC enabled