mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-03 20:40:35 +00:00
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
This commit is contained in:
parent
513789c2c7
commit
26fd24fbab
43 changed files with 35 additions and 356 deletions
|
|
@ -248,10 +248,6 @@ Var* GBufferConditionerGLSL::printMethodHeader( MethodType methodType, const Str
|
|||
|
||||
meta->addStatement( new GenOp( " // Sampler g-buffer\r\n" ) );
|
||||
|
||||
#ifdef TORQUE_OS_XENON
|
||||
meta->addStatement( new GenOp( " @;\r\n", bufferSampleDecl ) );
|
||||
meta->addStatement( new GenOp( " asm { tfetch2D @, @, @, MagFilter = point, MinFilter = point, MipFilter = point };\r\n", bufferSample, screenUV, prepassSampler ) );
|
||||
#else
|
||||
// The gbuffer has no mipmaps, so use tex2dlod when
|
||||
// possible so that the shader compiler can optimize.
|
||||
meta->addStatement( new GenOp( " #if TORQUE_SM >= 30\r\n" ) );
|
||||
|
|
@ -259,7 +255,6 @@ Var* GBufferConditionerGLSL::printMethodHeader( MethodType methodType, const Str
|
|||
meta->addStatement( new GenOp( " #else\r\n" ) );
|
||||
meta->addStatement( new GenOp( " @ = tex2D(@, @);\r\n", bufferSampleDecl, prepassSampler, screenUV ) );
|
||||
meta->addStatement( new GenOp( " #endif\r\n\r\n" ) );
|
||||
#endif
|
||||
|
||||
// We don't use this way of passing var's around, so this should cause a crash
|
||||
// if something uses this improperly
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue