Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.

This commit is contained in:
Areloch 2017-04-08 20:30:57 -05:00
parent 513789c2c7
commit 26fd24fbab
43 changed files with 35 additions and 356 deletions

View file

@ -31,7 +31,7 @@
#include "gfx/gfxDevice.h"
#include "core/util/safeDelete.h"
#if defined( TORQUE_OS_WIN ) || defined( TORQUE_OS_XBOX )
#if defined( TORQUE_OS_WIN )
# include "lighting/advanced/hlsl/gBufferConditionerHLSL.h"
# include "lighting/advanced/hlsl/advancedLightingFeaturesHLSL.h"
#endif

View file

@ -248,10 +248,6 @@ Var* GBufferConditionerGLSL::printMethodHeader( MethodType methodType, const Str
meta->addStatement( new GenOp( " // Sampler g-buffer\r\n" ) );
#ifdef TORQUE_OS_XENON
meta->addStatement( new GenOp( " @;\r\n", bufferSampleDecl ) );
meta->addStatement( new GenOp( " asm { tfetch2D @, @, @, MagFilter = point, MinFilter = point, MipFilter = point };\r\n", bufferSample, screenUV, prepassSampler ) );
#else
// The gbuffer has no mipmaps, so use tex2dlod when
// possible so that the shader compiler can optimize.
meta->addStatement( new GenOp( " #if TORQUE_SM >= 30\r\n" ) );
@ -259,7 +255,6 @@ Var* GBufferConditionerGLSL::printMethodHeader( MethodType methodType, const Str
meta->addStatement( new GenOp( " #else\r\n" ) );
meta->addStatement( new GenOp( " @ = tex2D(@, @);\r\n", bufferSampleDecl, prepassSampler, screenUV ) );
meta->addStatement( new GenOp( " #endif\r\n\r\n" ) );
#endif
// We don't use this way of passing var's around, so this should cause a crash
// if something uses this improperly

View file

@ -265,10 +265,6 @@ Var* GBufferConditionerHLSL::printMethodHeader( MethodType methodType, const Str
meta->addStatement( new GenOp( " // Sampler g-buffer\r\n" ) );
#ifdef TORQUE_OS_XENON
meta->addStatement( new GenOp( " @;\r\n", bufferSampleDecl ) );
meta->addStatement( new GenOp( " asm { tfetch2D @, @, @, MagFilter = point, MinFilter = point, MipFilter = point };\r\n", bufferSample, screenUV, prepassSampler ) );
#else
// The gbuffer has no mipmaps, so use tex2dlod when
// possible so that the shader compiler can optimize.
meta->addStatement( new GenOp( " #if TORQUE_SM >= 30\r\n" ) );
@ -280,7 +276,6 @@ Var* GBufferConditionerHLSL::printMethodHeader( MethodType methodType, const Str
meta->addStatement(new GenOp(" #else\r\n"));
meta->addStatement(new GenOp(" @ = tex2D(@, @);\r\n", bufferSampleDecl, prepassSampler, screenUV));
meta->addStatement(new GenOp(" #endif\r\n\r\n"));
#endif
// We don't use this way of passing var's around, so this should cause a crash
// if something uses this improperly