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Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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43 changed files with 35 additions and 356 deletions
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@ -298,15 +298,7 @@ public:
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/// @see GFXVertexFormat
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template<class T> inline const GFXVertexFormat* getGFXVertexFormat();
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#ifdef TORQUE_OS_XENON
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/// On the Xbox360 we want we want to be sure that verts
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/// are on aligned boundariess.
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#define GFX_VERTEX_STRUCT __declspec(align(16)) struct
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#else
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#define GFX_VERTEX_STRUCT struct
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#endif
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#define GFX_VERTEX_STRUCT struct
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/// The vertex format declaration which is usally placed in your header
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