WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet.

This commit is contained in:
Areloch 2019-03-24 18:18:44 -05:00
parent ba8948a5b1
commit 26471aaa77
10 changed files with 485 additions and 159 deletions

View file

@ -49,6 +49,7 @@ protected:
U32 mMipMapLevels;
bool mInitialized;
public:
@ -62,6 +63,7 @@ public:
virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8, U32 mipLevels = 0 ) = 0;
void initNormalize(U32 size);
GFXCubemap();
virtual ~GFXCubemap();
@ -71,6 +73,9 @@ public:
/// Returns the face texture format.
virtual GFXFormat getFormat() const = 0;
/// Returns if this cubemap has been initialized
virtual bool isInitialized() { return false; }
/// Returns the cubemap file path set at creation.
const String& getPath() const { return mPath; }
@ -83,7 +88,6 @@ public:
/// Get Z up face index of the cubemap. DDS files will be stored Y up
static U32 zUpFaceIndex(const U32 index);
bool isInitialised() { return mInitialized; }
};
@ -102,32 +106,43 @@ public:
void free() { StrongObjectRef::set( NULL ); }
};
/// Cubemap array
/// Cubemap array - data lives on the GPU only with this class, but the data is not immutable so it can be updated
class GFXCubemapArray : public StrongRefBase, public GFXResource
{
friend class GFXDevice;
friend class GFXTextureManager;
protected:
// should only be called by GFXDevice
/// should only be called by GFXDevice
virtual void setToTexUnit( U32 tuNum ) = 0;
/// number of cubemaps in the array
U32 mNumCubemaps;
/// cubemap face size
U32 mSize;
/// number of mip levels
U32 mMipMapLevels;
/// format
GFXFormat mFormat;
public:
virtual ~GFXCubemapArray() {};
virtual void initStatic(GFXCubemapHandle *cubemaps, const U32 cubemapCount) = 0;
/// Initialize from an array of cubemaps
virtual void init(GFXCubemapHandle *cubemaps, const U32 cubemapCount) = 0;
/// Initialize cubemapCount number of blank cubemaps in the array
virtual void init(const U32 cubemapCount, const U32 cubemapFaceSize, const GFXFormat format) = 0;
/// Update cubemap in the array
virtual void updateTexture(const GFXCubemapHandle &cubemap, const U32 slot) = 0;
/// Copy this cubemap to another - destination must be same format, same face size & at-least the same size(or larger)
virtual void copyTo(GFXCubemapArray *pDstCubemap) = 0;
/// Return number of textures in the array
const U32 getNumCubemaps() const { return mNumCubemaps; }
/// Get the number of mip maps
const U32 getMipMapLevels() const { return mMipMapLevels; }
/// Returns the size of the faces.
const U32 getSize() const { return mSize; }
/// Returns the format
const GFXFormat getFormat() const { return mFormat; }
virtual const String describeSelf() const;
};