This commit is contained in:
AzaezelX 2022-03-23 01:43:08 -05:00
parent ee4253c982
commit 2614274639
1225 changed files with 148950 additions and 51674 deletions

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -43,7 +43,7 @@ struct SDL_Texture
int modMode; /**< The texture modulation mode */
SDL_BlendMode blendMode; /**< The texture blend mode */
SDL_ScaleMode scaleMode; /**< The texture scale mode */
Uint8 r, g, b, a; /**< Texture modulation values */
SDL_Color color; /**< Texture modulation values */
SDL_Renderer *renderer;
@ -58,6 +58,7 @@ struct SDL_Texture
Uint32 last_command_generation; /* last command queue generation this texture was in. */
void *driverdata; /**< Driver specific texture representation */
void *userdata;
SDL_Texture *prev;
SDL_Texture *next;
@ -74,7 +75,8 @@ typedef enum
SDL_RENDERCMD_DRAW_LINES,
SDL_RENDERCMD_FILL_RECTS,
SDL_RENDERCMD_COPY,
SDL_RENDERCMD_COPY_EX
SDL_RENDERCMD_COPY_EX,
SDL_RENDERCMD_GEOMETRY
} SDL_RenderCommandType;
typedef struct SDL_RenderCommand
@ -105,6 +107,21 @@ typedef struct SDL_RenderCommand
} SDL_RenderCommand;
typedef struct SDL_VertexSolid
{
SDL_FPoint position;
SDL_Color color;
} SDL_VertexSolid;
typedef enum
{
SDL_RENDERLINEMETHOD_POINTS,
SDL_RENDERLINEMETHOD_LINES,
SDL_RENDERLINEMETHOD_GEOMETRY,
} SDL_RenderLineMethod;
/* Define the SDL renderer structure */
struct SDL_Renderer
{
@ -126,16 +143,27 @@ struct SDL_Renderer
const SDL_Rect * srcrect, const SDL_FRect * dstrect);
int (*QueueCopyEx) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
const SDL_Rect * srcquad, const SDL_FRect * dstrect,
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip, float scale_x, float scale_y);
int (*QueueGeometry) (SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
int num_vertices, const void *indices, int num_indices, int size_indices,
float scale_x, float scale_y);
int (*RunCommandQueue) (SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize);
int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
#if SDL_HAVE_YUV
int (*UpdateTextureYUV) (SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *Uplane, int Upitch,
const Uint8 *Vplane, int Vpitch);
int (*UpdateTextureNV) (SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *UVplane, int UVpitch);
#endif
int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, void **pixels, int *pitch);
void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
@ -148,6 +176,8 @@ struct SDL_Renderer
void (*DestroyRenderer) (SDL_Renderer * renderer);
int (*SetVSync) (SDL_Renderer * renderer, int vsync);
int (*GL_BindTexture) (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh);
int (*GL_UnbindTexture) (SDL_Renderer * renderer, SDL_Texture *texture);
@ -171,12 +201,12 @@ struct SDL_Renderer
SDL_bool integer_scale;
/* The drawable area within the window */
SDL_Rect viewport;
SDL_Rect viewport_backup;
SDL_FRect viewport;
SDL_FRect viewport_backup;
/* The clip rectangle within the window */
SDL_Rect clip_rect;
SDL_Rect clip_rect_backup;
SDL_FRect clip_rect;
SDL_FRect clip_rect_backup;
/* Wether or not the clipping rectangle is used. */
SDL_bool clipping_enabled;
@ -192,6 +222,9 @@ struct SDL_Renderer
/* Whether or not to scale relative mouse motion */
SDL_bool relative_scaling;
/* The method of drawing lines */
SDL_RenderLineMethod line_method;
/* Remainder from scaled relative motion */
float xrel;
float yrel;
@ -201,7 +234,7 @@ struct SDL_Renderer
SDL_Texture *target;
SDL_mutex *target_mutex;
Uint8 r, g, b, a; /**< Color for drawing operations values */
SDL_Color color; /**< Color for drawing operations values */
SDL_BlendMode blendMode; /**< The drawing blend mode */
SDL_bool always_batch;
@ -211,8 +244,8 @@ struct SDL_Renderer
SDL_RenderCommand *render_commands_pool;
Uint32 render_command_generation;
Uint32 last_queued_color;
SDL_Rect last_queued_viewport;
SDL_Rect last_queued_cliprect;
SDL_FRect last_queued_viewport;
SDL_FRect last_queued_cliprect;
SDL_bool last_queued_cliprect_enabled;
SDL_bool color_queued;
SDL_bool viewport_queued;
@ -244,6 +277,7 @@ extern SDL_RenderDriver DirectFB_RenderDriver;
extern SDL_RenderDriver METAL_RenderDriver;
extern SDL_RenderDriver PSP_RenderDriver;
extern SDL_RenderDriver SW_RenderDriver;
extern SDL_RenderDriver VITA_GXM_RenderDriver;
/* Blend mode functions */
extern SDL_BlendFactor SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode);
@ -258,6 +292,9 @@ extern SDL_BlendOperation SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode
the next call, because it might be in an array that gets realloc()'d. */
extern void *SDL_AllocateRenderVertices(SDL_Renderer *renderer, const size_t numbytes, const size_t alignment, size_t *offset);
extern int SDL_PrivateLowerBlitScaled(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect, SDL_ScaleMode scaleMode);
extern int SDL_PrivateUpperBlitScaled(SDL_Surface * src, const SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect, SDL_ScaleMode scaleMode);
#endif /* SDL_sysrender_h_ */
/* vi: set ts=4 sw=4 expandtab: */