mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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update sdl to https://github.com/libsdl-org/SDL 22March 2022
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ee4253c982
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1225 changed files with 148950 additions and 51674 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -115,6 +115,17 @@ char *alloca();
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# endif
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#endif
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/**
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* Check if the compiler supports a given builtin.
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* Supported by virtually all clang versions and recent gcc. Use this
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* instead of checking the clang version if possible.
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*/
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#ifdef __has_builtin
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#define _SDL_HAS_BUILTIN(x) __has_builtin(x)
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#else
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#define _SDL_HAS_BUILTIN(x) 0
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#endif
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/**
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* The number of elements in an array.
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*/
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@ -223,7 +234,7 @@ typedef uint64_t Uint64;
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/* @} *//* Basic data types */
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/* Make sure we have macros for printing 64 bit values.
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/* Make sure we have macros for printing width-based integers.
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* <stdint.h> should define these but this is not true all platforms.
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* (for example win32) */
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#ifndef SDL_PRIs64
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@ -270,6 +281,34 @@ typedef uint64_t Uint64;
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#define SDL_PRIX64 "llX"
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#endif
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#endif
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#ifndef SDL_PRIs32
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#ifdef PRId32
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#define SDL_PRIs32 PRId32
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#else
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#define SDL_PRIs32 "d"
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#endif
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#endif
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#ifndef SDL_PRIu32
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#ifdef PRIu32
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#define SDL_PRIu32 PRIu32
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#else
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#define SDL_PRIu32 "u"
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#endif
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#endif
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#ifndef SDL_PRIx32
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#ifdef PRIx32
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#define SDL_PRIx32 PRIx32
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#else
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#define SDL_PRIx32 "x"
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#endif
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#endif
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#ifndef SDL_PRIX32
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#ifdef PRIX32
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#define SDL_PRIX32 PRIX32
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#else
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#define SDL_PRIX32 "X"
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#endif
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#endif
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/* Annotations to help code analysis tools */
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#ifdef SDL_DISABLE_ANALYZE_MACROS
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@ -315,8 +354,14 @@ typedef uint64_t Uint64;
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#endif
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#endif /* SDL_DISABLE_ANALYZE_MACROS */
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#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)
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#define SDL_COMPILE_TIME_ASSERT(name, x) _Static_assert(x, #x);
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#elif defined(__cplusplus) && (__cplusplus >= 201103L)
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#define SDL_COMPILE_TIME_ASSERT(name, x) static_assert(x, #x);
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#else /* universal, but may trigger -Wunused-local-typedefs */
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#define SDL_COMPILE_TIME_ASSERT(name, x) \
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typedef int SDL_compile_time_assert_ ## name[(x) * 2 - 1]
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#endif
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/** \cond */
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#ifndef DOXYGEN_SHOULD_IGNORE_THIS
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SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1);
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@ -338,7 +383,7 @@ SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8);
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/** \cond */
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#ifndef DOXYGEN_SHOULD_IGNORE_THIS
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#if !defined(__ANDROID__)
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#if !defined(__ANDROID__) && !defined(__VITA__)
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/* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */
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typedef enum
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{
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@ -375,7 +420,9 @@ typedef void *(SDLCALL *SDL_realloc_func)(void *mem, size_t size);
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typedef void (SDLCALL *SDL_free_func)(void *mem);
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/**
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* \brief Get the current set of SDL memory functions
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* Get the current set of SDL memory functions
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*
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* \since This function is available since SDL 2.0.7.
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*/
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extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func,
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SDL_calloc_func *calloc_func,
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@ -383,12 +430,9 @@ extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func
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SDL_free_func *free_func);
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/**
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* \brief Replace SDL's memory allocation functions with a custom set
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* Replace SDL's memory allocation functions with a custom set
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*
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* \note If you are replacing SDL's memory functions, you should call
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* SDL_GetNumAllocations() and be very careful if it returns non-zero.
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* That means that your free function will be called with memory
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* allocated by the previous memory allocation functions.
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* \since This function is available since SDL 2.0.7.
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*/
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extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func,
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SDL_calloc_func calloc_func,
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@ -396,7 +440,9 @@ extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func,
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SDL_free_func free_func);
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/**
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* \brief Get the number of outstanding (unfreed) allocations
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* Get the number of outstanding (unfreed) allocations
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*
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* \since This function is available since SDL 2.0.7.
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void);
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@ -407,15 +453,23 @@ extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, in
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extern DECLSPEC int SDLCALL SDL_abs(int x);
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/* !!! FIXME: these have side effects. You probably shouldn't use them. */
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/* !!! FIXME: Maybe we do forceinline functions of SDL_mini, SDL_minf, etc? */
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/* NOTE: these double-evaluate their arguments, so you should never have side effects in the parameters */
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#define SDL_min(x, y) (((x) < (y)) ? (x) : (y))
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#define SDL_max(x, y) (((x) > (y)) ? (x) : (y))
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#define SDL_clamp(x, a, b) (((x) < (a)) ? (a) : (((x) > (b)) ? (b) : (x)))
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extern DECLSPEC int SDLCALL SDL_isalpha(int x);
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extern DECLSPEC int SDLCALL SDL_isalnum(int x);
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extern DECLSPEC int SDLCALL SDL_isblank(int x);
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extern DECLSPEC int SDLCALL SDL_iscntrl(int x);
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extern DECLSPEC int SDLCALL SDL_isdigit(int x);
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extern DECLSPEC int SDLCALL SDL_isxdigit(int x);
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extern DECLSPEC int SDLCALL SDL_ispunct(int x);
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extern DECLSPEC int SDLCALL SDL_isspace(int x);
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extern DECLSPEC int SDLCALL SDL_isupper(int x);
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extern DECLSPEC int SDLCALL SDL_islower(int x);
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extern DECLSPEC int SDLCALL SDL_isprint(int x);
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extern DECLSPEC int SDLCALL SDL_isgraph(int x);
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extern DECLSPEC int SDLCALL SDL_toupper(int x);
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extern DECLSPEC int SDLCALL SDL_tolower(int x);
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@ -432,7 +486,7 @@ SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords)
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{
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#ifdef __APPLE__
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memset_pattern4(dst, &val, dwords * 4);
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#elif defined(__GNUC__) && defined(i386)
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#elif defined(__GNUC__) && defined(__i386__)
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int u0, u1, u2;
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__asm__ __volatile__ (
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"cld \n\t"
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@ -445,14 +499,14 @@ SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords)
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size_t _n = (dwords + 3) / 4;
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Uint32 *_p = SDL_static_cast(Uint32 *, dst);
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Uint32 _val = (val);
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if (dwords == 0)
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if (dwords == 0) {
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return;
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switch (dwords % 4)
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{
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case 0: do { *_p++ = _val; /* fallthrough */
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case 3: *_p++ = _val; /* fallthrough */
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case 2: *_p++ = _val; /* fallthrough */
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case 1: *_p++ = _val; /* fallthrough */
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}
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switch (dwords % 4) {
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case 0: do { *_p++ = _val; SDL_FALLTHROUGH;
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case 3: *_p++ = _val; SDL_FALLTHROUGH;
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case 2: *_p++ = _val; SDL_FALLTHROUGH;
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case 1: *_p++ = _val;
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} while ( --_n );
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}
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#endif
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@ -512,6 +566,8 @@ extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING
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extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, const char *fmt, va_list ap);
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extern DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... ) SDL_PRINTF_VARARG_FUNC(3);
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extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, va_list ap);
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extern DECLSPEC int SDLCALL SDL_asprintf(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
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extern DECLSPEC int SDLCALL SDL_vasprintf(char **strp, const char *fmt, va_list ap);
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#ifndef HAVE_M_PI
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#ifndef M_PI
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@ -519,14 +575,28 @@ extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size
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#endif
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#endif
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/**
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* Use this function to compute arc cosine of `x`.
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*
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* The definition of `y = acos(x)` is `x = cos(y)`.
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*
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* Domain: `-1 <= x <= 1`
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*
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* Range: `0 <= y <= Pi`
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*
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* \param x floating point value, in radians.
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* \returns arc cosine of `x`.
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*
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* \since This function is available since SDL 2.0.2.
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*/
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extern DECLSPEC double SDLCALL SDL_acos(double x);
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extern DECLSPEC float SDLCALL SDL_acosf(float x);
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extern DECLSPEC double SDLCALL SDL_asin(double x);
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extern DECLSPEC float SDLCALL SDL_asinf(float x);
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extern DECLSPEC double SDLCALL SDL_atan(double x);
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extern DECLSPEC float SDLCALL SDL_atanf(float x);
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extern DECLSPEC double SDLCALL SDL_atan2(double x, double y);
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extern DECLSPEC float SDLCALL SDL_atan2f(float x, float y);
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extern DECLSPEC double SDLCALL SDL_atan2(double y, double x);
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extern DECLSPEC float SDLCALL SDL_atan2f(float y, float x);
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extern DECLSPEC double SDLCALL SDL_ceil(double x);
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extern DECLSPEC float SDLCALL SDL_ceilf(float x);
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extern DECLSPEC double SDLCALL SDL_copysign(double x, double y);
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@ -549,6 +619,10 @@ extern DECLSPEC double SDLCALL SDL_log10(double x);
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extern DECLSPEC float SDLCALL SDL_log10f(float x);
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extern DECLSPEC double SDLCALL SDL_pow(double x, double y);
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extern DECLSPEC float SDLCALL SDL_powf(float x, float y);
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extern DECLSPEC double SDLCALL SDL_round(double x);
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extern DECLSPEC float SDLCALL SDL_roundf(float x);
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extern DECLSPEC long SDLCALL SDL_lround(double x);
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extern DECLSPEC long SDLCALL SDL_lroundf(float x);
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extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n);
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extern DECLSPEC float SDLCALL SDL_scalbnf(float x, int n);
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extern DECLSPEC double SDLCALL SDL_sin(double x);
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@ -572,9 +646,12 @@ extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd);
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extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf,
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size_t * inbytesleft, char **outbuf,
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size_t * outbytesleft);
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/**
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* This function converts a string between encodings in one pass, returning a
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* string that must be freed with SDL_free() or NULL on error.
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* This function converts a string between encodings in one pass, returning a
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* string that must be freed with SDL_free() or NULL on error.
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*
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* \since This function is available since SDL 2.0.0.
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*/
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extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
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const char *fromcode,
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@ -583,6 +660,7 @@ extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
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#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1)
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#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
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#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
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#define SDL_iconv_wchar_utf8(S) SDL_iconv_string("UTF-8", "WCHAR_T", (char *)S, (SDL_wcslen(S)+1)*sizeof(wchar_t))
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/* force builds using Clang's static analysis tools to use literal C runtime
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here, since there are possibly tests that are ineffective otherwise. */
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