diff --git a/Engine/source/T3D/assets/assetImporter.cpp b/Engine/source/T3D/assets/assetImporter.cpp index c9ed8a211..254df381d 100644 --- a/Engine/source/T3D/assets/assetImporter.cpp +++ b/Engine/source/T3D/assets/assetImporter.cpp @@ -2018,7 +2018,7 @@ void AssetImporter::validateAsset(AssetImportObject* assetItem) AssetQuery aQuery; U32 numAssetsFound = AssetDatabase.findAllAssets(&aQuery); - bool hasCollision = false; + hasCollision = false; for (U32 i = 0; i < numAssetsFound; i++) { StringTableEntry assetId = aQuery.mAssetList[i];