mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-26 23:05:38 +00:00
Just the functional assimp lib rather than the entire assimp repository unnecessarily.
This commit is contained in:
parent
bf170ffbca
commit
25ce4477ce
1747 changed files with 9012 additions and 925008 deletions
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
@ -49,8 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <stdint.h>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <assimp/LogAux.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include "LogAux.h"
|
||||
#include "fast_atof.h"
|
||||
|
||||
#include "FBXCompileConfig.h"
|
||||
#include "FBXTokenizer.h"
|
||||
|
|
@ -175,9 +174,11 @@ private:
|
|||
friend class Element;
|
||||
|
||||
TokenPtr AdvanceToNextToken();
|
||||
|
||||
TokenPtr LastToken() const;
|
||||
TokenPtr CurrentToken() const;
|
||||
|
||||
|
||||
private:
|
||||
const TokenList& tokens;
|
||||
|
||||
|
|
@ -198,6 +199,7 @@ int ParseTokenAsInt(const Token& t, const char*& err_out);
|
|||
int64_t ParseTokenAsInt64(const Token& t, const char*& err_out);
|
||||
std::string ParseTokenAsString(const Token& t, const char*& err_out);
|
||||
|
||||
|
||||
/* wrapper around ParseTokenAsXXX() with DOMError handling */
|
||||
uint64_t ParseTokenAsID(const Token& t);
|
||||
size_t ParseTokenAsDim(const Token& t);
|
||||
|
|
@ -216,8 +218,6 @@ void ParseVectorDataArray(std::vector<unsigned int>& out, const Element& el);
|
|||
void ParseVectorDataArray(std::vector<uint64_t>& out, const Element& e);
|
||||
void ParseVectorDataArray(std::vector<int64_t>& out, const Element& el);
|
||||
|
||||
bool HasElement( const Scope& sc, const std::string& index );
|
||||
|
||||
// extract a required element from a scope, abort if the element cannot be found
|
||||
const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element = NULL);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue