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https://github.com/TorqueGameEngines/Torque3D.git
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Just the functional assimp lib rather than the entire assimp repository unnecessarily.
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1747 changed files with 9012 additions and 925008 deletions
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@ -2,8 +2,7 @@
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2018, assimp team
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Copyright (c) 2006-2017, assimp team
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All rights reserved.
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@ -45,7 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "ComputeUVMappingProcess.h"
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#include "ProcessHelper.h"
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#include <assimp/Exceptional.h>
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#include "Exceptional.h"
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using namespace Assimp;
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@ -99,7 +98,7 @@ inline unsigned int FindEmptyUVChannel (aiMesh* mesh)
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for (unsigned int m = 0; m < AI_MAX_NUMBER_OF_TEXTURECOORDS;++m)
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if (!mesh->mTextureCoords[m])return m;
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ASSIMP_LOG_ERROR("Unable to compute UV coordinates, no free UV slot found");
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DefaultLogger::get()->error("Unable to compute UV coordinates, no free UV slot found");
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return UINT_MAX;
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}
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@ -384,13 +383,13 @@ void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D&
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// ------------------------------------------------------------------------------------------------
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void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* )
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{
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ASSIMP_LOG_ERROR("Mapping type currently not implemented");
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DefaultLogger::get()->error("Mapping type currently not implemented");
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}
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// ------------------------------------------------------------------------------------------------
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void ComputeUVMappingProcess::Execute( aiScene* pScene)
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{
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ASSIMP_LOG_DEBUG("GenUVCoordsProcess begin");
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DefaultLogger::get()->debug("GenUVCoordsProcess begin");
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char buffer[1024];
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if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT)
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@ -418,7 +417,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
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TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex,
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MappingTypeToString(mapping));
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ASSIMP_LOG_INFO(buffer);
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DefaultLogger::get()->info(buffer);
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}
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if (aiTextureMapping_OTHER == mapping)
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@ -485,7 +484,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
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}
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if (m && idx != outIdx)
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{
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ASSIMP_LOG_WARN("UV index mismatch. Not all meshes assigned to "
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DefaultLogger::get()->warn("UV index mismatch. Not all meshes assigned to "
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"this material have equal numbers of UV channels. The UV index stored in "
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"the material structure does therefore not apply for all meshes. ");
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}
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@ -502,5 +501,5 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
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}
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}
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}
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ASSIMP_LOG_DEBUG("GenUVCoordsProcess finished");
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DefaultLogger::get()->debug("GenUVCoordsProcess finished");
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}
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