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https://github.com/TorqueGameEngines/Torque3D.git
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Just the functional assimp lib rather than the entire assimp repository unnecessarily.
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1747 changed files with 9012 additions and 925008 deletions
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@ -3,8 +3,7 @@
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2018, assimp team
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Copyright (c) 2006-2017, assimp team
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All rights reserved.
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@ -52,8 +51,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Header files, Assimp.
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#include <assimp/SceneCombiner.h>
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#include <assimp/StandardShapes.h>
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#include <assimp/StringUtils.h>
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#include "StandardShapes.h"
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#include "StringUtils.h"
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// Header files, stdlib.
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#include <iterator>
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@ -156,11 +155,10 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string&
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TextureConverted_Index = 0;
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for(const SPP_Texture& tex_convd: mTexture_Converted)
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{
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if ( tex_convd.ID == TextureConverted_ID ) {
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return TextureConverted_Index;
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} else {
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++TextureConverted_Index;
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}
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if(tex_convd.ID == TextureConverted_ID)
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return TextureConverted_Index;
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else
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TextureConverted_Index++;
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}
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//
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@ -770,7 +768,7 @@ std::list<aiNode*> ch_node;
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// find referenced object
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if(!Find_ConvertedNode(als.ObjectID, pNodeList, &found_node)) Throw_ID_NotFound(als.ObjectID);
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// create node for applying transformation
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// create node for apllying transformation
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t_node = new aiNode;
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t_node->mParent = con_node;
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// apply transformation
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