From ec85e9021c68edb085b6b420a1f675985ddd952b Mon Sep 17 00:00:00 2001 From: Areloch Date: Sat, 28 Aug 2021 18:51:27 -0500 Subject: [PATCH] Misc Quality of Life and Bug fixes Added handling for if preview images on image assets fails to generate, will fallback to using the full image Added handling for double clicking or drag-n-dropping terrain assets to create them Improved handling of field labels in variable inspector by making the stringtable be case sensitive. Added editor settings for handling of asset double click behavior. Can now select between Edit Asset and Spawn Asset. Support is asset type dependent. Added editor setting for auto-importing loose files when navigating to a folder. If on and the user has flagged to also enable auto-import generally, will auto import all unaffiliated loose files in as assets. Added editor setting for default module to use when creating new assets. Updated various tooling logic so when creating a new material, if this and the 'Always Prompt Module Target' setting is off, it will fill in the target module and target asset path info based on the default module. Fixed issue with editors that use managedData scripts where if the path didn't exist, the script file wouldn't be made. Fixed display issue in terrain editor where if you clear the detail map, the normal/macro/orm maps would disable, but not also clear. Fixed handling of cleared maps in terrain editor so it no longer fills empty maps in with the no image image. Fixed handling of creating new material where it would fill in the diffuse with a no texture image as the default. Fixed issue where canceling out of creating a module would still prompt to create the common default folders. Fixed issue where the Select Module window couldn't be closed via the cancel or x buttons. Based on feedback, reduced default size of the Text Pad window. Fixed issue where the Drop At menu list wouldn't correctly display which item was marked after it was changed. Fixed spawning shape asset handling so it uses whatever the editor's Drop At setting is. Improved themeing of regular bitmap buttons in the editor. Based on feedback, flipped layout of Target Module and Target Path in the Create New Asset window. Improved handling of setting up the Target Path for when creating new assets. If a path is not set, and the user has a Default Module, it will default the path to that module. --- Engine/source/T3D/assets/ImageAsset.cpp | 8 +- Engine/source/T3D/assets/TerrainAsset.cpp | 7 + .../editor/inspector/variableInspector.cpp | 2 +- .../tools/assetBrowser/guis/assetBrowser.gui | 2 +- .../game/tools/assetBrowser/guis/newAsset.gui | 68 +++--- .../tools/assetBrowser/guis/selectModule.gui | 5 +- .../scripts/addModuleWindow.tscript | 7 +- .../assetBrowser/scripts/assetBrowser.tscript | 10 + .../scripts/assetTypes/image.tscript | 15 +- .../scripts/assetTypes/shape.tscript | 13 +- .../scripts/assetTypes/terrain.tscript | 18 +- .../assetBrowser/scripts/editModule.tscript | 6 +- .../assetBrowser/scripts/newAsset.tscript | 45 ++-- .../assetBrowser/scripts/selectModule.tscript | 13 +- .../datablockEditor/datablockEditor.tscript | 6 + .../tools/decalEditor/decalEditorGui.tscript | 5 + .../forestEditor/forestEditorGui.tscript | 6 + .../tools/gui/editorSettingsWindow.ed.tscript | 24 +++ .../game/tools/gui/profiles.ed.tscript | 7 +- .../game/tools/gui/scriptEditorDlg.ed.gui | 204 +++++++++--------- .../scripts/materialEditor.ed.tscript | 6 +- .../particleEmitterEditor.ed.tscript | 5 + .../particleParticleEditor.ed.tscript | 5 + .../scripts/editors/terrainEditor.ed.tscript | 2 +- .../interfaces/terrainMaterialDlg.ed.tscript | 24 ++- .../scripts/menuHandlers.ed.tscript | 7 +- 26 files changed, 332 insertions(+), 188 deletions(-) diff --git a/Engine/source/T3D/assets/ImageAsset.cpp b/Engine/source/T3D/assets/ImageAsset.cpp index 165b103f5..4376614ed 100644 --- a/Engine/source/T3D/assets/ImageAsset.cpp +++ b/Engine/source/T3D/assets/ImageAsset.cpp @@ -438,15 +438,15 @@ ImageAsset::ImageTypes ImageAsset::getImageTypeFromName(const char* name) } DefineEngineMethod(ImageAsset, getImagePath, const char*, (), , - "Creates an instance of the given GameObject given the asset definition.\n" - "@return The GameObject entity created from the asset.") + "Gets the image filepath of this asset.\n" + "@return File path of the image file.") { return object->getImagePath(); } DefineEngineMethod(ImageAsset, getImageInfo, const char*, (), , - "Creates an instance of the given GameObject given the asset definition.\n" - "@return The GameObject entity created from the asset.") + "Gets the info and properties of the image.\n" + "@return The info/properties of the image.") { return object->getImageInfo(); } diff --git a/Engine/source/T3D/assets/TerrainAsset.cpp b/Engine/source/T3D/assets/TerrainAsset.cpp index 997806ed6..da0372097 100644 --- a/Engine/source/T3D/assets/TerrainAsset.cpp +++ b/Engine/source/T3D/assets/TerrainAsset.cpp @@ -429,6 +429,13 @@ void TerrainAsset::copyTo(SimObject* object) Parent::copyTo(object); } +DefineEngineMethod(TerrainAsset, getTerrainFilePath, const char*, (), , + "Gets the terrain filepath of this asset.\n" + "@return File path of the terrain file.") +{ + return object->getTerrainFilePath(); +} + //----------------------------------------------------------------------------- // GuiInspectorTypeAssetId //----------------------------------------------------------------------------- diff --git a/Engine/source/gui/editor/inspector/variableInspector.cpp b/Engine/source/gui/editor/inspector/variableInspector.cpp index e639cad0f..e280cbfb7 100644 --- a/Engine/source/gui/editor/inspector/variableInspector.cpp +++ b/Engine/source/gui/editor/inspector/variableInspector.cpp @@ -150,7 +150,7 @@ void GuiVariableInspector::addField(const char* name, const char* label, const c { VariableField newField; newField.mFieldName = StringTable->insert(name); - newField.mFieldLabel = StringTable->insert(label); + newField.mFieldLabel = StringTable->insert(label, true); newField.mFieldTypeName = StringTable->insert(typeName); newField.mFieldDescription = StringTable->insert(description); newField.mDefaultValue = StringTable->insert(defaultValue); diff --git a/Templates/BaseGame/game/tools/assetBrowser/guis/assetBrowser.gui b/Templates/BaseGame/game/tools/assetBrowser/guis/assetBrowser.gui index 92f4358c5..fc815d5cb 100644 --- a/Templates/BaseGame/game/tools/assetBrowser/guis/assetBrowser.gui +++ b/Templates/BaseGame/game/tools/assetBrowser/guis/assetBrowser.gui @@ -247,7 +247,7 @@ tooltip = "Create a new asset in the current directory"; hovertime = "1000"; isContainer = "0"; - internalName = "CreateAssetButton"; + class="CreateAssetButton"; canSave = "1"; canSaveDynamicFields = "0"; }; diff --git a/Templates/BaseGame/game/tools/assetBrowser/guis/newAsset.gui b/Templates/BaseGame/game/tools/assetBrowser/guis/newAsset.gui index cd9cc378b..722df448d 100644 --- a/Templates/BaseGame/game/tools/assetBrowser/guis/newAsset.gui +++ b/Templates/BaseGame/game/tools/assetBrowser/guis/newAsset.gui @@ -31,7 +31,7 @@ anchorBottom = "0"; anchorLeft = "1"; anchorRight = "0"; - position = "328 140"; + position = "328 159"; extent = "368 450"; minExtent = "48 92"; horizSizing = "center"; @@ -54,7 +54,7 @@ anchorBottom = "0"; anchorLeft = "1"; anchorRight = "0"; - position = "12 54"; + position = "12 29"; extent = "116 17"; minExtent = "8 2"; horizSizing = "right"; @@ -68,6 +68,35 @@ canSave = "1"; canSaveDynamicFields = "0"; }; + new GuiPopUpMenuCtrlEx(NewAssetTargetModule) { + maxPopupHeight = "200"; + sbUsesNAColor = "0"; + reverseTextList = "0"; + bitmapBounds = "16 16"; + hotTrackCallback = "0"; + maxLength = "1024"; + margin = "0 0 0 0"; + padding = "0 0 0 0"; + anchorTop = "1"; + anchorBottom = "0"; + anchorLeft = "1"; + anchorRight = "0"; + position = "135 28"; + extent = "202 18"; + minExtent = "8 2"; + horizSizing = "right"; + vertSizing = "bottom"; + profile = "ToolsGuiPopUpMenuProfile"; + visible = "1"; + active = "1"; + tooltipProfile = "GuiToolTipProfile"; + hovertime = "1000"; + isContainer = "1"; + internalName = "ModuleList"; + class = "AssetBrowserModuleList"; + canSave = "1"; + canSaveDynamicFields = "0"; + }; new GuiTextCtrl() { text = "Target Path:"; maxLength = "1024"; @@ -77,7 +106,7 @@ anchorBottom = "0"; anchorLeft = "1"; anchorRight = "0"; - position = "12 30"; + position = "12 54"; extent = "116 17"; minExtent = "8 2"; horizSizing = "right"; @@ -104,7 +133,7 @@ anchorBottom = "0"; anchorLeft = "1"; anchorRight = "0"; - position = "135 30"; + position = "135 54"; extent = "201 18"; minExtent = "8 2"; horizSizing = "width"; @@ -128,7 +157,7 @@ groupNum = "-1"; buttonType = "PushButton"; useMouseEvents = "0"; - position = "343 27"; + position = "340 51"; extent = "22 22"; minExtent = "8 2"; horizSizing = "left"; @@ -144,33 +173,6 @@ canSave = "1"; canSaveDynamicFields = "0"; }; - new GuiTextEditCtrl(NewAssetTargetModule) { - historySize = "0"; - tabComplete = "0"; - sinkAllKeyEvents = "0"; - password = "0"; - passwordMask = "*"; - maxLength = "1024"; - margin = "0 0 0 0"; - padding = "0 0 0 0"; - anchorTop = "1"; - anchorBottom = "0"; - anchorLeft = "1"; - anchorRight = "0"; - position = "135 53"; - extent = "202 18"; - minExtent = "8 2"; - horizSizing = "width"; - vertSizing = "bottom"; - profile = "ToolsGuiTextEditProfile"; - visible = "1"; - active = "0"; - tooltipProfile = "GuiToolTipProfile"; - hovertime = "1000"; - isContainer = "1"; - canSave = "1"; - canSaveDynamicFields = "0"; - }; new GuiScrollCtrl() { willFirstRespond = "1"; hScrollBar = "alwaysOn"; @@ -213,7 +215,7 @@ changeChildSizeToFit = "1"; changeChildPosition = "1"; position = "1 1"; - extent = "337 338"; + extent = "337 56"; minExtent = "16 16"; horizSizing = "width"; vertSizing = "height"; diff --git a/Templates/BaseGame/game/tools/assetBrowser/guis/selectModule.gui b/Templates/BaseGame/game/tools/assetBrowser/guis/selectModule.gui index 95bf9b399..7a6bcb337 100644 --- a/Templates/BaseGame/game/tools/assetBrowser/guis/selectModule.gui +++ b/Templates/BaseGame/game/tools/assetBrowser/guis/selectModule.gui @@ -44,6 +44,7 @@ isContainer = "1"; canSave = "1"; canSaveDynamicFields = "0"; + closeCommand="Canvas.popDialog(AssetBrowser_SelectModule);"; new GuiPopUpMenuCtrlEx() { maxPopupHeight = "200"; @@ -95,7 +96,7 @@ tooltipProfile = "GuiToolTipProfile"; hovertime = "1000"; isContainer = "0"; - class = "SelectPackage_NewAssetModuleBtn"; + class = "AssetBrowserSelModuleAddBtn"; canSave = "1"; canSaveDynamicFields = "0"; }; @@ -132,7 +133,7 @@ profile = "ToolsGuiButtonProfile"; visible = "1"; active = "1"; - command = "Canvas.popDialog(AssetBrowser_addModule);"; + command = "Canvas.popDialog(AssetBrowser_SelectModule);"; tooltipProfile = "ToolsGuiToolTipProfile"; hovertime = "1000"; isContainer = "0"; diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/addModuleWindow.tscript b/Templates/BaseGame/game/tools/assetBrowser/scripts/addModuleWindow.tscript index 7a704613e..833a3031b 100644 --- a/Templates/BaseGame/game/tools/assetBrowser/scripts/addModuleWindow.tscript +++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/addModuleWindow.tscript @@ -32,7 +32,7 @@ function AssetBrowser_addModuleWindow::onGainFirstResponder(%this) function AssetBrowser_addModuleWindow::close() { Canvas.popDialog(AssetBrowser_addModule); - eval(AssetBrowser_addModuleWindow.callbackFunction); + //eval(AssetBrowser_addModuleWindow.callbackFunction); } function AssetBrowser_addModuleWindow::CreateNewModule(%this) @@ -127,4 +127,9 @@ function AssetBrowserModuleList::refresh(%this) %moduleName = getWord(%moduleList, %i); %this.add(%moduleName.ModuleId, %i); } +} + +function AssetBrowserSelModuleAddBtn::onClick(%this) +{ + AssetBrowser.CreateNewModule("AssetBrowser_selectModule.newModuleAdded();"); } \ No newline at end of file diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.tscript b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.tscript index 7ddf13ef3..11047ac29 100644 --- a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.tscript +++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.tscript @@ -41,7 +41,10 @@ function AssetBrowser::onWake(%this) new ArrayObject(AssetPreviewArray); if(!isObject(%this.dirHandler)) + { %this.dirHandler = makedirectoryHandler(AssetBrowser-->filterTree, "cache,shaderCache", ""); + %this.dirHandler.currentAddress = "data/"; + } AssetBrowser-->filterTree.buildIconTable( ":tools/classIcons/Prefab:tools/classIcons/Prefab" @ ":tools/classIcons/SimSet:tools/classIcons/SimSet"); @@ -2057,7 +2060,14 @@ function AssetBrowser::navigateTo(%this, %address, %historyNav) if(%this.hasLooseFilesInDir()) { + if(EditorSettings.value("Assets/AutoImportLooseFiles", false) && EditorSettings.value("Assets/AutoImport", false)) + { + AssetBrowser.autoImportSimpleLooseFiles(); + } + else + { %this-->AutoImportAssetButton.visible = true; + } } else { diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/image.tscript b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/image.tscript index b306c9300..4a727143b 100644 --- a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/image.tscript +++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/image.tscript @@ -196,6 +196,8 @@ function AssetBrowser::buildImageAssetPreview(%this, %assetDef, %previewData) %success = saveScaledImage(%assetDef.getImagePath(), %previewFilePath); + if(%success) + { %previewAsset = new ImageAsset() { assetName = %previewAssetName; @@ -203,15 +205,26 @@ function AssetBrowser::buildImageAssetPreview(%this, %assetDef, %previewData) imageFile = fileName(%previewFilePath); }; + %previewAssetName = "ToolsModule:" @ %previewAssetName; %previewImgAssetPath = %previewPath @ %previewAsset.assetName @ ".asset.taml"; %assetImportSuccessful = TAMLWrite(%previewAsset, %previewImgAssetPath); %toolsModuleDef = ModuleDatabase.findModule("ToolsModule",1); %success = AssetDatabase.addDeclaredAsset(%toolsModuleDef, %previewImgAssetPath); + } + else + { + %previewFilePath = %assetDef.getImagePath(); + %previewAssetName = %module.moduleId @ ":" @ %assetDef.assetName; + } hideEditorLoadingGui(); } + else + { + %previewAssetName = "ToolsModule:" @ %previewAssetName; + } //Revalidate. If it didn't work, just use the default placeholder one if(!isFile(%previewFilePath)) @@ -220,7 +233,7 @@ function AssetBrowser::buildImageAssetPreview(%this, %assetDef, %previewData) %previewData.assetName = %assetDef.assetName; %previewData.assetPath = %assetDef.scriptFile; - %previewData.previewImage = "ToolsModule:" @ %previewAssetName;//%assetDef.fileName; + %previewData.previewImage = %previewAssetName; %previewData.assetFriendlyName = %assetDef.assetName; %previewData.assetDesc = %assetDef.description; diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/shape.tscript b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/shape.tscript index e4687faf1..ca4fb784d 100644 --- a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/shape.tscript +++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/shape.tscript @@ -318,16 +318,23 @@ function AssetBrowser::buildShapeAssetPreview(%this, %assetDef, %previewData) "Shape File path: " @ %assetDef.getShapeFile(); if(%this.selectMode) + { %previewData.doubleClickCommand = "AssetBrowser.selectAsset( AssetBrowser.selectedAsset );"; + } else + { + if(EditorSettings.value("Assets/Browser/doubleClickAction", "Edit Asset") $= "Edit Asset") %previewData.doubleClickCommand = "AssetBrowser.editAsset( "@%assetDef@" );"; + else + %previewData.doubleClickCommand = "AssetBrowser.onShapeAssetEditorDropped( "@%assetDef@" );"; + } } function AssetBrowser::onShapeAssetEditorDropped(%this, %assetDef, %position) { //echo("DROPPED A SHAPE ON THE EDITOR WINDOW!"); - %targetPosition = EWorldEditor.unproject(%position SPC 1000); + /*%targetPosition = EWorldEditor.unproject(%position SPC 1000); %camPos = LocalClientConnection.camera.getPosition(); %rayResult = containerRayCast(%camPos, %targetPosition, -1); @@ -340,7 +347,7 @@ function AssetBrowser::onShapeAssetEditorDropped(%this, %assetDef, %position) else { %pos = "0 0 0"; - } + }*/ %assetId = %assetDef.getAssetId(); @@ -354,6 +361,8 @@ function AssetBrowser::onShapeAssetEditorDropped(%this, %assetDef, %position) EWorldEditor.clearSelection(); EWorldEditor.selectObject(%newStatic); + + EWorldEditor.dropSelection(); EWorldEditor.isDirty = true; diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/terrain.tscript b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/terrain.tscript index 85a9cd9c2..8b3f1bf09 100644 --- a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/terrain.tscript +++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/terrain.tscript @@ -148,6 +148,11 @@ function AssetBrowser::dragAndDropTerrainAsset(%this, %assetDef, %dropTarget) return; } +function AssetBrowser::onTerrainAssetEditorDropped(%this, %assetDef, %position) +{ + createTerrainBlock(%assetDef.getAssetId()); +} + function AssetBrowser::renameTerrainAsset(%this, %assetDef, %newAssetId, %originalName, %newName) { } @@ -160,7 +165,6 @@ function AssetBrowser::buildTerrainAssetPreview(%this, %assetDef, %previewData) { %previewData.assetName = %assetDef.assetName; %previewData.assetPath = ""; - %previewData.doubleClickCommand = ""; %previewData.previewImage = "ToolsModule:gameObjectIcon_image"; @@ -170,6 +174,18 @@ function AssetBrowser::buildTerrainAssetPreview(%this, %assetDef, %previewData) "\nAsset Type: Terrain Asset" @ "\nAsset Definition ID: " @ %assetDef @ "\nDefinition Path: " @ %assetPath @ %assetDef.getTerrainFilePath(); + + if(%this.selectMode) + { + %previewData.doubleClickCommand = "AssetBrowser.selectAsset( AssetBrowser.selectedAsset );"; + } + else + { + if(EditorSettings.value("Assets/Browser/doubleClickAction", "Edit Asset") $= "Edit Asset") + %previewData.doubleClickCommand = ""; + else + %previewData.doubleClickCommand = "createTerrainBlock(\""@%assetDef.getAssetId()@"\");"; + } } function GuiInspectorTypeTerrainAssetPtr::onClick( %this, %fieldName ) diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/editModule.tscript b/Templates/BaseGame/game/tools/assetBrowser/scripts/editModule.tscript index 4d5a22ff1..71e248c2c 100644 --- a/Templates/BaseGame/game/tools/assetBrowser/scripts/editModule.tscript +++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/editModule.tscript @@ -10,12 +10,13 @@ function AssetBrowser::ConvertFolderIntoModule(%this, %folderName) AssetBrowser_addModuleWindow.CreateNewModule(); } -function AssetBrowser::CreateNewModule(%this) +function AssetBrowser::CreateNewModule(%this, %callback) { Canvas.pushDialog(AssetBrowser_AddModule); AssetBrowser_addModuleWindow.selectWindow(); AssetBrowser_addModuleWindow.callbackFunction = "AssetBrowser.promptNewModuleFolders();"; + AssetBrowser_addModuleWindow.callbackFallthrough = %callback; } function AssetBrowser::promptNewModuleFolders(%this) @@ -24,6 +25,9 @@ function AssetBrowser::promptNewModuleFolders(%this) "Do you want to create some common folders for organization of your new Module?", "AssetBrowser.makeModuleFolders();", //if yes, make the foldesr "AssetBrowser.loadDirectories();"); //if no, just refresh + + if(AssetBrowser_addModuleWindow.callbackFallthrough !$= "") + eval(AssetBrowser_addModuleWindow.callbackFallthrough); } function AssetBrowser::makeModuleFolders(%this) diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/newAsset.tscript b/Templates/BaseGame/game/tools/assetBrowser/scripts/newAsset.tscript index dc46dcd2b..f22c6f73d 100644 --- a/Templates/BaseGame/game/tools/assetBrowser/scripts/newAsset.tscript +++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/newAsset.tscript @@ -26,9 +26,22 @@ function CreateAssetButton::onClick(%this) function AssetBrowser_newAsset::onWake(%this) { - NewAssetTargetAddress.text = AssetBrowser.dirHandler.currentAddress; - NewAssetTargetModule.text = AssetBrowser.dirHandler.getModuleFromAddress(AssetBrowser.dirHandler.currentAddress).ModuleId; + %targetModule = AssetBrowser.dirHandler.getModuleFromAddress(AssetBrowser.dirHandler.currentAddress).ModuleId; + if(%targetModule $= "") + %targetModule = EditorSettings.value("Assets/New/defaultModule", ""); + + NewAssetTargetModule.setText(%targetModule); + + %moduleDef = ModuleDatabase.findModule(%targetModule); + + %targetPath = AssetBrowser.dirHandler.currentAddress; + if(!startsWith(%targetPath, %moduleDef.ModulePath)) + { + %targetPath = %moduleDef.ModulePath; + } + + NewAssetTargetAddress.text = %targetPath; } function AssetBrowser_newAssetWindow::onClose(%this) @@ -107,34 +120,6 @@ function AssetBrowser::setupCreateNewAsset(%this, %assetType, %moduleName, %call %command = %this @ ".setupCreateNew"@%assetType @"();"; eval(%command); } - /*if(%assetType $= "ComponentAsset") - { - NewAssetPropertiesInspector.startGroup("Components"); - NewAssetPropertiesInspector.addField("parentClass", "New Asset Parent Class", "String", "Name of the new asset's parent class", "Component", "", %this.newAssetSettings); - NewAssetPropertiesInspector.addField("componentGroup", "Component Group", "String", "Name of the group of components this component asset belongs to", "", "", %this.newAssetSettings); - //NewAssetPropertiesInspector.addField("componentName", "Component Name", "String", "Name of the new component", "", "", %this.newAssetSettings); - NewAssetPropertiesInspector.endGroup(); - }*/ - //Special case, we only do this via internal means like baking - /*else if(%assetType $= "ShapeAsset") - { - NewAssetPropertiesInspector.startGroup("Shape"); - NewAssetPropertiesInspector.addField("isServerScript", "Is Server Script", "bool", "Is this script used on the server?", "1", "", %this.newAssetSettings); - NewAssetPropertiesInspector.endGroup(); - }*/ - /*else if(%assetType $= "ShapeAnimationAsset") - { - NewAssetPropertiesInspector.startGroup("Animation"); - NewAssetPropertiesInspector.addField("sourceFile", "Source File", "filename", "Source file this animation will pull from", "", "", %this.newAssetSettings); - NewAssetPropertiesInspector.addField("animationName", "Animation Name", "string", "Name of the animation clip when used in a shape", "", "", %this.newAssetSettings); - - NewAssetPropertiesInspector.addField("startFrame", "Starting Frame", "int", "Source file this animation will pull from", "", "", %this.newAssetSettings); - NewAssetPropertiesInspector.addField("endFrame", "Ending Frame", "int", "Source file this animation will pull from", "", "", %this.newAssetSettings); - - NewAssetPropertiesInspector.addField("padRotation", "Pad Rotations", "bool", "Source file this animation will pull from", "0", "", %this.newAssetSettings); - NewAssetPropertiesInspector.addField("padTransforms", "Pad Transforms", "bool", "Source file this animation will pull from", "0", "", %this.newAssetSettings); - NewAssetPropertiesInspector.endGroup(); - }*/ } function NewAssetPropertiesInspector::updateNewAssetField(%this) diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/selectModule.tscript b/Templates/BaseGame/game/tools/assetBrowser/scripts/selectModule.tscript index 54358a8e8..9796ff901 100644 --- a/Templates/BaseGame/game/tools/assetBrowser/scripts/selectModule.tscript +++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/selectModule.tscript @@ -7,6 +7,14 @@ function AssetBrowser_SelectModule::showDialog(%this, %callback) function AssetBrowser_SelectModule::onWake(%this) { AssetBrowser_SelectModuleWindow-->ModuleList.refresh(); + + %defaultModule = EditorSettings.value("Assets/New/defaultModule", ""); + if(%defaultModule !$= "" && + EditorSettings.value("Assets/New/alwaysPromptModuleTarget", false) == false) + { + Canvas.popDialog(AssetBrowser_SelectModule); + eval(%this.callback @ "(" @ %defaultModule @ ");"); + } } function AssetBrowser_SelectModule::moduleSelected(%this) @@ -24,10 +32,7 @@ function AssetBrowser_SelectModule::moduleSelected(%this) function SelectModule_NewAssetModuleBtn::onClick(%this) { - Canvas.pushDialog(AssetBrowser_AddModule); - AssetBrowser_addModuleWindow.selectWindow(); - - AssetBrowser_AddModule.callback = "AssetBrowser_selectModule.newModuleAdded();"; + AssetBrowser.CreateNewModule("AssetBrowser_selectModule.newModuleAdded();"); } function AssetBrowser_selectModule::newModuleAdded(%this) diff --git a/Templates/BaseGame/game/tools/datablockEditor/datablockEditor.tscript b/Templates/BaseGame/game/tools/datablockEditor/datablockEditor.tscript index 6ef48370a..4980dd3c2 100644 --- a/Templates/BaseGame/game/tools/datablockEditor/datablockEditor.tscript +++ b/Templates/BaseGame/game/tools/datablockEditor/datablockEditor.tscript @@ -686,6 +686,12 @@ function DatablockEditorPlugin::pickedNewDBTargetModule(%this, %module) %moduleDef = ModuleDatabase.findModule(%module); $DATABLOCK_EDITOR_DEFAULT_FILENAME = %moduleDef.ModulePath @ "/scripts/managedData/managedDatablocks." @ $TorqueScriptFileExtension; + + if(!isDirectory(filePath($DATABLOCK_EDITOR_DEFAULT_FILENAME))) + { + AssetBrowser.dirHandler.createFolder(filePath($DATABLOCK_EDITOR_DEFAULT_FILENAME)); + } + DatablockEditorPlugin.createDatablock(); } diff --git a/Templates/BaseGame/game/tools/decalEditor/decalEditorGui.tscript b/Templates/BaseGame/game/tools/decalEditor/decalEditorGui.tscript index f3bfc991e..0138d5331 100644 --- a/Templates/BaseGame/game/tools/decalEditor/decalEditorGui.tscript +++ b/Templates/BaseGame/game/tools/decalEditor/decalEditorGui.tscript @@ -167,6 +167,11 @@ function DecalEditorGui::pickedNewDecalTargetModule(%this, %module) %moduleDef = ModuleDatabase.findModule(%module); $decalDataFile = %moduleDef.ModulePath @ "/scripts/managedData/managedDecalData." @ $TorqueScriptFileExtension; + if(!isDirectory(filePath($decalDataFile))) + { + AssetBrowser.dirHandler.createFolder(filePath($decalDataFile)); + } + %name = getUniqueName( "NewDecalData" ); %str = "datablock DecalData( " @ %name @ " ) { Material = \"WarningMaterial\"; };"; diff --git a/Templates/BaseGame/game/tools/forestEditor/forestEditorGui.tscript b/Templates/BaseGame/game/tools/forestEditor/forestEditorGui.tscript index 93e659307..dd88668a1 100644 --- a/Templates/BaseGame/game/tools/forestEditor/forestEditorGui.tscript +++ b/Templates/BaseGame/game/tools/forestEditor/forestEditorGui.tscript @@ -180,6 +180,12 @@ function ForestEditorGui::pickedNewMeshTargetModule(%this, %module) %moduleDef = ModuleDatabase.findModule(%module); ForestEditorGui.forestItemDataPath = %moduleDef.ModulePath @ "/scripts/managedData/managedForestItemData." @ $TorqueScriptFileExtension; + + if(!isDirectory(filePath(ForestEditorGui.forestItemDataPath))) + { + AssetBrowser.dirHandler.createFolder(filePath(ForestEditorGui.forestItemDataPath)); + } + AssetBrowser.showDialog("ShapeAsset", "selectNewForestMesh", "", "", ""); } diff --git a/Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.tscript b/Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.tscript index b64d2cb42..8bec1dd9f 100644 --- a/Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.tscript +++ b/Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.tscript @@ -493,6 +493,28 @@ function ESettingsWindow::getAssetEditingSettings(%this) { ImportAssetWindow::reloadImportOptionConfigs(); + //First, get our list of modules + %moduleList = ModuleDatabase.findModules(); + %formattedModuleList = ""; + + %count = getWordCount(%moduleList); + for(%i=0; %i < %count; %i++) + { + %module = getWord(%moduleList, %i); + if(%module.group !$= "Tools" && %module.group !$= "Core") + { + if(%formattedModuleList $= "") + %formattedModuleList = %module.moduleId; + else + %formattedModuleList = %formattedModuleList @ "," @ %module.moduleId; + } + } + + SettingsInspector.startGroup("Asset Creation"); + SettingsInspector.addSettingsField("Assets/New/defaultModule", "Default Module", "list", "Default Module for new assets to be created into", %formattedModuleList); + SettingsInspector.addSettingsField("Assets/New/alwaysPromptModuleTarget", "Always Prompt Target Module", "bool", "If off, use the default module"); + SettingsInspector.endGroup(); + for(%i=0; %i < ImportAssetWindow.importConfigsList.Count(); %i++) { %configName = ImportAssetWindow.importConfigsList.getKey(%i); @@ -506,6 +528,7 @@ function ESettingsWindow::getAssetEditingSettings(%this) "will attempt to automatically import any inbound assets"@ "using the default config, without prompting the import window."@ "The window will still display if any issues are detected", ""); + SettingsInspector.addSettingsField("Assets/AutoImportLooseFiles", "Automatically Import Loose Files", "bool", "If on, will automatically import unassociated loose files in assets when navigating the Asset Browser.", ""); SettingsInspector.endGroup(); SettingsInspector.startGroup("Asset Browser"); @@ -516,6 +539,7 @@ function ESettingsWindow::getAssetEditingSettings(%this) SettingsInspector.addSettingsField("Assets/Browser/showEmptyFolders", "Show Empty Folders in Tiles view in Asset Browser", "bool", ""); SettingsInspector.addSettingsField("Assets/Browser/showLooseFiles", "Show Loose Files when viewing in Asset Browser", "bool", ""); SettingsInspector.addSettingsField("AssetManagement/Assets/promptOnRename", "Prompt on Rename", "bool", ""); + SettingsInspector.addSettingsField("Assets/Browser/doubleClickAction", "Double Click Action", "list", "Dictates what sort of action double clicking on an asset in the Browser will invoke", "Edit Asset,Spawn Asset"); SettingsInspector.endGroup(); } diff --git a/Templates/BaseGame/game/tools/gui/profiles.ed.tscript b/Templates/BaseGame/game/tools/gui/profiles.ed.tscript index c95f2bc6a..003bd314d 100644 --- a/Templates/BaseGame/game/tools/gui/profiles.ed.tscript +++ b/Templates/BaseGame/game/tools/gui/profiles.ed.tscript @@ -353,13 +353,18 @@ new GuiControlProfile( ToolsGuiButtonProfile ) { opaque = true; border = true; + fillColor = EditorSettings.value("Theme/tabsColor"); + fillColorHL = EditorSettings.value("Theme/tabsGLColor"); + fillColorSEL = EditorSettings.value("Theme/tabsSELColor"); + fillColorNA = EditorSettings.value("Theme/tabsSELColor"); + fontColor = EditorSettings.value("Theme/fieldTextColor"); fontColorHL = EditorSettings.value("Theme/fieldTextHLColor"); fontColorNA = EditorSettings.value("Theme/fieldTextSELColor"); fixedExtent = false; justify = "center"; canKeyFocus = false; - bitmapAsset = "ToolsModule:button_image"; + //bitmapAsset = "ToolsModule:button_image"; hasBitmapArray = false; category = "Tools"; }; diff --git a/Templates/BaseGame/game/tools/gui/scriptEditorDlg.ed.gui b/Templates/BaseGame/game/tools/gui/scriptEditorDlg.ed.gui index 328a2f525..34cc45762 100644 --- a/Templates/BaseGame/game/tools/gui/scriptEditorDlg.ed.gui +++ b/Templates/BaseGame/game/tools/gui/scriptEditorDlg.ed.gui @@ -1,76 +1,80 @@ //--- OBJECT WRITE BEGIN --- %guiContent = new GuiControl(ScriptEditorDlg,EditorGuiGroup) { - isContainer = "1"; - Profile = "ToolsGuiDefaultNonModalProfile"; - HorizSizing = "width"; - VertSizing = "height"; position = "0 0"; - Extent = "1024 768"; - MinExtent = "8 2"; - canSave = "1"; - Visible = "1"; - tooltipprofile = "ToolsGuiToolTipProfile"; + extent = "1024 768"; + minExtent = "8 2"; + horizSizing = "width"; + vertSizing = "height"; + profile = "ToolsGuiDefaultNonModalProfile"; + visible = "1"; + active = "1"; + tooltipProfile = "ToolsGuiToolTipProfile"; hovertime = "1000"; - canSaveDynamicFields = "0"; + isContainer = "1"; + canSave = "1"; + canSaveDynamicFields = "1"; new GuiWindowCtrl() { + text = "Text Pad"; resizeWidth = "0"; resizeHeight = "0"; canMove = "1"; canClose = "1"; canMinimize = "1"; canMaximize = "1"; - minSize = "50 50"; + canCollapse = "0"; closeCommand = "ScriptEditorDlg.close();"; - EdgeSnap = "1"; - text = "Text Pad"; - Margin = "0 0 0 0"; - Padding = "0 0 0 0"; - AnchorTop = "1"; - AnchorBottom = "0"; - AnchorLeft = "1"; - AnchorRight = "0"; - isContainer = "1"; - Profile = "ToolsGuiWindowProfile"; - HorizSizing = "center"; - VertSizing = "center"; - position = "176 120"; - Extent = "656 464"; - MinExtent = "8 8"; - canSave = "1"; - Visible = "1"; - Command = "ScriptEditorDlg.close();"; - Accelerator = "escape"; - tooltipprofile = "ToolsGuiToolTipProfile"; + edgeSnap = "1"; + margin = "0 0 0 0"; + padding = "0 0 0 0"; + anchorTop = "1"; + anchorBottom = "0"; + anchorLeft = "1"; + anchorRight = "0"; + position = "219 162"; + extent = "524 373"; + minExtent = "8 8"; + horizSizing = "center"; + vertSizing = "center"; + profile = "ToolsGuiWindowProfile"; + visible = "1"; + active = "1"; + command = "ScriptEditorDlg.close();"; + accelerator = "escape"; + tooltipProfile = "ToolsGuiToolTipProfile"; hovertime = "1000"; + isContainer = "1"; + canSave = "1"; canSaveDynamicFields = "0"; new GuiControl() { - isContainer = "1"; - Profile = "ToolsGuiDefaultProfile"; - HorizSizing = "width"; - VertSizing = "height"; position = "8 24"; - Extent = "640 392"; - MinExtent = "8 2"; - canSave = "1"; - Visible = "1"; - tooltipprofile = "ToolsGuiToolTipProfile"; + extent = "508 291"; + minExtent = "8 2"; + horizSizing = "width"; + vertSizing = "height"; + profile = "ToolsGuiDefaultProfile"; + visible = "1"; + active = "1"; + tooltipProfile = "ToolsGuiToolTipProfile"; hovertime = "1000"; + isContainer = "1"; + canSave = "1"; canSaveDynamicFields = "0"; new GuiControl() { - isContainer = "1"; - Profile = "ToolsGuiDefaultProfile"; - HorizSizing = "width"; - VertSizing = "height"; - position = "8 7"; - Extent = "627 380"; - MinExtent = "8 2"; - canSave = "1"; - Visible = "1"; - tooltipprofile = "ToolsGuiToolTipProfile"; + position = "1 7"; + extent = "507 286"; + minExtent = "8 2"; + horizSizing = "width"; + vertSizing = "height"; + profile = "ToolsGuiDefaultProfile"; + visible = "1"; + active = "1"; + tooltipProfile = "ToolsGuiToolTipProfile"; hovertime = "1000"; + isContainer = "1"; + canSave = "1"; canSaveDynamicFields = "0"; new GuiScrollCtrl() { @@ -82,23 +86,24 @@ constantThumbHeight = "0"; childMargin = "1 1"; mouseWheelScrollSpeed = "-1"; - Margin = "0 0 0 0"; - Padding = "0 0 0 0"; - AnchorTop = "1"; - AnchorBottom = "0"; - AnchorLeft = "1"; - AnchorRight = "0"; - isContainer = "1"; - Profile = "ToolsGuiScrollProfile"; - HorizSizing = "width"; - VertSizing = "height"; + margin = "0 0 0 0"; + padding = "0 0 0 0"; + anchorTop = "1"; + anchorBottom = "0"; + anchorLeft = "1"; + anchorRight = "0"; position = "0 0"; - Extent = "627 380"; - MinExtent = "8 2"; - canSave = "1"; - Visible = "1"; - tooltipprofile = "ToolsGuiToolTipProfile"; + extent = "507 286"; + minExtent = "8 2"; + horizSizing = "width"; + vertSizing = "height"; + profile = "ToolsGuiScrollProfile"; + visible = "1"; + active = "1"; + tooltipProfile = "ToolsGuiToolTipProfile"; hovertime = "1000"; + isContainer = "1"; + canSave = "1"; canSaveDynamicFields = "0"; new GuiMLTextEditCtrl() { @@ -106,18 +111,19 @@ allowColorChars = "0"; maxChars = "-1"; useURLMouseCursor = "0"; - isContainer = "0"; - Profile = "ToolsGuiTextPadProfile"; - HorizSizing = "width"; - VertSizing = "height"; position = "2 2"; - Extent = "623 380"; - MinExtent = "8 2"; - canSave = "1"; - Visible = "1"; - tooltipprofile = "ToolsGuiToolTipProfile"; + extent = "505 286"; + minExtent = "8 2"; + horizSizing = "width"; + vertSizing = "height"; + profile = "ToolsGuiTextPadProfile"; + visible = "1"; + active = "1"; + tooltipProfile = "ToolsGuiToolTipProfile"; hovertime = "1000"; + isContainer = "0"; internalName = "TextPad"; + canSave = "1"; canSaveDynamicFields = "0"; }; }; @@ -125,7 +131,7 @@ }; new GuiIconButtonCtrl() { buttonMargin = "4 4"; - bitmapAsset = "ToolsModule:iconCancel_image"; + BitmapAsset = "ToolsModule:iconCancel_image"; iconLocation = "Left"; sizeIconToButton = "0"; makeIconSquare = "0"; @@ -136,23 +142,24 @@ groupNum = "-1"; buttonType = "PushButton"; useMouseEvents = "0"; - isContainer = "0"; - Profile = "ToolsGuiButtonProfile"; - HorizSizing = "left"; - VertSizing = "top"; - position = "460 424"; - Extent = "80 25"; - MinExtent = "8 2"; - canSave = "1"; - Visible = "1"; - Command = "ScriptEditorDlg.close();"; - tooltipprofile = "ToolsGuiToolTipProfile"; + position = "335 334"; + extent = "80 25"; + minExtent = "8 2"; + horizSizing = "left"; + vertSizing = "top"; + profile = "ToolsGuiButtonProfile"; + visible = "1"; + active = "1"; + command = "ScriptEditorDlg.close();"; + tooltipProfile = "ToolsGuiToolTipProfile"; hovertime = "1000"; + isContainer = "0"; + canSave = "1"; canSaveDynamicFields = "0"; }; new GuiIconButtonCtrl() { buttonMargin = "4 4"; - bitmapAsset = "ToolsModule:iconAccept_image"; + BitmapAsset = "ToolsModule:iconAccept_image"; iconLocation = "Left"; sizeIconToButton = "0"; makeIconSquare = "0"; @@ -163,18 +170,19 @@ groupNum = "-1"; buttonType = "PushButton"; useMouseEvents = "0"; - isContainer = "0"; - Profile = "ToolsGuiButtonProfile"; - HorizSizing = "left"; - VertSizing = "top"; - position = "560 424"; - Extent = "80 25"; - MinExtent = "8 2"; - canSave = "1"; - Visible = "1"; - Command = "_TextPadOnOk();"; - tooltipprofile = "ToolsGuiToolTipProfile"; + position = "436 334"; + extent = "80 25"; + minExtent = "8 2"; + horizSizing = "left"; + vertSizing = "top"; + profile = "ToolsGuiButtonProfile"; + visible = "1"; + active = "1"; + command = "_TextPadOnOk();"; + tooltipProfile = "ToolsGuiToolTipProfile"; hovertime = "1000"; + isContainer = "0"; + canSave = "1"; canSaveDynamicFields = "0"; }; }; diff --git a/Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.tscript b/Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.tscript index 3d24330c7..56725c8eb 100644 --- a/Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.tscript +++ b/Templates/BaseGame/game/tools/materialEditor/scripts/materialEditor.ed.tscript @@ -2044,13 +2044,17 @@ function MaterialEditorGui::pickedNewMaterialTargetModule( %this, %module ) PE_EmitterEditor.targetModule = %module; MaterialEditorGui.defaultMaterialFile = %moduleDef.ModulePath @ "/scripts/managedData/materials." @ $TorqueScriptFileExtension; + if(!isDirectory(filePath(MaterialEditorGui.defaultMaterialFile))) + { + AssetBrowser.dirHandler.createFolder(filePath(MaterialEditorGui.defaultMaterialFile)); + } + %action = %this.createUndo(ActionCreateNewMaterial, "Create New Material"); %action.object = ""; %material = getUniqueName( "newMaterial" ); new Material(%material) { - diffuseMap[0] = "core/rendering/images/warnmat"; mapTo = "unmapped_mat"; parentGroup = RootGroup; }; diff --git a/Templates/BaseGame/game/tools/particleEditor/particleEmitterEditor.ed.tscript b/Templates/BaseGame/game/tools/particleEditor/particleEmitterEditor.ed.tscript index ecd6c0209..d68fb936d 100644 --- a/Templates/BaseGame/game/tools/particleEditor/particleEmitterEditor.ed.tscript +++ b/Templates/BaseGame/game/tools/particleEditor/particleEmitterEditor.ed.tscript @@ -563,6 +563,11 @@ function PE_EmitterEditor::pickedNewEmitterTargetModule( %this, %module ) PE_EmitterEditor.targetModule = %module; $PE_EMITTEREDITOR_DEFAULT_FILENAME = %moduleDef.ModulePath @ "/scripts/managedData/managedParticleEmitterData." @ $TorqueScriptFileExtension; + if(!isDirectory(filePath($PE_EMITTEREDITOR_DEFAULT_FILENAME))) + { + AssetBrowser.dirHandler.createFolder(filePath($PE_EMITTEREDITOR_DEFAULT_FILENAME)); + } + // Create a new emitter. %emitter = getUniqueName( "newEmitter" ); datablock ParticleEmitterData( %emitter : DefaultEmitter ) diff --git a/Templates/BaseGame/game/tools/particleEditor/particleParticleEditor.ed.tscript b/Templates/BaseGame/game/tools/particleEditor/particleParticleEditor.ed.tscript index ff6f4cd5f..e1a34fe4b 100644 --- a/Templates/BaseGame/game/tools/particleEditor/particleParticleEditor.ed.tscript +++ b/Templates/BaseGame/game/tools/particleEditor/particleParticleEditor.ed.tscript @@ -498,6 +498,11 @@ function PE_ParticleEditor::pickedNewParticleTargetModule(%this, %module) %moduleDef = ModuleDatabase.findModule(%module); $PE_PARTICLEEDITOR_DEFAULT_FILENAME = %moduleDef.ModulePath @ "/scripts/managedData/managedParticleData." @ $TorqueScriptFileExtension; + if(!isDirectory(filePath($PE_PARTICLEEDITOR_DEFAULT_FILENAME))) + { + AssetBrowser.dirHandler.createFolder(filePath($PE_PARTICLEEDITOR_DEFAULT_FILENAME)); + } + // Create the particle datablock and add to the emitter. %newParticle = getUniqueName( "newParticle" ); diff --git a/Templates/BaseGame/game/tools/worldEditor/scripts/editors/terrainEditor.ed.tscript b/Templates/BaseGame/game/tools/worldEditor/scripts/editors/terrainEditor.ed.tscript index 6942a0cf9..e9f39b003 100644 --- a/Templates/BaseGame/game/tools/worldEditor/scripts/editors/terrainEditor.ed.tscript +++ b/Templates/BaseGame/game/tools/worldEditor/scripts/editors/terrainEditor.ed.tscript @@ -159,7 +159,7 @@ function EPainter::updateLayers( %this, %matIndex ) %ctrl = new GuiIconButtonCtrl() { profile = "GuiCreatorIconButtonProfile"; - iconBitmap = "~/worldEditor/images/terrainpainter/new_layer_icon"; + iconBitmapAsset = "ToolsModule:new_layer_icon_image"; iconLocation = "Left"; textLocation = "Right"; extent = %listWidth SPC "46"; diff --git a/Templates/BaseGame/game/tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.tscript b/Templates/BaseGame/game/tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.tscript index 3670c6ada..296fea200 100644 --- a/Templates/BaseGame/game/tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.tscript +++ b/Templates/BaseGame/game/tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.tscript @@ -246,14 +246,22 @@ function TerrainMaterialDlg::clearTextureMap(%this, %mapName) %targetMap.setBitmap($TerrainMaterialEditor::emptyMaterialImage); %targetMap.asset = ""; + %targetMapName = %this.findObjectByInternalName(%mapName @ "AssetId", true); + %targetMapName.setText("None"); + TerrainMaterialDlg.matDirty = true; if(%mapName $= "DetailMap") { //hide the supplemental maps NormalMapContainer.callOnChildren("setActive", false); + %this.clearTextureMap("NormalMap"); + ORMMapContainer.callOnChildren("setActive", false); + %this.clearTextureMap("ORMMap"); + MacroMapContainer.callOnChildren("setActive", false); + %this.clearTextureMap("MacroMap"); } } @@ -290,6 +298,9 @@ function TerrainMaterialDlg::changeTerrainMatMapAsset(%this) %targetMap.setBitmap( %image ); + %targetMapName = %mapName @ "AssetId"; + %targetMapName.setText(%imgAsset); + TerrainMaterialDlg.matDirty = true; } @@ -546,29 +557,32 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat ) %newName = %this-->matNameCtrl.getText(); + %blankBitmap = AssetDatabase.acquireAsset($TerrainMaterialEditor::emptyMaterialImage).getImagePath(); + + //--- %newDiffuse = %this-->texBaseMap.getBitmap(); - if(%newDiffuse $= $TerrainMaterialEditor::emptyMaterialImage) + if(%newDiffuse $= $TerrainMaterialEditor::emptyMaterialImage || %newDiffuse $= %blankBitmap) %newDiffuse = ""; //--- %newNormal = %this-->texNormalMap.getBitmap(); - if(%newNormal $= $TerrainMaterialEditor::emptyMaterialImage) + if(%newNormal $= $TerrainMaterialEditor::emptyMaterialImage || %newNormal $= %blankBitmap) %newNormal = ""; //--- %newormConfig = %this-->texORMConfigMap.getBitmap(); - if(%newormConfig $= $TerrainMaterialEditor::emptyMaterialImage) + if(%newormConfig $= $TerrainMaterialEditor::emptyMaterialImage || %newormConfig $= %blankBitmap) %newormConfig = ""; //--- %newDetail = %this-->texDetailMap.getBitmap(); - if(%newDetail $= $TerrainMaterialEditor::emptyMaterialImage) + if(%newDetail $= $TerrainMaterialEditor::emptyMaterialImage || %newDetail $= %blankBitmap) %newDetail = ""; //--- %newMacro = %this-->texMacroMap.getBitmap(); - if(%newMacro $= $TerrainMaterialEditor::emptyMaterialImage) + if(%newMacro $= $TerrainMaterialEditor::emptyMaterialImage || %newMacro $= %blankBitmap) %newMacro = ""; %detailSize = %this-->detSizeCtrl.getText(); diff --git a/Templates/BaseGame/game/tools/worldEditor/scripts/menuHandlers.ed.tscript b/Templates/BaseGame/game/tools/worldEditor/scripts/menuHandlers.ed.tscript index ee18a443f..efe33ee45 100644 --- a/Templates/BaseGame/game/tools/worldEditor/scripts/menuHandlers.ed.tscript +++ b/Templates/BaseGame/game/tools/worldEditor/scripts/menuHandlers.ed.tscript @@ -1059,7 +1059,12 @@ function EditorDropTypeMenu::onSelectItem(%this, %id, %text) // a drop type is selected in the menu. EWorldEditor.dropType = getField(%this.item[%id], 2); - %this.checkRadioItem(0, (%this.getItemCount() - 1), %id); + for(%i=0; %i < %this.getItemCount() + 1; %i++) + { + %this.checkItem(%i, false); + } + + %this.checkItem(%id, true); return true; }