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Update InspectorField test name
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@ -5,7 +5,7 @@
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#include "T3D/fx/particle.h"
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#include "T3D/gameBase/gameBase.h"
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TEST(InspectoreFieldTest, Datablocks_Can_Be_Overridden)
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TEST(InspectorFieldTest, SetData_Should_Update_The_Field)
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{
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GuiInspector* inspector = new GuiInspector();
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inspector->registerObject();
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