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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 07:04:36 +00:00
cleanup
add select tool cleanup more from guinaveditorctrl and scripts
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parent
3946017556
commit
24ec55e8bc
9 changed files with 252 additions and 208 deletions
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@ -34,9 +34,9 @@
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#include "gui/worldEditor/gizmo.h"
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#endif
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#ifndef _NAVMESH_TOOL_H_
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#include "navigation/navMeshTool.h"
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#endif
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//#ifndef _NAVMESH_TOOL_H_
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//#include "navigation/navMeshTool.h"
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//#endif
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#include "navMesh.h"
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#include "T3D/aiPlayer.h"
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@ -45,6 +45,7 @@ struct ObjectRenderInst;
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class SceneManager;
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class SceneRenderState;
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class BaseMatInstance;
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class NavMeshTool;
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class GuiNavEditorCtrl : public EditTSCtrl
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{
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@ -99,9 +100,6 @@ public:
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bool getStaticPos(const Gui3DMouseEvent & event, Point3F &tpos);
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void setMode(String mode, bool sourceShortcut);
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String getMode() { return mMode; }
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void selectMesh(NavMesh *mesh);
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S32 getMeshId();
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@ -122,8 +120,6 @@ protected:
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bool mIsDirty;
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String mMode;
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/// Currently-selected NavMesh.
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SimObjectPtr<NavMesh> mMesh;
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