diff --git a/Templates/Full/game/art/shapes/weapons/Grenade/materials.cs b/Templates/Full/game/art/shapes/weapons/Grenade/materials.cs index 569f28ed0..ba26267da 100644 --- a/Templates/Full/game/art/shapes/weapons/Grenade/materials.cs +++ b/Templates/Full/game/art/shapes/weapons/Grenade/materials.cs @@ -49,11 +49,11 @@ singleton Material(debri_debris) { mapTo = "debris"; diffuseColor[0] = "0.7 0.7 0.7 1"; - diffuseMap[0] = "rock_diffuse.dds"; - normalMap[0] = "rock_normals.dds"; + diffuseMap[0] = "rock_d"; + normalMap[0] = "rock_n"; + specularMap[0] = "rock_s"; specular[0] = "1 1 1 0"; - specularPower[0] = "50"; - specularMap[0] = "rock_specular.dds"; + specularPower[0] = "50"; castShadows = "0"; translucentBlendOp = "None"; materialTag0 = "Weapon"; diff --git a/Templates/Full/game/art/shapes/weapons/Grenade/rock_diffuse.DDS b/Templates/Full/game/art/shapes/weapons/Grenade/rock_d.dds similarity index 100% rename from Templates/Full/game/art/shapes/weapons/Grenade/rock_diffuse.DDS rename to Templates/Full/game/art/shapes/weapons/Grenade/rock_d.dds diff --git a/Templates/Full/game/art/shapes/weapons/Grenade/rock_normals.DDS b/Templates/Full/game/art/shapes/weapons/Grenade/rock_n.dds similarity index 100% rename from Templates/Full/game/art/shapes/weapons/Grenade/rock_normals.DDS rename to Templates/Full/game/art/shapes/weapons/Grenade/rock_n.dds diff --git a/Templates/Full/game/art/shapes/weapons/Grenade/rock_specular.DDS b/Templates/Full/game/art/shapes/weapons/Grenade/rock_s.dds similarity index 100% rename from Templates/Full/game/art/shapes/weapons/Grenade/rock_specular.DDS rename to Templates/Full/game/art/shapes/weapons/Grenade/rock_s.dds diff --git a/Templates/Modules/FPSGameplay/art/shapes/weapons/Grenade/materials.cs b/Templates/Modules/FPSGameplay/art/shapes/weapons/Grenade/materials.cs index 569f28ed0..ba26267da 100644 --- a/Templates/Modules/FPSGameplay/art/shapes/weapons/Grenade/materials.cs +++ b/Templates/Modules/FPSGameplay/art/shapes/weapons/Grenade/materials.cs @@ -49,11 +49,11 @@ singleton Material(debri_debris) { mapTo = "debris"; diffuseColor[0] = "0.7 0.7 0.7 1"; - diffuseMap[0] = "rock_diffuse.dds"; - normalMap[0] = "rock_normals.dds"; + diffuseMap[0] = "rock_d"; + normalMap[0] = "rock_n"; + specularMap[0] = "rock_s"; specular[0] = "1 1 1 0"; - specularPower[0] = "50"; - specularMap[0] = "rock_specular.dds"; + specularPower[0] = "50"; castShadows = "0"; translucentBlendOp = "None"; materialTag0 = "Weapon"; diff --git a/Templates/Modules/FPSGameplay/art/shapes/weapons/Grenade/rock_diffuse.DDS b/Templates/Modules/FPSGameplay/art/shapes/weapons/Grenade/rock_d.dds similarity index 100% rename from Templates/Modules/FPSGameplay/art/shapes/weapons/Grenade/rock_diffuse.DDS rename to Templates/Modules/FPSGameplay/art/shapes/weapons/Grenade/rock_d.dds diff --git a/Templates/Modules/FPSGameplay/art/shapes/weapons/Grenade/rock_normals.DDS b/Templates/Modules/FPSGameplay/art/shapes/weapons/Grenade/rock_n.dds similarity index 100% rename from Templates/Modules/FPSGameplay/art/shapes/weapons/Grenade/rock_normals.DDS rename to Templates/Modules/FPSGameplay/art/shapes/weapons/Grenade/rock_n.dds diff --git a/Templates/Modules/FPSGameplay/art/shapes/weapons/Grenade/rock_specular.DDS b/Templates/Modules/FPSGameplay/art/shapes/weapons/Grenade/rock_s.dds similarity index 100% rename from Templates/Modules/FPSGameplay/art/shapes/weapons/Grenade/rock_specular.DDS rename to Templates/Modules/FPSGameplay/art/shapes/weapons/Grenade/rock_s.dds