diff --git a/Templates/BaseGame/game/data/ExampleModule/levels/ExampleLevel.asset.taml b/Templates/BaseGame/game/data/ExampleModule/levels/ExampleLevel.asset.taml index daa6d2045..bde0fd569 100644 --- a/Templates/BaseGame/game/data/ExampleModule/levels/ExampleLevel.asset.taml +++ b/Templates/BaseGame/game/data/ExampleModule/levels/ExampleLevel.asset.taml @@ -4,5 +4,5 @@ AssetName="ExampleLevel" LevelFile="ExampleLevel.mis" LevelName="Example Level" - LevelDescription="An example level asset" + Description="An example level asset" VersionId="1" /> diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/newAsset.cs b/Templates/BaseGame/game/tools/assetBrowser/scripts/newAsset.cs index 1486b420a..c12a4020e 100644 --- a/Templates/BaseGame/game/tools/assetBrowser/scripts/newAsset.cs +++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/newAsset.cs @@ -114,8 +114,9 @@ function AssetBrowser::setupCreateNewAsset(%this, %assetType, %moduleName, %call else if(%assetType $= "LevelAsset") { NewAssetPropertiesInspector.startGroup("Level"); - NewAssetPropertiesInspector.addField("levelName", "Level Name", "String", "Human-readable name of new level", "", "", %this.newAssetSettings); + NewAssetPropertiesInspector.addField("LevelName", "Level Name", "String", "Human-readable name of new level", "", "", %this.newAssetSettings); NewAssetPropertiesInspector.addField("levelPreviewImage", "Level Preview Image", "Image", "Preview Image for the level", "", "", %this.newAssetSettings); + NewAssetPropertiesInspector.endGroup(); } else if(%assetType $= "ScriptAsset")