Removing Featherstone and MLCP solvers.

This commit is contained in:
rextimmy 2014-07-12 21:50:09 +10:00
parent 416c50690e
commit 242bce3b62
25 changed files with 0 additions and 7721 deletions

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/*
* PURPOSE:
* Class representing an articulated rigid body. Stores the body's
* current state, allows forces and torques to be set, handles
* timestepping and implements Featherstone's algorithm.
*
* COPYRIGHT:
* Copyright (C) Stephen Thompson, <stephen@solarflare.org.uk>, 2011-2013
* Portions written By Erwin Coumans: replacing Eigen math library by Bullet LinearMath and a dedicated 6x6 matrix inverse (solveImatrix)
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_MULTIBODY_H
#define BT_MULTIBODY_H
#include "LinearMath/btScalar.h"
#include "LinearMath/btVector3.h"
#include "LinearMath/btQuaternion.h"
#include "LinearMath/btMatrix3x3.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "btMultiBodyLink.h"
class btMultiBodyLinkCollider;
class btMultiBody
{
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
//
// initialization
//
btMultiBody(int n_links, // NOT including the base
btScalar mass, // mass of base
const btVector3 &inertia, // inertia of base, in base frame; assumed diagonal
bool fixed_base_, // whether the base is fixed (true) or can move (false)
bool can_sleep_);
~btMultiBody();
void setupPrismatic(int i, // 0 to num_links-1
btScalar mass,
const btVector3 &inertia, // in my frame; assumed diagonal
int parent,
const btQuaternion &rot_parent_to_this, // rotate points in parent frame to my frame.
const btVector3 &joint_axis, // in my frame
const btVector3 &r_vector_when_q_zero, // vector from parent COM to my COM, in my frame, when q = 0.
bool disableParentCollision=false
);
void setupRevolute(int i, // 0 to num_links-1
btScalar mass,
const btVector3 &inertia,
int parent,
const btQuaternion &zero_rot_parent_to_this, // rotate points in parent frame to this frame, when q = 0
const btVector3 &joint_axis, // in my frame
const btVector3 &parent_axis_position, // vector from parent COM to joint axis, in PARENT frame
const btVector3 &my_axis_position, // vector from joint axis to my COM, in MY frame
bool disableParentCollision=false);
const btMultibodyLink& getLink(int index) const
{
return links[index];
}
btMultibodyLink& getLink(int index)
{
return links[index];
}
void setBaseCollider(btMultiBodyLinkCollider* collider)//collider can be NULL to disable collision for the base
{
m_baseCollider = collider;
}
const btMultiBodyLinkCollider* getBaseCollider() const
{
return m_baseCollider;
}
btMultiBodyLinkCollider* getBaseCollider()
{
return m_baseCollider;
}
//
// get parent
// input: link num from 0 to num_links-1
// output: link num from 0 to num_links-1, OR -1 to mean the base.
//
int getParent(int link_num) const;
//
// get number of links, masses, moments of inertia
//
int getNumLinks() const { return links.size(); }
btScalar getBaseMass() const { return base_mass; }
const btVector3 & getBaseInertia() const { return base_inertia; }
btScalar getLinkMass(int i) const;
const btVector3 & getLinkInertia(int i) const;
//
// change mass (incomplete: can only change base mass and inertia at present)
//
void setBaseMass(btScalar mass) { base_mass = mass; }
void setBaseInertia(const btVector3 &inertia) { base_inertia = inertia; }
//
// get/set pos/vel/rot/omega for the base link
//
const btVector3 & getBasePos() const { return base_pos; } // in world frame
const btVector3 getBaseVel() const
{
return btVector3(m_real_buf[3],m_real_buf[4],m_real_buf[5]);
} // in world frame
const btQuaternion & getWorldToBaseRot() const
{
return base_quat;
} // rotates world vectors into base frame
btVector3 getBaseOmega() const { return btVector3(m_real_buf[0],m_real_buf[1],m_real_buf[2]); } // in world frame
void setBasePos(const btVector3 &pos)
{
base_pos = pos;
}
void setBaseVel(const btVector3 &vel)
{
m_real_buf[3]=vel[0]; m_real_buf[4]=vel[1]; m_real_buf[5]=vel[2];
}
void setWorldToBaseRot(const btQuaternion &rot)
{
base_quat = rot;
}
void setBaseOmega(const btVector3 &omega)
{
m_real_buf[0]=omega[0];
m_real_buf[1]=omega[1];
m_real_buf[2]=omega[2];
}
//
// get/set pos/vel for child links (i = 0 to num_links-1)
//
btScalar getJointPos(int i) const;
btScalar getJointVel(int i) const;
void setJointPos(int i, btScalar q);
void setJointVel(int i, btScalar qdot);
//
// direct access to velocities as a vector of 6 + num_links elements.
// (omega first, then v, then joint velocities.)
//
const btScalar * getVelocityVector() const
{
return &m_real_buf[0];
}
/* btScalar * getVelocityVector()
{
return &real_buf[0];
}
*/
//
// get the frames of reference (positions and orientations) of the child links
// (i = 0 to num_links-1)
//
const btVector3 & getRVector(int i) const; // vector from COM(parent(i)) to COM(i), in frame i's coords
const btQuaternion & getParentToLocalRot(int i) const; // rotates vectors in frame parent(i) to vectors in frame i.
//
// transform vectors in local frame of link i to world frame (or vice versa)
//
btVector3 localPosToWorld(int i, const btVector3 &vec) const;
btVector3 localDirToWorld(int i, const btVector3 &vec) const;
btVector3 worldPosToLocal(int i, const btVector3 &vec) const;
btVector3 worldDirToLocal(int i, const btVector3 &vec) const;
//
// calculate kinetic energy and angular momentum
// useful for debugging.
//
btScalar getKineticEnergy() const;
btVector3 getAngularMomentum() const;
//
// set external forces and torques. Note all external forces/torques are given in the WORLD frame.
//
void clearForcesAndTorques();
void clearVelocities();
void addBaseForce(const btVector3 &f)
{
base_force += f;
}
void addBaseTorque(const btVector3 &t) { base_torque += t; }
void addLinkForce(int i, const btVector3 &f);
void addLinkTorque(int i, const btVector3 &t);
void addJointTorque(int i, btScalar Q);
const btVector3 & getBaseForce() const { return base_force; }
const btVector3 & getBaseTorque() const { return base_torque; }
const btVector3 & getLinkForce(int i) const;
const btVector3 & getLinkTorque(int i) const;
btScalar getJointTorque(int i) const;
//
// dynamics routines.
//
// timestep the velocities (given the external forces/torques set using addBaseForce etc).
// also sets up caches for calcAccelerationDeltas.
//
// Note: the caller must provide three vectors which are used as
// temporary scratch space. The idea here is to reduce dynamic
// memory allocation: the same scratch vectors can be re-used
// again and again for different Multibodies, instead of each
// btMultiBody allocating (and then deallocating) their own
// individual scratch buffers. This gives a considerable speed
// improvement, at least on Windows (where dynamic memory
// allocation appears to be fairly slow).
//
void stepVelocities(btScalar dt,
btAlignedObjectArray<btScalar> &scratch_r,
btAlignedObjectArray<btVector3> &scratch_v,
btAlignedObjectArray<btMatrix3x3> &scratch_m);
// calcAccelerationDeltas
// input: force vector (in same format as jacobian, i.e.:
// 3 torque values, 3 force values, num_links joint torque values)
// output: 3 omegadot values, 3 vdot values, num_links q_double_dot values
// (existing contents of output array are replaced)
// stepVelocities must have been called first.
void calcAccelerationDeltas(const btScalar *force, btScalar *output,
btAlignedObjectArray<btScalar> &scratch_r,
btAlignedObjectArray<btVector3> &scratch_v) const;
// apply a delta-vee directly. used in sequential impulses code.
void applyDeltaVee(const btScalar * delta_vee)
{
for (int i = 0; i < 6 + getNumLinks(); ++i)
{
m_real_buf[i] += delta_vee[i];
}
}
void applyDeltaVee(const btScalar * delta_vee, btScalar multiplier)
{
btScalar sum = 0;
for (int i = 0; i < 6 + getNumLinks(); ++i)
{
sum += delta_vee[i]*multiplier*delta_vee[i]*multiplier;
}
btScalar l = btSqrt(sum);
/*
static btScalar maxl = -1e30f;
if (l>maxl)
{
maxl=l;
// printf("maxl=%f\n",maxl);
}
*/
if (l>m_maxAppliedImpulse)
{
// printf("exceeds 100: l=%f\n",maxl);
multiplier *= m_maxAppliedImpulse/l;
}
for (int i = 0; i < 6 + getNumLinks(); ++i)
{
sum += delta_vee[i]*multiplier*delta_vee[i]*multiplier;
m_real_buf[i] += delta_vee[i] * multiplier;
}
}
// timestep the positions (given current velocities).
void stepPositions(btScalar dt);
//
// contacts
//
// This routine fills out a contact constraint jacobian for this body.
// the 'normal' supplied must be -n for body1 or +n for body2 of the contact.
// 'normal' & 'contact_point' are both given in world coordinates.
void fillContactJacobian(int link,
const btVector3 &contact_point,
const btVector3 &normal,
btScalar *jac,
btAlignedObjectArray<btScalar> &scratch_r,
btAlignedObjectArray<btVector3> &scratch_v,
btAlignedObjectArray<btMatrix3x3> &scratch_m) const;
//
// sleeping
//
void setCanSleep(bool canSleep)
{
can_sleep = canSleep;
}
bool isAwake() const { return awake; }
void wakeUp();
void goToSleep();
void checkMotionAndSleepIfRequired(btScalar timestep);
bool hasFixedBase() const
{
return fixed_base;
}
int getCompanionId() const
{
return m_companionId;
}
void setCompanionId(int id)
{
//printf("for %p setCompanionId(%d)\n",this, id);
m_companionId = id;
}
void setNumLinks(int numLinks)//careful: when changing the number of links, make sure to re-initialize or update existing links
{
links.resize(numLinks);
}
btScalar getLinearDamping() const
{
return m_linearDamping;
}
void setLinearDamping( btScalar damp)
{
m_linearDamping = damp;
}
btScalar getAngularDamping() const
{
return m_angularDamping;
}
bool getUseGyroTerm() const
{
return m_useGyroTerm;
}
void setUseGyroTerm(bool useGyro)
{
m_useGyroTerm = useGyro;
}
btScalar getMaxAppliedImpulse() const
{
return m_maxAppliedImpulse;
}
void setMaxAppliedImpulse(btScalar maxImp)
{
m_maxAppliedImpulse = maxImp;
}
void setHasSelfCollision(bool hasSelfCollision)
{
m_hasSelfCollision = hasSelfCollision;
}
bool hasSelfCollision() const
{
return m_hasSelfCollision;
}
private:
btMultiBody(const btMultiBody &); // not implemented
void operator=(const btMultiBody &); // not implemented
void compTreeLinkVelocities(btVector3 *omega, btVector3 *vel) const;
void solveImatrix(const btVector3& rhs_top, const btVector3& rhs_bot, float result[6]) const;
private:
btMultiBodyLinkCollider* m_baseCollider;//can be NULL
btVector3 base_pos; // position of COM of base (world frame)
btQuaternion base_quat; // rotates world points into base frame
btScalar base_mass; // mass of the base
btVector3 base_inertia; // inertia of the base (in local frame; diagonal)
btVector3 base_force; // external force applied to base. World frame.
btVector3 base_torque; // external torque applied to base. World frame.
btAlignedObjectArray<btMultibodyLink> links; // array of links, excluding the base. index from 0 to num_links-1.
btAlignedObjectArray<btMultiBodyLinkCollider*> m_colliders;
//
// real_buf:
// offset size array
// 0 6 + num_links v (base_omega; base_vel; joint_vels)
// 6+num_links num_links D
//
// vector_buf:
// offset size array
// 0 num_links h_top
// num_links num_links h_bottom
//
// matrix_buf:
// offset size array
// 0 num_links+1 rot_from_parent
//
btAlignedObjectArray<btScalar> m_real_buf;
btAlignedObjectArray<btVector3> vector_buf;
btAlignedObjectArray<btMatrix3x3> matrix_buf;
//std::auto_ptr<Eigen::LU<Eigen::Matrix<btScalar, 6, 6> > > cached_imatrix_lu;
btMatrix3x3 cached_inertia_top_left;
btMatrix3x3 cached_inertia_top_right;
btMatrix3x3 cached_inertia_lower_left;
btMatrix3x3 cached_inertia_lower_right;
bool fixed_base;
// Sleep parameters.
bool awake;
bool can_sleep;
btScalar sleep_timer;
int m_companionId;
btScalar m_linearDamping;
btScalar m_angularDamping;
bool m_useGyroTerm;
btScalar m_maxAppliedImpulse;
bool m_hasSelfCollision;
};
#endif

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#include "btMultiBodyConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
btMultiBodyConstraint::btMultiBodyConstraint(btMultiBody* bodyA,btMultiBody* bodyB,int linkA, int linkB, int numRows, bool isUnilateral)
:m_bodyA(bodyA),
m_bodyB(bodyB),
m_linkA(linkA),
m_linkB(linkB),
m_num_rows(numRows),
m_isUnilateral(isUnilateral),
m_maxAppliedImpulse(100)
{
m_jac_size_A = (6 + bodyA->getNumLinks());
m_jac_size_both = (m_jac_size_A + (bodyB ? 6 + bodyB->getNumLinks() : 0));
m_pos_offset = ((1 + m_jac_size_both)*m_num_rows);
m_data.resize((2 + m_jac_size_both) * m_num_rows);
}
btMultiBodyConstraint::~btMultiBodyConstraint()
{
}
btScalar btMultiBodyConstraint::fillConstraintRowMultiBodyMultiBody(btMultiBodySolverConstraint& constraintRow,
btMultiBodyJacobianData& data,
btScalar* jacOrgA,btScalar* jacOrgB,
const btContactSolverInfo& infoGlobal,
btScalar desiredVelocity,
btScalar lowerLimit,
btScalar upperLimit)
{
constraintRow.m_multiBodyA = m_bodyA;
constraintRow.m_multiBodyB = m_bodyB;
btMultiBody* multiBodyA = constraintRow.m_multiBodyA;
btMultiBody* multiBodyB = constraintRow.m_multiBodyB;
if (multiBodyA)
{
const int ndofA = multiBodyA->getNumLinks() + 6;
constraintRow.m_deltaVelAindex = multiBodyA->getCompanionId();
if (constraintRow.m_deltaVelAindex <0)
{
constraintRow.m_deltaVelAindex = data.m_deltaVelocities.size();
multiBodyA->setCompanionId(constraintRow.m_deltaVelAindex);
data.m_deltaVelocities.resize(data.m_deltaVelocities.size()+ndofA);
} else
{
btAssert(data.m_deltaVelocities.size() >= constraintRow.m_deltaVelAindex+ndofA);
}
constraintRow.m_jacAindex = data.m_jacobians.size();
data.m_jacobians.resize(data.m_jacobians.size()+ndofA);
data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size()+ndofA);
btAssert(data.m_jacobians.size() == data.m_deltaVelocitiesUnitImpulse.size());
for (int i=0;i<ndofA;i++)
data.m_jacobians[constraintRow.m_jacAindex+i] = jacOrgA[i];
btScalar* delta = &data.m_deltaVelocitiesUnitImpulse[constraintRow.m_jacAindex];
multiBodyA->calcAccelerationDeltas(&data.m_jacobians[constraintRow.m_jacAindex],delta,data.scratch_r, data.scratch_v);
}
if (multiBodyB)
{
const int ndofB = multiBodyB->getNumLinks() + 6;
constraintRow.m_deltaVelBindex = multiBodyB->getCompanionId();
if (constraintRow.m_deltaVelBindex <0)
{
constraintRow.m_deltaVelBindex = data.m_deltaVelocities.size();
multiBodyB->setCompanionId(constraintRow.m_deltaVelBindex);
data.m_deltaVelocities.resize(data.m_deltaVelocities.size()+ndofB);
}
constraintRow.m_jacBindex = data.m_jacobians.size();
data.m_jacobians.resize(data.m_jacobians.size()+ndofB);
for (int i=0;i<ndofB;i++)
data.m_jacobians[constraintRow.m_jacBindex+i] = jacOrgB[i];
data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size()+ndofB);
btAssert(data.m_jacobians.size() == data.m_deltaVelocitiesUnitImpulse.size());
multiBodyB->calcAccelerationDeltas(&data.m_jacobians[constraintRow.m_jacBindex],&data.m_deltaVelocitiesUnitImpulse[constraintRow.m_jacBindex],data.scratch_r, data.scratch_v);
}
{
btVector3 vec;
btScalar denom0 = 0.f;
btScalar denom1 = 0.f;
btScalar* jacB = 0;
btScalar* jacA = 0;
btScalar* lambdaA =0;
btScalar* lambdaB =0;
int ndofA = 0;
if (multiBodyA)
{
ndofA = multiBodyA->getNumLinks() + 6;
jacA = &data.m_jacobians[constraintRow.m_jacAindex];
lambdaA = &data.m_deltaVelocitiesUnitImpulse[constraintRow.m_jacAindex];
for (int i = 0; i < ndofA; ++i)
{
btScalar j = jacA[i] ;
btScalar l =lambdaA[i];
denom0 += j*l;
}
}
if (multiBodyB)
{
const int ndofB = multiBodyB->getNumLinks() + 6;
jacB = &data.m_jacobians[constraintRow.m_jacBindex];
lambdaB = &data.m_deltaVelocitiesUnitImpulse[constraintRow.m_jacBindex];
for (int i = 0; i < ndofB; ++i)
{
btScalar j = jacB[i] ;
btScalar l =lambdaB[i];
denom1 += j*l;
}
}
if (multiBodyA && (multiBodyA==multiBodyB))
{
// ndof1 == ndof2 in this case
for (int i = 0; i < ndofA; ++i)
{
denom1 += jacB[i] * lambdaA[i];
denom1 += jacA[i] * lambdaB[i];
}
}
btScalar d = denom0+denom1;
if (btFabs(d)>SIMD_EPSILON)
{
constraintRow.m_jacDiagABInv = 1.f/(d);
} else
{
constraintRow.m_jacDiagABInv = 1.f;
}
}
//compute rhs and remaining constraintRow fields
btScalar rel_vel = 0.f;
int ndofA = 0;
int ndofB = 0;
{
btVector3 vel1,vel2;
if (multiBodyA)
{
ndofA = multiBodyA->getNumLinks() + 6;
btScalar* jacA = &data.m_jacobians[constraintRow.m_jacAindex];
for (int i = 0; i < ndofA ; ++i)
rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i];
}
if (multiBodyB)
{
ndofB = multiBodyB->getNumLinks() + 6;
btScalar* jacB = &data.m_jacobians[constraintRow.m_jacBindex];
for (int i = 0; i < ndofB ; ++i)
rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i];
}
constraintRow.m_friction = 0.f;
constraintRow.m_appliedImpulse = 0.f;
constraintRow.m_appliedPushImpulse = 0.f;
btScalar velocityError = desiredVelocity - rel_vel;// * damping;
btScalar erp = infoGlobal.m_erp2;
btScalar velocityImpulse = velocityError *constraintRow.m_jacDiagABInv;
if (!infoGlobal.m_splitImpulse)
{
//combine position and velocity into rhs
constraintRow.m_rhs = velocityImpulse;
constraintRow.m_rhsPenetration = 0.f;
} else
{
//split position and velocity into rhs and m_rhsPenetration
constraintRow.m_rhs = velocityImpulse;
constraintRow.m_rhsPenetration = 0.f;
}
constraintRow.m_cfm = 0.f;
constraintRow.m_lowerLimit = lowerLimit;
constraintRow.m_upperLimit = upperLimit;
}
return rel_vel;
}
void btMultiBodyConstraint::applyDeltaVee(btMultiBodyJacobianData& data, btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof)
{
for (int i = 0; i < ndof; ++i)
data.m_deltaVelocities[velocityIndex+i] += delta_vee[i] * impulse;
}
void btMultiBodyConstraint::fillMultiBodyConstraintMixed(btMultiBodySolverConstraint& solverConstraint,
btMultiBodyJacobianData& data,
const btVector3& contactNormalOnB,
const btVector3& posAworld, const btVector3& posBworld,
btScalar position,
const btContactSolverInfo& infoGlobal,
btScalar& relaxation,
bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
{
btVector3 rel_pos1 = posAworld;
btVector3 rel_pos2 = posBworld;
solverConstraint.m_multiBodyA = m_bodyA;
solverConstraint.m_multiBodyB = m_bodyB;
solverConstraint.m_linkA = m_linkA;
solverConstraint.m_linkB = m_linkB;
btMultiBody* multiBodyA = solverConstraint.m_multiBodyA;
btMultiBody* multiBodyB = solverConstraint.m_multiBodyB;
const btVector3& pos1 = posAworld;
const btVector3& pos2 = posBworld;
btSolverBody* bodyA = multiBodyA ? 0 : &data.m_solverBodyPool->at(solverConstraint.m_solverBodyIdA);
btSolverBody* bodyB = multiBodyB ? 0 : &data.m_solverBodyPool->at(solverConstraint.m_solverBodyIdB);
btRigidBody* rb0 = multiBodyA ? 0 : bodyA->m_originalBody;
btRigidBody* rb1 = multiBodyB ? 0 : bodyB->m_originalBody;
if (bodyA)
rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
if (bodyB)
rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
relaxation = 1.f;
if (multiBodyA)
{
const int ndofA = multiBodyA->getNumLinks() + 6;
solverConstraint.m_deltaVelAindex = multiBodyA->getCompanionId();
if (solverConstraint.m_deltaVelAindex <0)
{
solverConstraint.m_deltaVelAindex = data.m_deltaVelocities.size();
multiBodyA->setCompanionId(solverConstraint.m_deltaVelAindex);
data.m_deltaVelocities.resize(data.m_deltaVelocities.size()+ndofA);
} else
{
btAssert(data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex+ndofA);
}
solverConstraint.m_jacAindex = data.m_jacobians.size();
data.m_jacobians.resize(data.m_jacobians.size()+ndofA);
data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size()+ndofA);
btAssert(data.m_jacobians.size() == data.m_deltaVelocitiesUnitImpulse.size());
btScalar* jac1=&data.m_jacobians[solverConstraint.m_jacAindex];
multiBodyA->fillContactJacobian(solverConstraint.m_linkA, posAworld, contactNormalOnB, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
btScalar* delta = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
multiBodyA->calcAccelerationDeltas(&data.m_jacobians[solverConstraint.m_jacAindex],delta,data.scratch_r, data.scratch_v);
} else
{
btVector3 torqueAxis0 = rel_pos1.cross(contactNormalOnB);
solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
solverConstraint.m_relpos1CrossNormal = torqueAxis0;
solverConstraint.m_contactNormal1 = contactNormalOnB;
}
if (multiBodyB)
{
const int ndofB = multiBodyB->getNumLinks() + 6;
solverConstraint.m_deltaVelBindex = multiBodyB->getCompanionId();
if (solverConstraint.m_deltaVelBindex <0)
{
solverConstraint.m_deltaVelBindex = data.m_deltaVelocities.size();
multiBodyB->setCompanionId(solverConstraint.m_deltaVelBindex);
data.m_deltaVelocities.resize(data.m_deltaVelocities.size()+ndofB);
}
solverConstraint.m_jacBindex = data.m_jacobians.size();
data.m_jacobians.resize(data.m_jacobians.size()+ndofB);
data.m_deltaVelocitiesUnitImpulse.resize(data.m_deltaVelocitiesUnitImpulse.size()+ndofB);
btAssert(data.m_jacobians.size() == data.m_deltaVelocitiesUnitImpulse.size());
multiBodyB->fillContactJacobian(solverConstraint.m_linkB, posBworld, -contactNormalOnB, &data.m_jacobians[solverConstraint.m_jacBindex], data.scratch_r, data.scratch_v, data.scratch_m);
multiBodyB->calcAccelerationDeltas(&data.m_jacobians[solverConstraint.m_jacBindex],&data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex],data.scratch_r, data.scratch_v);
} else
{
btVector3 torqueAxis1 = rel_pos2.cross(contactNormalOnB);
solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
solverConstraint.m_contactNormal2 = -contactNormalOnB;
}
{
btVector3 vec;
btScalar denom0 = 0.f;
btScalar denom1 = 0.f;
btScalar* jacB = 0;
btScalar* jacA = 0;
btScalar* lambdaA =0;
btScalar* lambdaB =0;
int ndofA = 0;
if (multiBodyA)
{
ndofA = multiBodyA->getNumLinks() + 6;
jacA = &data.m_jacobians[solverConstraint.m_jacAindex];
lambdaA = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
for (int i = 0; i < ndofA; ++i)
{
btScalar j = jacA[i] ;
btScalar l =lambdaA[i];
denom0 += j*l;
}
} else
{
if (rb0)
{
vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
denom0 = rb0->getInvMass() + contactNormalOnB.dot(vec);
}
}
if (multiBodyB)
{
const int ndofB = multiBodyB->getNumLinks() + 6;
jacB = &data.m_jacobians[solverConstraint.m_jacBindex];
lambdaB = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
for (int i = 0; i < ndofB; ++i)
{
btScalar j = jacB[i] ;
btScalar l =lambdaB[i];
denom1 += j*l;
}
} else
{
if (rb1)
{
vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
denom1 = rb1->getInvMass() + contactNormalOnB.dot(vec);
}
}
if (multiBodyA && (multiBodyA==multiBodyB))
{
// ndof1 == ndof2 in this case
for (int i = 0; i < ndofA; ++i)
{
denom1 += jacB[i] * lambdaA[i];
denom1 += jacA[i] * lambdaB[i];
}
}
btScalar d = denom0+denom1;
if (btFabs(d)>SIMD_EPSILON)
{
solverConstraint.m_jacDiagABInv = relaxation/(d);
} else
{
solverConstraint.m_jacDiagABInv = 1.f;
}
}
//compute rhs and remaining solverConstraint fields
btScalar restitution = 0.f;
btScalar penetration = isFriction? 0 : position+infoGlobal.m_linearSlop;
btScalar rel_vel = 0.f;
int ndofA = 0;
int ndofB = 0;
{
btVector3 vel1,vel2;
if (multiBodyA)
{
ndofA = multiBodyA->getNumLinks() + 6;
btScalar* jacA = &data.m_jacobians[solverConstraint.m_jacAindex];
for (int i = 0; i < ndofA ; ++i)
rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i];
} else
{
if (rb0)
{
rel_vel += rb0->getVelocityInLocalPoint(rel_pos1).dot(solverConstraint.m_contactNormal1);
}
}
if (multiBodyB)
{
ndofB = multiBodyB->getNumLinks() + 6;
btScalar* jacB = &data.m_jacobians[solverConstraint.m_jacBindex];
for (int i = 0; i < ndofB ; ++i)
rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i];
} else
{
if (rb1)
{
rel_vel += rb1->getVelocityInLocalPoint(rel_pos2).dot(solverConstraint.m_contactNormal2);
}
}
solverConstraint.m_friction = 0.f;//cp.m_combinedFriction;
restitution = restitution * -rel_vel;//restitutionCurve(rel_vel, cp.m_combinedRestitution);
if (restitution <= btScalar(0.))
{
restitution = 0.f;
};
}
///warm starting (or zero if disabled)
/*
if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
{
solverConstraint.m_appliedImpulse = isFriction ? 0 : cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
if (solverConstraint.m_appliedImpulse)
{
if (multiBodyA)
{
btScalar impulse = solverConstraint.m_appliedImpulse;
btScalar* deltaV = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
multiBodyA->applyDeltaVee(deltaV,impulse);
applyDeltaVee(data,deltaV,impulse,solverConstraint.m_deltaVelAindex,ndofA);
} else
{
if (rb0)
bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1*bodyA->internalGetInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
}
if (multiBodyB)
{
btScalar impulse = solverConstraint.m_appliedImpulse;
btScalar* deltaV = &data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
multiBodyB->applyDeltaVee(deltaV,impulse);
applyDeltaVee(data,deltaV,impulse,solverConstraint.m_deltaVelBindex,ndofB);
} else
{
if (rb1)
bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2*bodyB->internalGetInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-(btScalar)solverConstraint.m_appliedImpulse);
}
}
} else
*/
{
solverConstraint.m_appliedImpulse = 0.f;
}
solverConstraint.m_appliedPushImpulse = 0.f;
{
btScalar positionalError = 0.f;
btScalar velocityError = restitution - rel_vel;// * damping;
btScalar erp = infoGlobal.m_erp2;
if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
{
erp = infoGlobal.m_erp;
}
if (penetration>0)
{
positionalError = 0;
velocityError = -penetration / infoGlobal.m_timeStep;
} else
{
positionalError = -penetration * erp/infoGlobal.m_timeStep;
}
btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
{
//combine position and velocity into rhs
solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
solverConstraint.m_rhsPenetration = 0.f;
} else
{
//split position and velocity into rhs and m_rhsPenetration
solverConstraint.m_rhs = velocityImpulse;
solverConstraint.m_rhsPenetration = penetrationImpulse;
}
solverConstraint.m_cfm = 0.f;
solverConstraint.m_lowerLimit = -m_maxAppliedImpulse;
solverConstraint.m_upperLimit = m_maxAppliedImpulse;
}
}

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@ -1,166 +0,0 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_MULTIBODY_CONSTRAINT_H
#define BT_MULTIBODY_CONSTRAINT_H
#include "LinearMath/btScalar.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "btMultiBody.h"
class btMultiBody;
struct btSolverInfo;
#include "btMultiBodySolverConstraint.h"
struct btMultiBodyJacobianData
{
btAlignedObjectArray<btScalar> m_jacobians;
btAlignedObjectArray<btScalar> m_deltaVelocitiesUnitImpulse;
btAlignedObjectArray<btScalar> m_deltaVelocities;
btAlignedObjectArray<btScalar> scratch_r;
btAlignedObjectArray<btVector3> scratch_v;
btAlignedObjectArray<btMatrix3x3> scratch_m;
btAlignedObjectArray<btSolverBody>* m_solverBodyPool;
int m_fixedBodyId;
};
class btMultiBodyConstraint
{
protected:
btMultiBody* m_bodyA;
btMultiBody* m_bodyB;
int m_linkA;
int m_linkB;
int m_num_rows;
int m_jac_size_A;
int m_jac_size_both;
int m_pos_offset;
bool m_isUnilateral;
btScalar m_maxAppliedImpulse;
// data block laid out as follows:
// cached impulses. (one per row.)
// jacobians. (interleaved, row1 body1 then row1 body2 then row2 body 1 etc)
// positions. (one per row.)
btAlignedObjectArray<btScalar> m_data;
void applyDeltaVee(btMultiBodyJacobianData& data, btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof);
void fillMultiBodyConstraintMixed(btMultiBodySolverConstraint& solverConstraint,
btMultiBodyJacobianData& data,
const btVector3& contactNormalOnB,
const btVector3& posAworld, const btVector3& posBworld,
btScalar position,
const btContactSolverInfo& infoGlobal,
btScalar& relaxation,
bool isFriction, btScalar desiredVelocity=0, btScalar cfmSlip=0);
btScalar fillConstraintRowMultiBodyMultiBody(btMultiBodySolverConstraint& constraintRow,
btMultiBodyJacobianData& data,
btScalar* jacOrgA,btScalar* jacOrgB,
const btContactSolverInfo& infoGlobal,
btScalar desiredVelocity,
btScalar lowerLimit,
btScalar upperLimit);
public:
btMultiBodyConstraint(btMultiBody* bodyA,btMultiBody* bodyB,int linkA, int linkB, int numRows, bool isUnilateral);
virtual ~btMultiBodyConstraint();
virtual int getIslandIdA() const =0;
virtual int getIslandIdB() const =0;
virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal)=0;
int getNumRows() const
{
return m_num_rows;
}
btMultiBody* getMultiBodyA()
{
return m_bodyA;
}
btMultiBody* getMultiBodyB()
{
return m_bodyB;
}
// current constraint position
// constraint is pos >= 0 for unilateral, or pos = 0 for bilateral
// NOTE: ignored position for friction rows.
btScalar getPosition(int row) const
{
return m_data[m_pos_offset + row];
}
void setPosition(int row, btScalar pos)
{
m_data[m_pos_offset + row] = pos;
}
bool isUnilateral() const
{
return m_isUnilateral;
}
// jacobian blocks.
// each of size 6 + num_links. (jacobian2 is null if no body2.)
// format: 3 'omega' coefficients, 3 'v' coefficients, then the 'qdot' coefficients.
btScalar* jacobianA(int row)
{
return &m_data[m_num_rows + row * m_jac_size_both];
}
const btScalar* jacobianA(int row) const
{
return &m_data[m_num_rows + (row * m_jac_size_both)];
}
btScalar* jacobianB(int row)
{
return &m_data[m_num_rows + (row * m_jac_size_both) + m_jac_size_A];
}
const btScalar* jacobianB(int row) const
{
return &m_data[m_num_rows + (row * m_jac_size_both) + m_jac_size_A];
}
btScalar getMaxAppliedImpulse() const
{
return m_maxAppliedImpulse;
}
void setMaxAppliedImpulse(btScalar maxImp)
{
m_maxAppliedImpulse = maxImp;
}
};
#endif //BT_MULTIBODY_CONSTRAINT_H

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@ -1,795 +0,0 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "btMultiBodyConstraintSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
#include "btMultiBodyLinkCollider.h"
#include "BulletDynamics/ConstraintSolver/btSolverBody.h"
#include "btMultiBodyConstraint.h"
#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
#include "LinearMath/btQuickprof.h"
btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
{
btScalar val = btSequentialImpulseConstraintSolver::solveSingleIteration(iteration, bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer);
//solve featherstone non-contact constraints
//printf("m_multiBodyNonContactConstraints = %d\n",m_multiBodyNonContactConstraints.size());
for (int j=0;j<m_multiBodyNonContactConstraints.size();j++)
{
btMultiBodySolverConstraint& constraint = m_multiBodyNonContactConstraints[j];
//if (iteration < constraint.m_overrideNumSolverIterations)
//resolveSingleConstraintRowGenericMultiBody(constraint);
resolveSingleConstraintRowGeneric(constraint);
}
//solve featherstone normal contact
for (int j=0;j<m_multiBodyNormalContactConstraints.size();j++)
{
btMultiBodySolverConstraint& constraint = m_multiBodyNormalContactConstraints[j];
if (iteration < infoGlobal.m_numIterations)
resolveSingleConstraintRowGeneric(constraint);
}
//solve featherstone frictional contact
for (int j=0;j<this->m_multiBodyFrictionContactConstraints.size();j++)
{
if (iteration < infoGlobal.m_numIterations)
{
btMultiBodySolverConstraint& frictionConstraint = m_multiBodyFrictionContactConstraints[j];
btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_appliedImpulse;
//adjust friction limits here
if (totalImpulse>btScalar(0))
{
frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction*totalImpulse);
frictionConstraint.m_upperLimit = frictionConstraint.m_friction*totalImpulse;
resolveSingleConstraintRowGeneric(frictionConstraint);
}
}
}
return val;
}
btScalar btMultiBodyConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
{
m_multiBodyNonContactConstraints.resize(0);
m_multiBodyNormalContactConstraints.resize(0);
m_multiBodyFrictionContactConstraints.resize(0);
m_data.m_jacobians.resize(0);
m_data.m_deltaVelocitiesUnitImpulse.resize(0);
m_data.m_deltaVelocities.resize(0);
for (int i=0;i<numBodies;i++)
{
const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(bodies[i]);
if (fcA)
{
fcA->m_multiBody->setCompanionId(-1);
}
}
btScalar val = btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup( bodies,numBodies,manifoldPtr, numManifolds, constraints,numConstraints,infoGlobal,debugDrawer);
return val;
}
void btMultiBodyConstraintSolver::applyDeltaVee(btScalar* delta_vee, btScalar impulse, int velocityIndex, int ndof)
{
for (int i = 0; i < ndof; ++i)
m_data.m_deltaVelocities[velocityIndex+i] += delta_vee[i] * impulse;
}
void btMultiBodyConstraintSolver::resolveSingleConstraintRowGeneric(const btMultiBodySolverConstraint& c)
{
btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm;
btScalar deltaVelADotn=0;
btScalar deltaVelBDotn=0;
btSolverBody* bodyA = 0;
btSolverBody* bodyB = 0;
int ndofA=0;
int ndofB=0;
if (c.m_multiBodyA)
{
ndofA = c.m_multiBodyA->getNumLinks() + 6;
for (int i = 0; i < ndofA; ++i)
deltaVelADotn += m_data.m_jacobians[c.m_jacAindex+i] * m_data.m_deltaVelocities[c.m_deltaVelAindex+i];
} else
{
bodyA = &m_tmpSolverBodyPool[c.m_solverBodyIdA];
deltaVelADotn += c.m_contactNormal1.dot(bodyA->internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(bodyA->internalGetDeltaAngularVelocity());
}
if (c.m_multiBodyB)
{
ndofB = c.m_multiBodyB->getNumLinks() + 6;
for (int i = 0; i < ndofB; ++i)
deltaVelBDotn += m_data.m_jacobians[c.m_jacBindex+i] * m_data.m_deltaVelocities[c.m_deltaVelBindex+i];
} else
{
bodyB = &m_tmpSolverBodyPool[c.m_solverBodyIdB];
deltaVelBDotn += c.m_contactNormal2.dot(bodyB->internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(bodyB->internalGetDeltaAngularVelocity());
}
deltaImpulse -= deltaVelADotn*c.m_jacDiagABInv;//m_jacDiagABInv = 1./denom
deltaImpulse -= deltaVelBDotn*c.m_jacDiagABInv;
const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
if (sum < c.m_lowerLimit)
{
deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
c.m_appliedImpulse = c.m_lowerLimit;
}
else if (sum > c.m_upperLimit)
{
deltaImpulse = c.m_upperLimit-c.m_appliedImpulse;
c.m_appliedImpulse = c.m_upperLimit;
}
else
{
c.m_appliedImpulse = sum;
}
if (c.m_multiBodyA)
{
applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex],deltaImpulse,c.m_deltaVelAindex,ndofA);
c.m_multiBodyA->applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex],deltaImpulse);
} else
{
bodyA->internalApplyImpulse(c.m_contactNormal1*bodyA->internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
}
if (c.m_multiBodyB)
{
applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex],deltaImpulse,c.m_deltaVelBindex,ndofB);
c.m_multiBodyB->applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex],deltaImpulse);
} else
{
bodyB->internalApplyImpulse(c.m_contactNormal2*bodyB->internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
}
}
void btMultiBodyConstraintSolver::resolveSingleConstraintRowGenericMultiBody(const btMultiBodySolverConstraint& c)
{
btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm;
btScalar deltaVelADotn=0;
btScalar deltaVelBDotn=0;
int ndofA=0;
int ndofB=0;
if (c.m_multiBodyA)
{
ndofA = c.m_multiBodyA->getNumLinks() + 6;
for (int i = 0; i < ndofA; ++i)
deltaVelADotn += m_data.m_jacobians[c.m_jacAindex+i] * m_data.m_deltaVelocities[c.m_deltaVelAindex+i];
}
if (c.m_multiBodyB)
{
ndofB = c.m_multiBodyB->getNumLinks() + 6;
for (int i = 0; i < ndofB; ++i)
deltaVelBDotn += m_data.m_jacobians[c.m_jacBindex+i] * m_data.m_deltaVelocities[c.m_deltaVelBindex+i];
}
deltaImpulse -= deltaVelADotn*c.m_jacDiagABInv;//m_jacDiagABInv = 1./denom
deltaImpulse -= deltaVelBDotn*c.m_jacDiagABInv;
const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
if (sum < c.m_lowerLimit)
{
deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
c.m_appliedImpulse = c.m_lowerLimit;
}
else if (sum > c.m_upperLimit)
{
deltaImpulse = c.m_upperLimit-c.m_appliedImpulse;
c.m_appliedImpulse = c.m_upperLimit;
}
else
{
c.m_appliedImpulse = sum;
}
if (c.m_multiBodyA)
{
applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex],deltaImpulse,c.m_deltaVelAindex,ndofA);
c.m_multiBodyA->applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacAindex],deltaImpulse);
}
if (c.m_multiBodyB)
{
applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex],deltaImpulse,c.m_deltaVelBindex,ndofB);
c.m_multiBodyB->applyDeltaVee(&m_data.m_deltaVelocitiesUnitImpulse[c.m_jacBindex],deltaImpulse);
}
}
void btMultiBodyConstraintSolver::setupMultiBodyContactConstraint(btMultiBodySolverConstraint& solverConstraint,
const btVector3& contactNormal,
btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
btScalar& relaxation,
bool isFriction, btScalar desiredVelocity, btScalar cfmSlip)
{
BT_PROFILE("setupMultiBodyContactConstraint");
btVector3 rel_pos1;
btVector3 rel_pos2;
btMultiBody* multiBodyA = solverConstraint.m_multiBodyA;
btMultiBody* multiBodyB = solverConstraint.m_multiBodyB;
const btVector3& pos1 = cp.getPositionWorldOnA();
const btVector3& pos2 = cp.getPositionWorldOnB();
btSolverBody* bodyA = multiBodyA ? 0 : &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA];
btSolverBody* bodyB = multiBodyB ? 0 : &m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB];
btRigidBody* rb0 = multiBodyA ? 0 : bodyA->m_originalBody;
btRigidBody* rb1 = multiBodyB ? 0 : bodyB->m_originalBody;
if (bodyA)
rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
if (bodyB)
rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
relaxation = 1.f;
if (multiBodyA)
{
const int ndofA = multiBodyA->getNumLinks() + 6;
solverConstraint.m_deltaVelAindex = multiBodyA->getCompanionId();
if (solverConstraint.m_deltaVelAindex <0)
{
solverConstraint.m_deltaVelAindex = m_data.m_deltaVelocities.size();
multiBodyA->setCompanionId(solverConstraint.m_deltaVelAindex);
m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size()+ndofA);
} else
{
btAssert(m_data.m_deltaVelocities.size() >= solverConstraint.m_deltaVelAindex+ndofA);
}
solverConstraint.m_jacAindex = m_data.m_jacobians.size();
m_data.m_jacobians.resize(m_data.m_jacobians.size()+ndofA);
m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size()+ndofA);
btAssert(m_data.m_jacobians.size() == m_data.m_deltaVelocitiesUnitImpulse.size());
btScalar* jac1=&m_data.m_jacobians[solverConstraint.m_jacAindex];
multiBodyA->fillContactJacobian(solverConstraint.m_linkA, cp.getPositionWorldOnA(), contactNormal, jac1, m_data.scratch_r, m_data.scratch_v, m_data.scratch_m);
btScalar* delta = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
multiBodyA->calcAccelerationDeltas(&m_data.m_jacobians[solverConstraint.m_jacAindex],delta,m_data.scratch_r, m_data.scratch_v);
} else
{
btVector3 torqueAxis0 = rel_pos1.cross(contactNormal);
solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
solverConstraint.m_relpos1CrossNormal = torqueAxis0;
solverConstraint.m_contactNormal1 = contactNormal;
}
if (multiBodyB)
{
const int ndofB = multiBodyB->getNumLinks() + 6;
solverConstraint.m_deltaVelBindex = multiBodyB->getCompanionId();
if (solverConstraint.m_deltaVelBindex <0)
{
solverConstraint.m_deltaVelBindex = m_data.m_deltaVelocities.size();
multiBodyB->setCompanionId(solverConstraint.m_deltaVelBindex);
m_data.m_deltaVelocities.resize(m_data.m_deltaVelocities.size()+ndofB);
}
solverConstraint.m_jacBindex = m_data.m_jacobians.size();
m_data.m_jacobians.resize(m_data.m_jacobians.size()+ndofB);
m_data.m_deltaVelocitiesUnitImpulse.resize(m_data.m_deltaVelocitiesUnitImpulse.size()+ndofB);
btAssert(m_data.m_jacobians.size() == m_data.m_deltaVelocitiesUnitImpulse.size());
multiBodyB->fillContactJacobian(solverConstraint.m_linkB, cp.getPositionWorldOnB(), -contactNormal, &m_data.m_jacobians[solverConstraint.m_jacBindex], m_data.scratch_r, m_data.scratch_v, m_data.scratch_m);
multiBodyB->calcAccelerationDeltas(&m_data.m_jacobians[solverConstraint.m_jacBindex],&m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex],m_data.scratch_r, m_data.scratch_v);
} else
{
btVector3 torqueAxis1 = rel_pos2.cross(contactNormal);
solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
solverConstraint.m_contactNormal2 = -contactNormal;
}
{
btVector3 vec;
btScalar denom0 = 0.f;
btScalar denom1 = 0.f;
btScalar* jacB = 0;
btScalar* jacA = 0;
btScalar* lambdaA =0;
btScalar* lambdaB =0;
int ndofA = 0;
if (multiBodyA)
{
ndofA = multiBodyA->getNumLinks() + 6;
jacA = &m_data.m_jacobians[solverConstraint.m_jacAindex];
lambdaA = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
for (int i = 0; i < ndofA; ++i)
{
btScalar j = jacA[i] ;
btScalar l =lambdaA[i];
denom0 += j*l;
}
} else
{
if (rb0)
{
vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
denom0 = rb0->getInvMass() + contactNormal.dot(vec);
}
}
if (multiBodyB)
{
const int ndofB = multiBodyB->getNumLinks() + 6;
jacB = &m_data.m_jacobians[solverConstraint.m_jacBindex];
lambdaB = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
for (int i = 0; i < ndofB; ++i)
{
btScalar j = jacB[i] ;
btScalar l =lambdaB[i];
denom1 += j*l;
}
} else
{
if (rb1)
{
vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
denom1 = rb1->getInvMass() + contactNormal.dot(vec);
}
}
if (multiBodyA && (multiBodyA==multiBodyB))
{
// ndof1 == ndof2 in this case
for (int i = 0; i < ndofA; ++i)
{
denom1 += jacB[i] * lambdaA[i];
denom1 += jacA[i] * lambdaB[i];
}
}
btScalar d = denom0+denom1;
if (btFabs(d)>SIMD_EPSILON)
{
solverConstraint.m_jacDiagABInv = relaxation/(d);
} else
{
solverConstraint.m_jacDiagABInv = 1.f;
}
}
//compute rhs and remaining solverConstraint fields
btScalar restitution = 0.f;
btScalar penetration = isFriction? 0 : cp.getDistance()+infoGlobal.m_linearSlop;
btScalar rel_vel = 0.f;
int ndofA = 0;
int ndofB = 0;
{
btVector3 vel1,vel2;
if (multiBodyA)
{
ndofA = multiBodyA->getNumLinks() + 6;
btScalar* jacA = &m_data.m_jacobians[solverConstraint.m_jacAindex];
for (int i = 0; i < ndofA ; ++i)
rel_vel += multiBodyA->getVelocityVector()[i] * jacA[i];
} else
{
if (rb0)
{
rel_vel += rb0->getVelocityInLocalPoint(rel_pos1).dot(solverConstraint.m_contactNormal1);
}
}
if (multiBodyB)
{
ndofB = multiBodyB->getNumLinks() + 6;
btScalar* jacB = &m_data.m_jacobians[solverConstraint.m_jacBindex];
for (int i = 0; i < ndofB ; ++i)
rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i];
} else
{
if (rb1)
{
rel_vel += rb1->getVelocityInLocalPoint(rel_pos2).dot(solverConstraint.m_contactNormal2);
}
}
solverConstraint.m_friction = cp.m_combinedFriction;
restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution);
if (restitution <= btScalar(0.))
{
restitution = 0.f;
};
}
///warm starting (or zero if disabled)
if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
{
solverConstraint.m_appliedImpulse = isFriction ? 0 : cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
if (solverConstraint.m_appliedImpulse)
{
if (multiBodyA)
{
btScalar impulse = solverConstraint.m_appliedImpulse;
btScalar* deltaV = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacAindex];
multiBodyA->applyDeltaVee(deltaV,impulse);
applyDeltaVee(deltaV,impulse,solverConstraint.m_deltaVelAindex,ndofA);
} else
{
if (rb0)
bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1*bodyA->internalGetInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
}
if (multiBodyB)
{
btScalar impulse = solverConstraint.m_appliedImpulse;
btScalar* deltaV = &m_data.m_deltaVelocitiesUnitImpulse[solverConstraint.m_jacBindex];
multiBodyB->applyDeltaVee(deltaV,impulse);
applyDeltaVee(deltaV,impulse,solverConstraint.m_deltaVelBindex,ndofB);
} else
{
if (rb1)
bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2*bodyB->internalGetInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-(btScalar)solverConstraint.m_appliedImpulse);
}
}
} else
{
solverConstraint.m_appliedImpulse = 0.f;
}
solverConstraint.m_appliedPushImpulse = 0.f;
{
btScalar positionalError = 0.f;
btScalar velocityError = restitution - rel_vel;// * damping;
btScalar erp = infoGlobal.m_erp2;
if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
{
erp = infoGlobal.m_erp;
}
if (penetration>0)
{
positionalError = 0;
velocityError = -penetration / infoGlobal.m_timeStep;
} else
{
positionalError = -penetration * erp/infoGlobal.m_timeStep;
}
btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
{
//combine position and velocity into rhs
solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
solverConstraint.m_rhsPenetration = 0.f;
} else
{
//split position and velocity into rhs and m_rhsPenetration
solverConstraint.m_rhs = velocityImpulse;
solverConstraint.m_rhsPenetration = penetrationImpulse;
}
solverConstraint.m_cfm = 0.f;
solverConstraint.m_lowerLimit = 0;
solverConstraint.m_upperLimit = 1e10f;
}
}
btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
{
BT_PROFILE("addMultiBodyFrictionConstraint");
btMultiBodySolverConstraint& solverConstraint = m_multiBodyFrictionContactConstraints.expandNonInitializing();
solverConstraint.m_frictionIndex = frictionIndex;
bool isFriction = true;
const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
btMultiBody* mbA = fcA? fcA->m_multiBody : 0;
btMultiBody* mbB = fcB? fcB->m_multiBody : 0;
int solverBodyIdA = mbA? -1 : getOrInitSolverBody(*colObj0,infoGlobal.m_timeStep);
int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep);
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
solverConstraint.m_multiBodyA = mbA;
if (mbA)
solverConstraint.m_linkA = fcA->m_link;
solverConstraint.m_multiBodyB = mbB;
if (mbB)
solverConstraint.m_linkB = fcB->m_link;
solverConstraint.m_originalContactPoint = &cp;
setupMultiBodyContactConstraint(solverConstraint, normalAxis, cp, infoGlobal,relaxation,isFriction, desiredVelocity, cfmSlip);
return solverConstraint;
}
void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal)
{
const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
btMultiBody* mbA = fcA? fcA->m_multiBody : 0;
btMultiBody* mbB = fcB? fcB->m_multiBody : 0;
btCollisionObject* colObj0=0,*colObj1=0;
colObj0 = (btCollisionObject*)manifold->getBody0();
colObj1 = (btCollisionObject*)manifold->getBody1();
int solverBodyIdA = mbA? -1 : getOrInitSolverBody(*colObj0,infoGlobal.m_timeStep);
int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1,infoGlobal.m_timeStep);
btSolverBody* solverBodyA = mbA ? 0 : &m_tmpSolverBodyPool[solverBodyIdA];
btSolverBody* solverBodyB = mbB ? 0 : &m_tmpSolverBodyPool[solverBodyIdB];
///avoid collision response between two static objects
// if (!solverBodyA || (solverBodyA->m_invMass.isZero() && (!solverBodyB || solverBodyB->m_invMass.isZero())))
// return;
int rollingFriction=1;
for (int j=0;j<manifold->getNumContacts();j++)
{
btManifoldPoint& cp = manifold->getContactPoint(j);
if (cp.getDistance() <= manifold->getContactProcessingThreshold())
{
btScalar relaxation;
int frictionIndex = m_multiBodyNormalContactConstraints.size();
btMultiBodySolverConstraint& solverConstraint = m_multiBodyNormalContactConstraints.expandNonInitializing();
btRigidBody* rb0 = btRigidBody::upcast(colObj0);
btRigidBody* rb1 = btRigidBody::upcast(colObj1);
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
solverConstraint.m_multiBodyA = mbA;
if (mbA)
solverConstraint.m_linkA = fcA->m_link;
solverConstraint.m_multiBodyB = mbB;
if (mbB)
solverConstraint.m_linkB = fcB->m_link;
solverConstraint.m_originalContactPoint = &cp;
bool isFriction = false;
setupMultiBodyContactConstraint(solverConstraint, cp.m_normalWorldOnB,cp, infoGlobal, relaxation, isFriction);
// const btVector3& pos1 = cp.getPositionWorldOnA();
// const btVector3& pos2 = cp.getPositionWorldOnB();
/////setup the friction constraints
#define ENABLE_FRICTION
#ifdef ENABLE_FRICTION
solverConstraint.m_frictionIndex = frictionIndex;
#if ROLLING_FRICTION
btVector3 angVelA(0,0,0),angVelB(0,0,0);
if (rb0)
angVelA = rb0->getAngularVelocity();
if (rb1)
angVelB = rb1->getAngularVelocity();
btVector3 relAngVel = angVelB-angVelA;
if ((cp.m_combinedRollingFriction>0.f) && (rollingFriction>0))
{
//only a single rollingFriction per manifold
rollingFriction--;
if (relAngVel.length()>infoGlobal.m_singleAxisRollingFrictionThreshold)
{
relAngVel.normalize();
applyAnisotropicFriction(colObj0,relAngVel,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
applyAnisotropicFriction(colObj1,relAngVel,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
if (relAngVel.length()>0.001)
addRollingFrictionConstraint(relAngVel,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
} else
{
addRollingFrictionConstraint(cp.m_normalWorldOnB,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
btVector3 axis0,axis1;
btPlaneSpace1(cp.m_normalWorldOnB,axis0,axis1);
applyAnisotropicFriction(colObj0,axis0,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
applyAnisotropicFriction(colObj1,axis0,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
applyAnisotropicFriction(colObj0,axis1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
applyAnisotropicFriction(colObj1,axis1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
if (axis0.length()>0.001)
addRollingFrictionConstraint(axis0,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
if (axis1.length()>0.001)
addRollingFrictionConstraint(axis1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
}
}
#endif //ROLLING_FRICTION
///Bullet has several options to set the friction directions
///By default, each contact has only a single friction direction that is recomputed automatically very frame
///based on the relative linear velocity.
///If the relative velocity it zero, it will automatically compute a friction direction.
///You can also enable two friction directions, using the SOLVER_USE_2_FRICTION_DIRECTIONS.
///In that case, the second friction direction will be orthogonal to both contact normal and first friction direction.
///
///If you choose SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION, then the friction will be independent from the relative projected velocity.
///
///The user can manually override the friction directions for certain contacts using a contact callback,
///and set the cp.m_lateralFrictionInitialized to true
///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2)
///this will give a conveyor belt effect
///
if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !cp.m_lateralFrictionInitialized)
{/*
cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON)
{
cp.m_lateralFrictionDir1 *= 1.f/btSqrt(lat_rel_vel);
if((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
{
cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
cp.m_lateralFrictionDir2.normalize();//??
applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
}
applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
} else
*/
{
btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
{
applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal);
}
applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal);
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
{
cp.m_lateralFrictionInitialized = true;
}
}
} else
{
addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir1,manifold,frictionIndex,cp,colObj0,colObj1, relaxation,infoGlobal,cp.m_contactMotion1, cp.m_contactCFM1);
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
addMultiBodyFrictionConstraint(cp.m_lateralFrictionDir2,manifold,frictionIndex,cp,colObj0,colObj1, relaxation, infoGlobal,cp.m_contactMotion2, cp.m_contactCFM2);
//setMultiBodyFrictionConstraintImpulse( solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
//todo:
solverConstraint.m_appliedImpulse = 0.f;
solverConstraint.m_appliedPushImpulse = 0.f;
}
#endif //ENABLE_FRICTION
}
}
}
void btMultiBodyConstraintSolver::convertContacts(btPersistentManifold** manifoldPtr,int numManifolds, const btContactSolverInfo& infoGlobal)
{
btPersistentManifold* manifold = 0;
for (int i=0;i<numManifolds;i++)
{
btPersistentManifold* manifold= manifoldPtr[i];
const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
if (!fcA && !fcB)
{
//the contact doesn't involve any Featherstone btMultiBody, so deal with the regular btRigidBody/btCollisionObject case
convertContact(manifold,infoGlobal);
} else
{
convertMultiBodyContact(manifold,infoGlobal);
}
}
//also convert the multibody constraints, if any
for (int i=0;i<m_tmpNumMultiBodyConstraints;i++)
{
btMultiBodyConstraint* c = m_tmpMultiBodyConstraints[i];
m_data.m_solverBodyPool = &m_tmpSolverBodyPool;
m_data.m_fixedBodyId = m_fixedBodyId;
c->createConstraintRows(m_multiBodyNonContactConstraints,m_data, infoGlobal);
}
}
btScalar btMultiBodyConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher)
{
return btSequentialImpulseConstraintSolver::solveGroup(bodies,numBodies,manifold,numManifolds,constraints,numConstraints,info,debugDrawer,dispatcher);
}
void btMultiBodyConstraintSolver::solveMultiBodyGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher)
{
//printf("solveMultiBodyGroup start\n");
m_tmpMultiBodyConstraints = multiBodyConstraints;
m_tmpNumMultiBodyConstraints = numMultiBodyConstraints;
btSequentialImpulseConstraintSolver::solveGroup(bodies,numBodies,manifold,numManifolds,constraints,numConstraints,info,debugDrawer,dispatcher);
m_tmpMultiBodyConstraints = 0;
m_tmpNumMultiBodyConstraints = 0;
}

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@ -1,85 +0,0 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_MULTIBODY_CONSTRAINT_SOLVER_H
#define BT_MULTIBODY_CONSTRAINT_SOLVER_H
#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
#include "btMultiBodySolverConstraint.h"
class btMultiBody;
#include "btMultiBodyConstraint.h"
ATTRIBUTE_ALIGNED16(class) btMultiBodyConstraintSolver : public btSequentialImpulseConstraintSolver
{
protected:
btMultiBodyConstraintArray m_multiBodyNonContactConstraints;
btMultiBodyConstraintArray m_multiBodyNormalContactConstraints;
btMultiBodyConstraintArray m_multiBodyFrictionContactConstraints;
btMultiBodyJacobianData m_data;
//temp storage for multi body constraints for a specific island/group called by 'solveGroup'
btMultiBodyConstraint** m_tmpMultiBodyConstraints;
int m_tmpNumMultiBodyConstraints;
void resolveSingleConstraintRowGeneric(const btMultiBodySolverConstraint& c);
void resolveSingleConstraintRowGenericMultiBody(const btMultiBodySolverConstraint& c);
void convertContacts(btPersistentManifold** manifoldPtr,int numManifolds, const btContactSolverInfo& infoGlobal);
btMultiBodySolverConstraint& addMultiBodyFrictionConstraint(const btVector3& normalAxis,btPersistentManifold* manifold,int frictionIndex,btManifoldPoint& cp,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity=0, btScalar cfmSlip=0);
void setupMultiBodyJointLimitConstraint(btMultiBodySolverConstraint& constraintRow,
btScalar* jacA,btScalar* jacB,
btScalar penetration,btScalar combinedFrictionCoeff, btScalar combinedRestitutionCoeff,
const btContactSolverInfo& infoGlobal);
void setupMultiBodyContactConstraint(btMultiBodySolverConstraint& solverConstraint,
const btVector3& contactNormal,
btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
btScalar& relaxation,
bool isFriction, btScalar desiredVelocity=0, btScalar cfmSlip=0);
void convertMultiBodyContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal);
virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
// virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
void applyDeltaVee(btScalar* deltaV, btScalar impulse, int velocityIndex, int ndof);
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
///this method should not be called, it was just used during porting/integration of Featherstone btMultiBody, providing backwards compatibility but no support for btMultiBodyConstraint (only contact constraints)
virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher);
virtual void solveMultiBodyGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,btMultiBodyConstraint** multiBodyConstraints, int numMultiBodyConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher);
};
#endif //BT_MULTIBODY_CONSTRAINT_SOLVER_H

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@ -1,578 +0,0 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "btMultiBodyDynamicsWorld.h"
#include "btMultiBodyConstraintSolver.h"
#include "btMultiBody.h"
#include "btMultiBodyLinkCollider.h"
#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
#include "LinearMath/btQuickprof.h"
#include "btMultiBodyConstraint.h"
void btMultiBodyDynamicsWorld::addMultiBody(btMultiBody* body, short group, short mask)
{
m_multiBodies.push_back(body);
}
void btMultiBodyDynamicsWorld::removeMultiBody(btMultiBody* body)
{
m_multiBodies.remove(body);
}
void btMultiBodyDynamicsWorld::calculateSimulationIslands()
{
BT_PROFILE("calculateSimulationIslands");
getSimulationIslandManager()->updateActivationState(getCollisionWorld(),getCollisionWorld()->getDispatcher());
{
//merge islands based on speculative contact manifolds too
for (int i=0;i<this->m_predictiveManifolds.size();i++)
{
btPersistentManifold* manifold = m_predictiveManifolds[i];
const btCollisionObject* colObj0 = manifold->getBody0();
const btCollisionObject* colObj1 = manifold->getBody1();
if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
{
getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag());
}
}
}
{
int i;
int numConstraints = int(m_constraints.size());
for (i=0;i< numConstraints ; i++ )
{
btTypedConstraint* constraint = m_constraints[i];
if (constraint->isEnabled())
{
const btRigidBody* colObj0 = &constraint->getRigidBodyA();
const btRigidBody* colObj1 = &constraint->getRigidBodyB();
if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
{
getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),(colObj1)->getIslandTag());
}
}
}
}
//merge islands linked by Featherstone link colliders
for (int i=0;i<m_multiBodies.size();i++)
{
btMultiBody* body = m_multiBodies[i];
{
btMultiBodyLinkCollider* prev = body->getBaseCollider();
for (int b=0;b<body->getNumLinks();b++)
{
btMultiBodyLinkCollider* cur = body->getLink(b).m_collider;
if (((cur) && (!(cur)->isStaticOrKinematicObject())) &&
((prev) && (!(prev)->isStaticOrKinematicObject())))
{
int tagPrev = prev->getIslandTag();
int tagCur = cur->getIslandTag();
getSimulationIslandManager()->getUnionFind().unite(tagPrev, tagCur);
}
if (cur && !cur->isStaticOrKinematicObject())
prev = cur;
}
}
}
//merge islands linked by multibody constraints
{
for (int i=0;i<this->m_multiBodyConstraints.size();i++)
{
btMultiBodyConstraint* c = m_multiBodyConstraints[i];
int tagA = c->getIslandIdA();
int tagB = c->getIslandIdB();
if (tagA>=0 && tagB>=0)
getSimulationIslandManager()->getUnionFind().unite(tagA, tagB);
}
}
//Store the island id in each body
getSimulationIslandManager()->storeIslandActivationState(getCollisionWorld());
}
void btMultiBodyDynamicsWorld::updateActivationState(btScalar timeStep)
{
BT_PROFILE("btMultiBodyDynamicsWorld::updateActivationState");
for ( int i=0;i<m_multiBodies.size();i++)
{
btMultiBody* body = m_multiBodies[i];
if (body)
{
body->checkMotionAndSleepIfRequired(timeStep);
if (!body->isAwake())
{
btMultiBodyLinkCollider* col = body->getBaseCollider();
if (col && col->getActivationState() == ACTIVE_TAG)
{
col->setActivationState( WANTS_DEACTIVATION);
col->setDeactivationTime(0.f);
}
for (int b=0;b<body->getNumLinks();b++)
{
btMultiBodyLinkCollider* col = body->getLink(b).m_collider;
if (col && col->getActivationState() == ACTIVE_TAG)
{
col->setActivationState( WANTS_DEACTIVATION);
col->setDeactivationTime(0.f);
}
}
} else
{
btMultiBodyLinkCollider* col = body->getBaseCollider();
if (col && col->getActivationState() != DISABLE_DEACTIVATION)
col->setActivationState( ACTIVE_TAG );
for (int b=0;b<body->getNumLinks();b++)
{
btMultiBodyLinkCollider* col = body->getLink(b).m_collider;
if (col && col->getActivationState() != DISABLE_DEACTIVATION)
col->setActivationState( ACTIVE_TAG );
}
}
}
}
btDiscreteDynamicsWorld::updateActivationState(timeStep);
}
SIMD_FORCE_INLINE int btGetConstraintIslandId2(const btTypedConstraint* lhs)
{
int islandId;
const btCollisionObject& rcolObj0 = lhs->getRigidBodyA();
const btCollisionObject& rcolObj1 = lhs->getRigidBodyB();
islandId= rcolObj0.getIslandTag()>=0?rcolObj0.getIslandTag():rcolObj1.getIslandTag();
return islandId;
}
class btSortConstraintOnIslandPredicate2
{
public:
bool operator() ( const btTypedConstraint* lhs, const btTypedConstraint* rhs ) const
{
int rIslandId0,lIslandId0;
rIslandId0 = btGetConstraintIslandId2(rhs);
lIslandId0 = btGetConstraintIslandId2(lhs);
return lIslandId0 < rIslandId0;
}
};
SIMD_FORCE_INLINE int btGetMultiBodyConstraintIslandId(const btMultiBodyConstraint* lhs)
{
int islandId;
int islandTagA = lhs->getIslandIdA();
int islandTagB = lhs->getIslandIdB();
islandId= islandTagA>=0?islandTagA:islandTagB;
return islandId;
}
class btSortMultiBodyConstraintOnIslandPredicate
{
public:
bool operator() ( const btMultiBodyConstraint* lhs, const btMultiBodyConstraint* rhs ) const
{
int rIslandId0,lIslandId0;
rIslandId0 = btGetMultiBodyConstraintIslandId(rhs);
lIslandId0 = btGetMultiBodyConstraintIslandId(lhs);
return lIslandId0 < rIslandId0;
}
};
struct MultiBodyInplaceSolverIslandCallback : public btSimulationIslandManager::IslandCallback
{
btContactSolverInfo* m_solverInfo;
btMultiBodyConstraintSolver* m_solver;
btMultiBodyConstraint** m_multiBodySortedConstraints;
int m_numMultiBodyConstraints;
btTypedConstraint** m_sortedConstraints;
int m_numConstraints;
btIDebugDraw* m_debugDrawer;
btDispatcher* m_dispatcher;
btAlignedObjectArray<btCollisionObject*> m_bodies;
btAlignedObjectArray<btPersistentManifold*> m_manifolds;
btAlignedObjectArray<btTypedConstraint*> m_constraints;
btAlignedObjectArray<btMultiBodyConstraint*> m_multiBodyConstraints;
MultiBodyInplaceSolverIslandCallback( btMultiBodyConstraintSolver* solver,
btDispatcher* dispatcher)
:m_solverInfo(NULL),
m_solver(solver),
m_multiBodySortedConstraints(NULL),
m_numConstraints(0),
m_debugDrawer(NULL),
m_dispatcher(dispatcher)
{
}
MultiBodyInplaceSolverIslandCallback& operator=(MultiBodyInplaceSolverIslandCallback& other)
{
btAssert(0);
(void)other;
return *this;
}
SIMD_FORCE_INLINE void setup ( btContactSolverInfo* solverInfo, btTypedConstraint** sortedConstraints, int numConstraints, btMultiBodyConstraint** sortedMultiBodyConstraints, int numMultiBodyConstraints, btIDebugDraw* debugDrawer)
{
btAssert(solverInfo);
m_solverInfo = solverInfo;
m_multiBodySortedConstraints = sortedMultiBodyConstraints;
m_numMultiBodyConstraints = numMultiBodyConstraints;
m_sortedConstraints = sortedConstraints;
m_numConstraints = numConstraints;
m_debugDrawer = debugDrawer;
m_bodies.resize (0);
m_manifolds.resize (0);
m_constraints.resize (0);
m_multiBodyConstraints.resize(0);
}
virtual void processIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifolds,int numManifolds, int islandId)
{
if (islandId<0)
{
///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id
m_solver->solveMultiBodyGroup( bodies,numBodies,manifolds, numManifolds,m_sortedConstraints, m_numConstraints, &m_multiBodySortedConstraints[0],m_numConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
} else
{
//also add all non-contact constraints/joints for this island
btTypedConstraint** startConstraint = 0;
btMultiBodyConstraint** startMultiBodyConstraint = 0;
int numCurConstraints = 0;
int numCurMultiBodyConstraints = 0;
int i;
//find the first constraint for this island
for (i=0;i<m_numConstraints;i++)
{
if (btGetConstraintIslandId2(m_sortedConstraints[i]) == islandId)
{
startConstraint = &m_sortedConstraints[i];
break;
}
}
//count the number of constraints in this island
for (;i<m_numConstraints;i++)
{
if (btGetConstraintIslandId2(m_sortedConstraints[i]) == islandId)
{
numCurConstraints++;
}
}
for (i=0;i<m_numMultiBodyConstraints;i++)
{
if (btGetMultiBodyConstraintIslandId(m_multiBodySortedConstraints[i]) == islandId)
{
startMultiBodyConstraint = &m_multiBodySortedConstraints[i];
break;
}
}
//count the number of multi body constraints in this island
for (;i<m_numMultiBodyConstraints;i++)
{
if (btGetMultiBodyConstraintIslandId(m_multiBodySortedConstraints[i]) == islandId)
{
numCurMultiBodyConstraints++;
}
}
if (m_solverInfo->m_minimumSolverBatchSize<=1)
{
m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,*m_solverInfo,m_debugDrawer,m_dispatcher);
} else
{
for (i=0;i<numBodies;i++)
m_bodies.push_back(bodies[i]);
for (i=0;i<numManifolds;i++)
m_manifolds.push_back(manifolds[i]);
for (i=0;i<numCurConstraints;i++)
m_constraints.push_back(startConstraint[i]);
for (i=0;i<numCurMultiBodyConstraints;i++)
m_multiBodyConstraints.push_back(startMultiBodyConstraint[i]);
if ((m_constraints.size()+m_manifolds.size())>m_solverInfo->m_minimumSolverBatchSize)
{
processConstraints();
} else
{
//printf("deferred\n");
}
}
}
}
void processConstraints()
{
btCollisionObject** bodies = m_bodies.size()? &m_bodies[0]:0;
btPersistentManifold** manifold = m_manifolds.size()?&m_manifolds[0]:0;
btTypedConstraint** constraints = m_constraints.size()?&m_constraints[0]:0;
btMultiBodyConstraint** multiBodyConstraints = m_multiBodyConstraints.size() ? &m_multiBodyConstraints[0] : 0;
m_solver->solveMultiBodyGroup( bodies,m_bodies.size(),manifold, m_manifolds.size(),constraints, m_constraints.size() ,multiBodyConstraints, m_multiBodyConstraints.size(), *m_solverInfo,m_debugDrawer,m_dispatcher);
m_bodies.resize(0);
m_manifolds.resize(0);
m_constraints.resize(0);
m_multiBodyConstraints.resize(0);
}
};
btMultiBodyDynamicsWorld::btMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btMultiBodyConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration)
:btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration),
m_multiBodyConstraintSolver(constraintSolver)
{
//split impulse is not yet supported for Featherstone hierarchies
getSolverInfo().m_splitImpulse = false;
getSolverInfo().m_solverMode |=SOLVER_USE_2_FRICTION_DIRECTIONS;
m_solverMultiBodyIslandCallback = new MultiBodyInplaceSolverIslandCallback(constraintSolver,dispatcher);
}
btMultiBodyDynamicsWorld::~btMultiBodyDynamicsWorld ()
{
delete m_solverMultiBodyIslandCallback;
}
void btMultiBodyDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
{
btAlignedObjectArray<btScalar> scratch_r;
btAlignedObjectArray<btVector3> scratch_v;
btAlignedObjectArray<btMatrix3x3> scratch_m;
BT_PROFILE("solveConstraints");
m_sortedConstraints.resize( m_constraints.size());
int i;
for (i=0;i<getNumConstraints();i++)
{
m_sortedConstraints[i] = m_constraints[i];
}
m_sortedConstraints.quickSort(btSortConstraintOnIslandPredicate2());
btTypedConstraint** constraintsPtr = getNumConstraints() ? &m_sortedConstraints[0] : 0;
m_sortedMultiBodyConstraints.resize(m_multiBodyConstraints.size());
for (i=0;i<m_multiBodyConstraints.size();i++)
{
m_sortedMultiBodyConstraints[i] = m_multiBodyConstraints[i];
}
m_sortedMultiBodyConstraints.quickSort(btSortMultiBodyConstraintOnIslandPredicate());
btMultiBodyConstraint** sortedMultiBodyConstraints = m_sortedMultiBodyConstraints.size() ? &m_sortedMultiBodyConstraints[0] : 0;
m_solverMultiBodyIslandCallback->setup(&solverInfo,constraintsPtr,m_sortedConstraints.size(),sortedMultiBodyConstraints,m_sortedMultiBodyConstraints.size(), getDebugDrawer());
m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());
/// solve all the constraints for this island
m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),m_solverMultiBodyIslandCallback);
{
BT_PROFILE("btMultiBody addForce and stepVelocities");
for (int i=0;i<this->m_multiBodies.size();i++)
{
btMultiBody* bod = m_multiBodies[i];
bool isSleeping = false;
if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
{
isSleeping = true;
}
for (int b=0;b<bod->getNumLinks();b++)
{
if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
isSleeping = true;
}
if (!isSleeping)
{
scratch_r.resize(bod->getNumLinks()+1);
scratch_v.resize(bod->getNumLinks()+1);
scratch_m.resize(bod->getNumLinks()+1);
bod->clearForcesAndTorques();
bod->addBaseForce(m_gravity * bod->getBaseMass());
for (int j = 0; j < bod->getNumLinks(); ++j)
{
bod->addLinkForce(j, m_gravity * bod->getLinkMass(j));
}
bod->stepVelocities(solverInfo.m_timeStep, scratch_r, scratch_v, scratch_m);
}
}
}
m_solverMultiBodyIslandCallback->processConstraints();
m_constraintSolver->allSolved(solverInfo, m_debugDrawer);
}
void btMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep)
{
btDiscreteDynamicsWorld::integrateTransforms(timeStep);
{
BT_PROFILE("btMultiBody stepPositions");
//integrate and update the Featherstone hierarchies
btAlignedObjectArray<btQuaternion> world_to_local;
btAlignedObjectArray<btVector3> local_origin;
for (int b=0;b<m_multiBodies.size();b++)
{
btMultiBody* bod = m_multiBodies[b];
bool isSleeping = false;
if (bod->getBaseCollider() && bod->getBaseCollider()->getActivationState() == ISLAND_SLEEPING)
{
isSleeping = true;
}
for (int b=0;b<bod->getNumLinks();b++)
{
if (bod->getLink(b).m_collider && bod->getLink(b).m_collider->getActivationState()==ISLAND_SLEEPING)
isSleeping = true;
}
if (!isSleeping)
{
int nLinks = bod->getNumLinks();
///base + num links
world_to_local.resize(nLinks+1);
local_origin.resize(nLinks+1);
bod->stepPositions(timeStep);
world_to_local[0] = bod->getWorldToBaseRot();
local_origin[0] = bod->getBasePos();
if (bod->getBaseCollider())
{
btVector3 posr = local_origin[0];
float pos[4]={posr.x(),posr.y(),posr.z(),1};
float quat[4]={-world_to_local[0].x(),-world_to_local[0].y(),-world_to_local[0].z(),world_to_local[0].w()};
btTransform tr;
tr.setIdentity();
tr.setOrigin(posr);
tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3]));
bod->getBaseCollider()->setWorldTransform(tr);
}
for (int k=0;k<bod->getNumLinks();k++)
{
const int parent = bod->getParent(k);
world_to_local[k+1] = bod->getParentToLocalRot(k) * world_to_local[parent+1];
local_origin[k+1] = local_origin[parent+1] + (quatRotate(world_to_local[k+1].inverse() , bod->getRVector(k)));
}
for (int m=0;m<bod->getNumLinks();m++)
{
btMultiBodyLinkCollider* col = bod->getLink(m).m_collider;
if (col)
{
int link = col->m_link;
btAssert(link == m);
int index = link+1;
btVector3 posr = local_origin[index];
float pos[4]={posr.x(),posr.y(),posr.z(),1};
float quat[4]={-world_to_local[index].x(),-world_to_local[index].y(),-world_to_local[index].z(),world_to_local[index].w()};
btTransform tr;
tr.setIdentity();
tr.setOrigin(posr);
tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3]));
col->setWorldTransform(tr);
}
}
} else
{
bod->clearVelocities();
}
}
}
}
void btMultiBodyDynamicsWorld::addMultiBodyConstraint( btMultiBodyConstraint* constraint)
{
m_multiBodyConstraints.push_back(constraint);
}
void btMultiBodyDynamicsWorld::removeMultiBodyConstraint( btMultiBodyConstraint* constraint)
{
m_multiBodyConstraints.remove(constraint);
}

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@ -1,56 +0,0 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_MULTIBODY_DYNAMICS_WORLD_H
#define BT_MULTIBODY_DYNAMICS_WORLD_H
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
class btMultiBody;
class btMultiBodyConstraint;
class btMultiBodyConstraintSolver;
struct MultiBodyInplaceSolverIslandCallback;
///The btMultiBodyDynamicsWorld adds Featherstone multi body dynamics to Bullet
///This implementation is still preliminary/experimental.
class btMultiBodyDynamicsWorld : public btDiscreteDynamicsWorld
{
protected:
btAlignedObjectArray<btMultiBody*> m_multiBodies;
btAlignedObjectArray<btMultiBodyConstraint*> m_multiBodyConstraints;
btAlignedObjectArray<btMultiBodyConstraint*> m_sortedMultiBodyConstraints;
btMultiBodyConstraintSolver* m_multiBodyConstraintSolver;
MultiBodyInplaceSolverIslandCallback* m_solverMultiBodyIslandCallback;
virtual void calculateSimulationIslands();
virtual void updateActivationState(btScalar timeStep);
virtual void solveConstraints(btContactSolverInfo& solverInfo);
virtual void integrateTransforms(btScalar timeStep);
public:
btMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btMultiBodyConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
virtual ~btMultiBodyDynamicsWorld ();
virtual void addMultiBody(btMultiBody* body, short group= btBroadphaseProxy::DefaultFilter, short mask=btBroadphaseProxy::AllFilter);
virtual void removeMultiBody(btMultiBody* body);
virtual void addMultiBodyConstraint( btMultiBodyConstraint* constraint);
virtual void removeMultiBodyConstraint( btMultiBodyConstraint* constraint);
};
#endif //BT_MULTIBODY_DYNAMICS_WORLD_H

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@ -1,133 +0,0 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
///This file was written by Erwin Coumans
#include "btMultiBodyJointLimitConstraint.h"
#include "btMultiBody.h"
#include "btMultiBodyLinkCollider.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
btMultiBodyJointLimitConstraint::btMultiBodyJointLimitConstraint(btMultiBody* body, int link, btScalar lower, btScalar upper)
:btMultiBodyConstraint(body,body,link,link,2,true),
m_lowerBound(lower),
m_upperBound(upper)
{
// the data.m_jacobians never change, so may as well
// initialize them here
// note: we rely on the fact that data.m_jacobians are
// always initialized to zero by the Constraint ctor
// row 0: the lower bound
jacobianA(0)[6 + link] = 1;
// row 1: the upper bound
jacobianB(1)[6 + link] = -1;
}
btMultiBodyJointLimitConstraint::~btMultiBodyJointLimitConstraint()
{
}
int btMultiBodyJointLimitConstraint::getIslandIdA() const
{
btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
if (col)
return col->getIslandTag();
for (int i=0;i<m_bodyA->getNumLinks();i++)
{
if (m_bodyA->getLink(i).m_collider)
return m_bodyA->getLink(i).m_collider->getIslandTag();
}
return -1;
}
int btMultiBodyJointLimitConstraint::getIslandIdB() const
{
btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
if (col)
return col->getIslandTag();
for (int i=0;i<m_bodyB->getNumLinks();i++)
{
col = m_bodyB->getLink(i).m_collider;
if (col)
return col->getIslandTag();
}
return -1;
}
void btMultiBodyJointLimitConstraint::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal)
{
// only positions need to be updated -- data.m_jacobians and force
// directions were set in the ctor and never change.
// row 0: the lower bound
setPosition(0, m_bodyA->getJointPos(m_linkA) - m_lowerBound);
// row 1: the upper bound
setPosition(1, m_upperBound - m_bodyA->getJointPos(m_linkA));
for (int row=0;row<getNumRows();row++)
{
btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
constraintRow.m_multiBodyA = m_bodyA;
constraintRow.m_multiBodyB = m_bodyB;
btScalar rel_vel = fillConstraintRowMultiBodyMultiBody(constraintRow,data,jacobianA(row),jacobianB(row),infoGlobal,0,-m_maxAppliedImpulse,m_maxAppliedImpulse);
{
btScalar penetration = getPosition(row);
btScalar positionalError = 0.f;
btScalar velocityError = - rel_vel;// * damping;
btScalar erp = infoGlobal.m_erp2;
if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
{
erp = infoGlobal.m_erp;
}
if (penetration>0)
{
positionalError = 0;
velocityError = -penetration / infoGlobal.m_timeStep;
} else
{
positionalError = -penetration * erp/infoGlobal.m_timeStep;
}
btScalar penetrationImpulse = positionalError*constraintRow.m_jacDiagABInv;
btScalar velocityImpulse = velocityError *constraintRow.m_jacDiagABInv;
if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
{
//combine position and velocity into rhs
constraintRow.m_rhs = penetrationImpulse+velocityImpulse;
constraintRow.m_rhsPenetration = 0.f;
} else
{
//split position and velocity into rhs and m_rhsPenetration
constraintRow.m_rhs = velocityImpulse;
constraintRow.m_rhsPenetration = penetrationImpulse;
}
}
}
}

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@ -1,44 +0,0 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_MULTIBODY_JOINT_LIMIT_CONSTRAINT_H
#define BT_MULTIBODY_JOINT_LIMIT_CONSTRAINT_H
#include "btMultiBodyConstraint.h"
struct btSolverInfo;
class btMultiBodyJointLimitConstraint : public btMultiBodyConstraint
{
protected:
btScalar m_lowerBound;
btScalar m_upperBound;
public:
btMultiBodyJointLimitConstraint(btMultiBody* body, int link, btScalar lower, btScalar upper);
virtual ~btMultiBodyJointLimitConstraint();
virtual int getIslandIdA() const;
virtual int getIslandIdB() const;
virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal);
};
#endif //BT_MULTIBODY_JOINT_LIMIT_CONSTRAINT_H

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/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
///This file was written by Erwin Coumans
#include "btMultiBodyJointMotor.h"
#include "btMultiBody.h"
#include "btMultiBodyLinkCollider.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
btMultiBodyJointMotor::btMultiBodyJointMotor(btMultiBody* body, int link, btScalar desiredVelocity, btScalar maxMotorImpulse)
:btMultiBodyConstraint(body,body,link,link,1,true),
m_desiredVelocity(desiredVelocity)
{
m_maxAppliedImpulse = maxMotorImpulse;
// the data.m_jacobians never change, so may as well
// initialize them here
// note: we rely on the fact that data.m_jacobians are
// always initialized to zero by the Constraint ctor
// row 0: the lower bound
jacobianA(0)[6 + link] = 1;
}
btMultiBodyJointMotor::~btMultiBodyJointMotor()
{
}
int btMultiBodyJointMotor::getIslandIdA() const
{
btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
if (col)
return col->getIslandTag();
for (int i=0;i<m_bodyA->getNumLinks();i++)
{
if (m_bodyA->getLink(i).m_collider)
return m_bodyA->getLink(i).m_collider->getIslandTag();
}
return -1;
}
int btMultiBodyJointMotor::getIslandIdB() const
{
btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
if (col)
return col->getIslandTag();
for (int i=0;i<m_bodyB->getNumLinks();i++)
{
col = m_bodyB->getLink(i).m_collider;
if (col)
return col->getIslandTag();
}
return -1;
}
void btMultiBodyJointMotor::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal)
{
// only positions need to be updated -- data.m_jacobians and force
// directions were set in the ctor and never change.
for (int row=0;row<getNumRows();row++)
{
btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
btScalar penetration = 0;
fillConstraintRowMultiBodyMultiBody(constraintRow,data,jacobianA(row),jacobianB(row),infoGlobal,m_desiredVelocity,-m_maxAppliedImpulse,m_maxAppliedImpulse);
}
}

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/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
///This file was written by Erwin Coumans
#ifndef BT_MULTIBODY_JOINT_MOTOR_H
#define BT_MULTIBODY_JOINT_MOTOR_H
#include "btMultiBodyConstraint.h"
struct btSolverInfo;
class btMultiBodyJointMotor : public btMultiBodyConstraint
{
protected:
btScalar m_desiredVelocity;
public:
btMultiBodyJointMotor(btMultiBody* body, int link, btScalar desiredVelocity, btScalar maxMotorImpulse);
virtual ~btMultiBodyJointMotor();
virtual int getIslandIdA() const;
virtual int getIslandIdB() const;
virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal);
};
#endif //BT_MULTIBODY_JOINT_MOTOR_H

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/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_MULTIBODY_LINK_H
#define BT_MULTIBODY_LINK_H
#include "LinearMath/btQuaternion.h"
#include "LinearMath/btVector3.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
enum btMultiBodyLinkFlags
{
BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION = 1
};
//
// Link struct
//
struct btMultibodyLink
{
BT_DECLARE_ALIGNED_ALLOCATOR();
btScalar joint_pos; // qi
btScalar mass; // mass of link
btVector3 inertia; // inertia of link (local frame; diagonal)
int parent; // index of the parent link (assumed to be < index of this link), or -1 if parent is the base link.
btQuaternion zero_rot_parent_to_this; // rotates vectors in parent-frame to vectors in local-frame (when q=0). constant.
// "axis" = spatial joint axis (Mirtich Defn 9 p104). (expressed in local frame.) constant.
// for prismatic: axis_top = zero;
// axis_bottom = unit vector along the joint axis.
// for revolute: axis_top = unit vector along the rotation axis (u);
// axis_bottom = u cross d_vector.
btVector3 axis_top;
btVector3 axis_bottom;
btVector3 d_vector; // vector from the inboard joint pos to this link's COM. (local frame.) constant. set for revolute joints only.
// e_vector is constant, but depends on the joint type
// prismatic: vector from COM of parent to COM of this link, WHEN Q = 0. (local frame.)
// revolute: vector from parent's COM to the pivot point, in PARENT's frame.
btVector3 e_vector;
bool is_revolute; // true = revolute, false = prismatic
btQuaternion cached_rot_parent_to_this; // rotates vectors in parent frame to vectors in local frame
btVector3 cached_r_vector; // vector from COM of parent to COM of this link, in local frame.
btVector3 applied_force; // In WORLD frame
btVector3 applied_torque; // In WORLD frame
btScalar joint_torque;
class btMultiBodyLinkCollider* m_collider;
int m_flags;
// ctor: set some sensible defaults
btMultibodyLink()
: joint_pos(0),
mass(1),
parent(-1),
zero_rot_parent_to_this(1, 0, 0, 0),
is_revolute(false),
cached_rot_parent_to_this(1, 0, 0, 0),
joint_torque(0),
m_collider(0),
m_flags(0)
{
inertia.setValue(1, 1, 1);
axis_top.setValue(0, 0, 0);
axis_bottom.setValue(1, 0, 0);
d_vector.setValue(0, 0, 0);
e_vector.setValue(0, 0, 0);
cached_r_vector.setValue(0, 0, 0);
applied_force.setValue( 0, 0, 0);
applied_torque.setValue(0, 0, 0);
}
// routine to update cached_rot_parent_to_this and cached_r_vector
void updateCache()
{
if (is_revolute)
{
cached_rot_parent_to_this = btQuaternion(axis_top,-joint_pos) * zero_rot_parent_to_this;
cached_r_vector = d_vector + quatRotate(cached_rot_parent_to_this,e_vector);
} else
{
// cached_rot_parent_to_this never changes, so no need to update
cached_r_vector = e_vector + joint_pos * axis_bottom;
}
}
};
#endif //BT_MULTIBODY_LINK_H

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/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_FEATHERSTONE_LINK_COLLIDER_H
#define BT_FEATHERSTONE_LINK_COLLIDER_H
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "btMultiBody.h"
class btMultiBodyLinkCollider : public btCollisionObject
{
//protected:
public:
btMultiBody* m_multiBody;
int m_link;
btMultiBodyLinkCollider (btMultiBody* multiBody,int link)
:m_multiBody(multiBody),
m_link(link)
{
m_checkCollideWith = true;
//we need to remove the 'CF_STATIC_OBJECT' flag, otherwise links/base doesn't merge islands
//this means that some constraints might point to bodies that are not in the islands, causing crashes
//if (link>=0 || (multiBody && !multiBody->hasFixedBase()))
{
m_collisionFlags &= (~btCollisionObject::CF_STATIC_OBJECT);
}
// else
//{
// m_collisionFlags |= (btCollisionObject::CF_STATIC_OBJECT);
//}
m_internalType = CO_FEATHERSTONE_LINK;
}
static btMultiBodyLinkCollider* upcast(btCollisionObject* colObj)
{
if (colObj->getInternalType()&btCollisionObject::CO_FEATHERSTONE_LINK)
return (btMultiBodyLinkCollider*)colObj;
return 0;
}
static const btMultiBodyLinkCollider* upcast(const btCollisionObject* colObj)
{
if (colObj->getInternalType()&btCollisionObject::CO_FEATHERSTONE_LINK)
return (btMultiBodyLinkCollider*)colObj;
return 0;
}
virtual bool checkCollideWithOverride(const btCollisionObject* co) const
{
const btMultiBodyLinkCollider* other = btMultiBodyLinkCollider::upcast(co);
if (!other)
return true;
if (other->m_multiBody != this->m_multiBody)
return true;
if (!m_multiBody->hasSelfCollision())
return false;
//check if 'link' has collision disabled
if (m_link>=0)
{
const btMultibodyLink& link = m_multiBody->getLink(this->m_link);
if ((link.m_flags&BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION) && link.parent == other->m_link)
return false;
}
if (other->m_link>=0)
{
const btMultibodyLink& otherLink = other->m_multiBody->getLink(other->m_link);
if ((otherLink.m_flags& BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION) && otherLink.parent == this->m_link)
return false;
}
return true;
}
};
#endif //BT_FEATHERSTONE_LINK_COLLIDER_H

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/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
///This file was written by Erwin Coumans
#include "btMultiBodyPoint2Point.h"
#include "btMultiBodyLinkCollider.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB)
:btMultiBodyConstraint(body,0,link,-1,3,false),
m_rigidBodyA(0),
m_rigidBodyB(bodyB),
m_pivotInA(pivotInA),
m_pivotInB(pivotInB)
{
}
btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB)
:btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,3,false),
m_rigidBodyA(0),
m_rigidBodyB(0),
m_pivotInA(pivotInA),
m_pivotInB(pivotInB)
{
}
btMultiBodyPoint2Point::~btMultiBodyPoint2Point()
{
}
int btMultiBodyPoint2Point::getIslandIdA() const
{
if (m_rigidBodyA)
return m_rigidBodyA->getIslandTag();
if (m_bodyA)
{
btMultiBodyLinkCollider* col = m_bodyA->getBaseCollider();
if (col)
return col->getIslandTag();
for (int i=0;i<m_bodyA->getNumLinks();i++)
{
if (m_bodyA->getLink(i).m_collider)
return m_bodyA->getLink(i).m_collider->getIslandTag();
}
}
return -1;
}
int btMultiBodyPoint2Point::getIslandIdB() const
{
if (m_rigidBodyB)
return m_rigidBodyB->getIslandTag();
if (m_bodyB)
{
btMultiBodyLinkCollider* col = m_bodyB->getBaseCollider();
if (col)
return col->getIslandTag();
for (int i=0;i<m_bodyB->getNumLinks();i++)
{
col = m_bodyB->getLink(i).m_collider;
if (col)
return col->getIslandTag();
}
}
return -1;
}
void btMultiBodyPoint2Point::createConstraintRows(btMultiBodyConstraintArray& constraintRows,
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal)
{
// int i=1;
for (int i=0;i<3;i++)
{
btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
btVector3 contactNormalOnB(0,0,0);
contactNormalOnB[i] = -1;
btScalar penetration = 0;
// Convert local points back to world
btVector3 pivotAworld = m_pivotInA;
if (m_rigidBodyA)
{
constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
pivotAworld = m_rigidBodyA->getCenterOfMassTransform()*m_pivotInA;
} else
{
if (m_bodyA)
pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
}
btVector3 pivotBworld = m_pivotInB;
if (m_rigidBodyB)
{
constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
pivotBworld = m_rigidBodyB->getCenterOfMassTransform()*m_pivotInB;
} else
{
if (m_bodyB)
pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
}
btScalar position = (pivotAworld-pivotBworld).dot(contactNormalOnB);
btScalar relaxation = 1.f;
fillMultiBodyConstraintMixed(constraintRow, data,
contactNormalOnB,
pivotAworld, pivotBworld,
position,
infoGlobal,
relaxation,
false);
constraintRow.m_lowerLimit = -m_maxAppliedImpulse;
constraintRow.m_upperLimit = m_maxAppliedImpulse;
}
}

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/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
///This file was written by Erwin Coumans
#ifndef BT_MULTIBODY_POINT2POINT_H
#define BT_MULTIBODY_POINT2POINT_H
#include "btMultiBodyConstraint.h"
class btMultiBodyPoint2Point : public btMultiBodyConstraint
{
protected:
btRigidBody* m_rigidBodyA;
btRigidBody* m_rigidBodyB;
btVector3 m_pivotInA;
btVector3 m_pivotInB;
public:
btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB);
btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB);
virtual ~btMultiBodyPoint2Point();
virtual int getIslandIdA() const;
virtual int getIslandIdB() const;
virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
btMultiBodyJacobianData& data,
const btContactSolverInfo& infoGlobal);
const btVector3& getPivotInB() const
{
return m_pivotInB;
}
void setPivotInB(const btVector3& pivotInB)
{
m_pivotInB = pivotInB;
}
};
#endif //BT_MULTIBODY_POINT2POINT_H

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/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_MULTIBODY_SOLVER_CONSTRAINT_H
#define BT_MULTIBODY_SOLVER_CONSTRAINT_H
#include "LinearMath/btVector3.h"
#include "LinearMath/btAlignedObjectArray.h"
class btMultiBody;
#include "BulletDynamics/ConstraintSolver/btSolverBody.h"
#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
ATTRIBUTE_ALIGNED16 (struct) btMultiBodySolverConstraint
{
BT_DECLARE_ALIGNED_ALLOCATOR();
int m_deltaVelAindex;//more generic version of m_relpos1CrossNormal/m_contactNormal1
btVector3 m_relpos1CrossNormal;
btVector3 m_contactNormal1;
int m_jacAindex;
int m_deltaVelBindex;
btVector3 m_relpos2CrossNormal;
btVector3 m_contactNormal2; //usually m_contactNormal2 == -m_contactNormal1, but not always
int m_jacBindex;
btVector3 m_angularComponentA;
btVector3 m_angularComponentB;
mutable btSimdScalar m_appliedPushImpulse;
mutable btSimdScalar m_appliedImpulse;
btScalar m_friction;
btScalar m_jacDiagABInv;
btScalar m_rhs;
btScalar m_cfm;
btScalar m_lowerLimit;
btScalar m_upperLimit;
btScalar m_rhsPenetration;
union
{
void* m_originalContactPoint;
btScalar m_unusedPadding4;
};
int m_overrideNumSolverIterations;
int m_frictionIndex;
int m_solverBodyIdA;
btMultiBody* m_multiBodyA;
int m_linkA;
int m_solverBodyIdB;
btMultiBody* m_multiBodyB;
int m_linkB;
enum btSolverConstraintType
{
BT_SOLVER_CONTACT_1D = 0,
BT_SOLVER_FRICTION_1D
};
};
typedef btAlignedObjectArray<btMultiBodySolverConstraint> btMultiBodyConstraintArray;
#endif //BT_MULTIBODY_SOLVER_CONSTRAINT_H

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/*************************************************************************
* *
* Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
* All rights reserved. Email: russ@q12.org Web: www.q12.org *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of *
* The BSD-style license that is included with this library in *
* the file LICENSE-BSD.TXT. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
* LICENSE.TXT and LICENSE-BSD.TXT for more details. *
* *
*************************************************************************/
/*
given (A,b,lo,hi), solve the LCP problem: A*x = b+w, where each x(i),w(i)
satisfies one of
(1) x = lo, w >= 0
(2) x = hi, w <= 0
(3) lo < x < hi, w = 0
A is a matrix of dimension n*n, everything else is a vector of size n*1.
lo and hi can be +/- dInfinity as needed. the first `nub' variables are
unbounded, i.e. hi and lo are assumed to be +/- dInfinity.
we restrict lo(i) <= 0 and hi(i) >= 0.
the original data (A,b) may be modified by this function.
if the `findex' (friction index) parameter is nonzero, it points to an array
of index values. in this case constraints that have findex[i] >= 0 are
special. all non-special constraints are solved for, then the lo and hi values
for the special constraints are set:
hi[i] = abs( hi[i] * x[findex[i]] )
lo[i] = -hi[i]
and the solution continues. this mechanism allows a friction approximation
to be implemented. the first `nub' variables are assumed to have findex < 0.
*/
#ifndef _BT_LCP_H_
#define _BT_LCP_H_
#include <stdlib.h>
#include <stdio.h>
#include <assert.h>
#include "LinearMath/btScalar.h"
#include "LinearMath/btAlignedObjectArray.h"
struct btDantzigScratchMemory
{
btAlignedObjectArray<btScalar> m_scratch;
btAlignedObjectArray<btScalar> L;
btAlignedObjectArray<btScalar> d;
btAlignedObjectArray<btScalar> delta_w;
btAlignedObjectArray<btScalar> delta_x;
btAlignedObjectArray<btScalar> Dell;
btAlignedObjectArray<btScalar> ell;
btAlignedObjectArray<btScalar*> Arows;
btAlignedObjectArray<int> p;
btAlignedObjectArray<int> C;
btAlignedObjectArray<bool> state;
};
//return false if solving failed
bool btSolveDantzigLCP (int n, btScalar *A, btScalar *x, btScalar *b, btScalar *w,
int nub, btScalar *lo, btScalar *hi, int *findex,btDantzigScratchMemory& scratch);
#endif //_BT_LCP_H_

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/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
///original version written by Erwin Coumans, October 2013
#ifndef BT_DANTZIG_SOLVER_H
#define BT_DANTZIG_SOLVER_H
#include "btMLCPSolverInterface.h"
#include "btDantzigLCP.h"
class btDantzigSolver : public btMLCPSolverInterface
{
protected:
btScalar m_acceptableUpperLimitSolution;
btAlignedObjectArray<char> m_tempBuffer;
btAlignedObjectArray<btScalar> m_A;
btAlignedObjectArray<btScalar> m_b;
btAlignedObjectArray<btScalar> m_x;
btAlignedObjectArray<btScalar> m_lo;
btAlignedObjectArray<btScalar> m_hi;
btAlignedObjectArray<int> m_dependencies;
btDantzigScratchMemory m_scratchMemory;
public:
btDantzigSolver()
:m_acceptableUpperLimitSolution(btScalar(1000))
{
}
virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)
{
bool result = true;
int n = b.rows();
if (n)
{
int nub = 0;
btAlignedObjectArray<btScalar> ww;
ww.resize(n);
const btScalar* Aptr = A.getBufferPointer();
m_A.resize(n*n);
for (int i=0;i<n*n;i++)
{
m_A[i] = Aptr[i];
}
m_b.resize(n);
m_x.resize(n);
m_lo.resize(n);
m_hi.resize(n);
m_dependencies.resize(n);
for (int i=0;i<n;i++)
{
m_lo[i] = lo[i];
m_hi[i] = hi[i];
m_b[i] = b[i];
m_x[i] = x[i];
m_dependencies[i] = limitDependency[i];
}
result = btSolveDantzigLCP (n,&m_A[0],&m_x[0],&m_b[0],&ww[0],nub,&m_lo[0],&m_hi[0],&m_dependencies[0],m_scratchMemory);
if (!result)
return result;
// printf("numAllocas = %d\n",numAllocas);
for (int i=0;i<n;i++)
{
volatile btScalar xx = m_x[i];
if (xx != m_x[i])
return false;
if (x[i] >= m_acceptableUpperLimitSolution)
{
return false;
}
if (x[i] <= -m_acceptableUpperLimitSolution)
{
return false;
}
}
for (int i=0;i<n;i++)
{
x[i] = m_x[i];
}
}
return result;
}
};
#endif //BT_DANTZIG_SOLVER_H

View file

@ -1,626 +0,0 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
///original version written by Erwin Coumans, October 2013
#include "btMLCPSolver.h"
#include "LinearMath/btMatrixX.h"
#include "LinearMath/btQuickprof.h"
#include "btSolveProjectedGaussSeidel.h"
btMLCPSolver::btMLCPSolver( btMLCPSolverInterface* solver)
:m_solver(solver),
m_fallback(0)
{
}
btMLCPSolver::~btMLCPSolver()
{
}
bool gUseMatrixMultiply = false;
bool interleaveContactAndFriction = false;
btScalar btMLCPSolver::solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodiesUnUsed, btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
{
btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup( bodies, numBodiesUnUsed, manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer);
{
BT_PROFILE("gather constraint data");
int numFrictionPerContact = m_tmpSolverContactConstraintPool.size()==m_tmpSolverContactFrictionConstraintPool.size()? 1 : 2;
int numBodies = m_tmpSolverBodyPool.size();
m_allConstraintArray.resize(0);
m_limitDependencies.resize(m_tmpSolverNonContactConstraintPool.size()+m_tmpSolverContactConstraintPool.size()+m_tmpSolverContactFrictionConstraintPool.size());
btAssert(m_limitDependencies.size() == m_tmpSolverNonContactConstraintPool.size()+m_tmpSolverContactConstraintPool.size()+m_tmpSolverContactFrictionConstraintPool.size());
// printf("m_limitDependencies.size() = %d\n",m_limitDependencies.size());
int dindex = 0;
for (int i=0;i<m_tmpSolverNonContactConstraintPool.size();i++)
{
m_allConstraintArray.push_back(m_tmpSolverNonContactConstraintPool[i]);
m_limitDependencies[dindex++] = -1;
}
///The btSequentialImpulseConstraintSolver moves all friction constraints at the very end, we can also interleave them instead
int firstContactConstraintOffset=dindex;
if (interleaveContactAndFriction)
{
for (int i=0;i<m_tmpSolverContactConstraintPool.size();i++)
{
m_allConstraintArray.push_back(m_tmpSolverContactConstraintPool[i]);
m_limitDependencies[dindex++] = -1;
m_allConstraintArray.push_back(m_tmpSolverContactFrictionConstraintPool[i*numFrictionPerContact]);
int findex = (m_tmpSolverContactFrictionConstraintPool[i*numFrictionPerContact].m_frictionIndex*(1+numFrictionPerContact));
m_limitDependencies[dindex++] = findex +firstContactConstraintOffset;
if (numFrictionPerContact==2)
{
m_allConstraintArray.push_back(m_tmpSolverContactFrictionConstraintPool[i*numFrictionPerContact+1]);
m_limitDependencies[dindex++] = findex+firstContactConstraintOffset;
}
}
} else
{
for (int i=0;i<m_tmpSolverContactConstraintPool.size();i++)
{
m_allConstraintArray.push_back(m_tmpSolverContactConstraintPool[i]);
m_limitDependencies[dindex++] = -1;
}
for (int i=0;i<m_tmpSolverContactFrictionConstraintPool.size();i++)
{
m_allConstraintArray.push_back(m_tmpSolverContactFrictionConstraintPool[i]);
m_limitDependencies[dindex++] = m_tmpSolverContactFrictionConstraintPool[i].m_frictionIndex+firstContactConstraintOffset;
}
}
if (!m_allConstraintArray.size())
{
m_A.resize(0,0);
m_b.resize(0);
m_x.resize(0);
m_lo.resize(0);
m_hi.resize(0);
return 0.f;
}
}
if (gUseMatrixMultiply)
{
BT_PROFILE("createMLCP");
createMLCP(infoGlobal);
}
else
{
BT_PROFILE("createMLCPFast");
createMLCPFast(infoGlobal);
}
return 0.f;
}
bool btMLCPSolver::solveMLCP(const btContactSolverInfo& infoGlobal)
{
bool result = true;
if (m_A.rows()==0)
return true;
//if using split impulse, we solve 2 separate (M)LCPs
if (infoGlobal.m_splitImpulse)
{
btMatrixXu Acopy = m_A;
btAlignedObjectArray<int> limitDependenciesCopy = m_limitDependencies;
// printf("solve first LCP\n");
result = m_solver->solveMLCP(m_A, m_b, m_x, m_lo,m_hi, m_limitDependencies,infoGlobal.m_numIterations );
if (result)
result = m_solver->solveMLCP(Acopy, m_bSplit, m_xSplit, m_lo,m_hi, limitDependenciesCopy,infoGlobal.m_numIterations );
} else
{
result = m_solver->solveMLCP(m_A, m_b, m_x, m_lo,m_hi, m_limitDependencies,infoGlobal.m_numIterations );
}
return result;
}
struct btJointNode
{
int jointIndex; // pointer to enclosing dxJoint object
int otherBodyIndex; // *other* body this joint is connected to
int nextJointNodeIndex;//-1 for null
int constraintRowIndex;
};
void btMLCPSolver::createMLCPFast(const btContactSolverInfo& infoGlobal)
{
int numContactRows = interleaveContactAndFriction ? 3 : 1;
int numConstraintRows = m_allConstraintArray.size();
int n = numConstraintRows;
{
BT_PROFILE("init b (rhs)");
m_b.resize(numConstraintRows);
m_bSplit.resize(numConstraintRows);
//m_b.setZero();
for (int i=0;i<numConstraintRows ;i++)
{
if (m_allConstraintArray[i].m_jacDiagABInv)
{
m_b[i]=m_allConstraintArray[i].m_rhs/m_allConstraintArray[i].m_jacDiagABInv;
m_bSplit[i] = m_allConstraintArray[i].m_rhsPenetration/m_allConstraintArray[i].m_jacDiagABInv;
}
}
}
btScalar* w = 0;
int nub = 0;
m_lo.resize(numConstraintRows);
m_hi.resize(numConstraintRows);
{
BT_PROFILE("init lo/ho");
for (int i=0;i<numConstraintRows;i++)
{
if (0)//m_limitDependencies[i]>=0)
{
m_lo[i] = -BT_INFINITY;
m_hi[i] = BT_INFINITY;
} else
{
m_lo[i] = m_allConstraintArray[i].m_lowerLimit;
m_hi[i] = m_allConstraintArray[i].m_upperLimit;
}
}
}
//
int m=m_allConstraintArray.size();
int numBodies = m_tmpSolverBodyPool.size();
btAlignedObjectArray<int> bodyJointNodeArray;
{
BT_PROFILE("bodyJointNodeArray.resize");
bodyJointNodeArray.resize(numBodies,-1);
}
btAlignedObjectArray<btJointNode> jointNodeArray;
{
BT_PROFILE("jointNodeArray.reserve");
jointNodeArray.reserve(2*m_allConstraintArray.size());
}
static btMatrixXu J3;
{
BT_PROFILE("J3.resize");
J3.resize(2*m,8);
}
static btMatrixXu JinvM3;
{
BT_PROFILE("JinvM3.resize/setZero");
JinvM3.resize(2*m,8);
JinvM3.setZero();
J3.setZero();
}
int cur=0;
int rowOffset = 0;
static btAlignedObjectArray<int> ofs;
{
BT_PROFILE("ofs resize");
ofs.resize(0);
ofs.resizeNoInitialize(m_allConstraintArray.size());
}
{
BT_PROFILE("Compute J and JinvM");
int c=0;
int numRows = 0;
for (int i=0;i<m_allConstraintArray.size();i+=numRows,c++)
{
ofs[c] = rowOffset;
int sbA = m_allConstraintArray[i].m_solverBodyIdA;
int sbB = m_allConstraintArray[i].m_solverBodyIdB;
btRigidBody* orgBodyA = m_tmpSolverBodyPool[sbA].m_originalBody;
btRigidBody* orgBodyB = m_tmpSolverBodyPool[sbB].m_originalBody;
numRows = i<m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[c].m_numConstraintRows : numContactRows ;
if (orgBodyA)
{
{
int slotA=-1;
//find free jointNode slot for sbA
slotA =jointNodeArray.size();
jointNodeArray.expand();//NonInitializing();
int prevSlot = bodyJointNodeArray[sbA];
bodyJointNodeArray[sbA] = slotA;
jointNodeArray[slotA].nextJointNodeIndex = prevSlot;
jointNodeArray[slotA].jointIndex = c;
jointNodeArray[slotA].constraintRowIndex = i;
jointNodeArray[slotA].otherBodyIndex = orgBodyB ? sbB : -1;
}
for (int row=0;row<numRows;row++,cur++)
{
btVector3 normalInvMass = m_allConstraintArray[i+row].m_contactNormal1 * orgBodyA->getInvMass();
btVector3 relPosCrossNormalInvInertia = m_allConstraintArray[i+row].m_relpos1CrossNormal * orgBodyA->getInvInertiaTensorWorld();
for (int r=0;r<3;r++)
{
J3.setElem(cur,r,m_allConstraintArray[i+row].m_contactNormal1[r]);
J3.setElem(cur,r+4,m_allConstraintArray[i+row].m_relpos1CrossNormal[r]);
JinvM3.setElem(cur,r,normalInvMass[r]);
JinvM3.setElem(cur,r+4,relPosCrossNormalInvInertia[r]);
}
J3.setElem(cur,3,0);
JinvM3.setElem(cur,3,0);
J3.setElem(cur,7,0);
JinvM3.setElem(cur,7,0);
}
} else
{
cur += numRows;
}
if (orgBodyB)
{
{
int slotB=-1;
//find free jointNode slot for sbA
slotB =jointNodeArray.size();
jointNodeArray.expand();//NonInitializing();
int prevSlot = bodyJointNodeArray[sbB];
bodyJointNodeArray[sbB] = slotB;
jointNodeArray[slotB].nextJointNodeIndex = prevSlot;
jointNodeArray[slotB].jointIndex = c;
jointNodeArray[slotB].otherBodyIndex = orgBodyA ? sbA : -1;
jointNodeArray[slotB].constraintRowIndex = i;
}
for (int row=0;row<numRows;row++,cur++)
{
btVector3 normalInvMassB = m_allConstraintArray[i+row].m_contactNormal2*orgBodyB->getInvMass();
btVector3 relPosInvInertiaB = m_allConstraintArray[i+row].m_relpos2CrossNormal * orgBodyB->getInvInertiaTensorWorld();
for (int r=0;r<3;r++)
{
J3.setElem(cur,r,m_allConstraintArray[i+row].m_contactNormal2[r]);
J3.setElem(cur,r+4,m_allConstraintArray[i+row].m_relpos2CrossNormal[r]);
JinvM3.setElem(cur,r,normalInvMassB[r]);
JinvM3.setElem(cur,r+4,relPosInvInertiaB[r]);
}
J3.setElem(cur,3,0);
JinvM3.setElem(cur,3,0);
J3.setElem(cur,7,0);
JinvM3.setElem(cur,7,0);
}
}
else
{
cur += numRows;
}
rowOffset+=numRows;
}
}
//compute JinvM = J*invM.
const btScalar* JinvM = JinvM3.getBufferPointer();
const btScalar* Jptr = J3.getBufferPointer();
{
BT_PROFILE("m_A.resize");
m_A.resize(n,n);
}
{
BT_PROFILE("m_A.setZero");
m_A.setZero();
}
int c=0;
{
int numRows = 0;
BT_PROFILE("Compute A");
for (int i=0;i<m_allConstraintArray.size();i+= numRows,c++)
{
int row__ = ofs[c];
int sbA = m_allConstraintArray[i].m_solverBodyIdA;
int sbB = m_allConstraintArray[i].m_solverBodyIdB;
btRigidBody* orgBodyA = m_tmpSolverBodyPool[sbA].m_originalBody;
btRigidBody* orgBodyB = m_tmpSolverBodyPool[sbB].m_originalBody;
numRows = i<m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[c].m_numConstraintRows : numContactRows ;
const btScalar *JinvMrow = JinvM + 2*8*(size_t)row__;
{
int startJointNodeA = bodyJointNodeArray[sbA];
while (startJointNodeA>=0)
{
int j0 = jointNodeArray[startJointNodeA].jointIndex;
int cr0 = jointNodeArray[startJointNodeA].constraintRowIndex;
if (j0<c)
{
int numRowsOther = cr0 < m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[j0].m_numConstraintRows : numContactRows;
size_t ofsother = (m_allConstraintArray[cr0].m_solverBodyIdB == sbA) ? 8*numRowsOther : 0;
//printf("%d joint i %d and j0: %d: ",count++,i,j0);
m_A.multiplyAdd2_p8r ( JinvMrow,
Jptr + 2*8*(size_t)ofs[j0] + ofsother, numRows, numRowsOther, row__,ofs[j0]);
}
startJointNodeA = jointNodeArray[startJointNodeA].nextJointNodeIndex;
}
}
{
int startJointNodeB = bodyJointNodeArray[sbB];
while (startJointNodeB>=0)
{
int j1 = jointNodeArray[startJointNodeB].jointIndex;
int cj1 = jointNodeArray[startJointNodeB].constraintRowIndex;
if (j1<c)
{
int numRowsOther = cj1 < m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[j1].m_numConstraintRows : numContactRows;
size_t ofsother = (m_allConstraintArray[cj1].m_solverBodyIdB == sbB) ? 8*numRowsOther : 0;
m_A.multiplyAdd2_p8r ( JinvMrow + 8*(size_t)numRows,
Jptr + 2*8*(size_t)ofs[j1] + ofsother, numRows, numRowsOther, row__,ofs[j1]);
}
startJointNodeB = jointNodeArray[startJointNodeB].nextJointNodeIndex;
}
}
}
{
BT_PROFILE("compute diagonal");
// compute diagonal blocks of m_A
int row__ = 0;
int numJointRows = m_allConstraintArray.size();
int jj=0;
for (;row__<numJointRows;)
{
int sbA = m_allConstraintArray[row__].m_solverBodyIdA;
int sbB = m_allConstraintArray[row__].m_solverBodyIdB;
btRigidBody* orgBodyA = m_tmpSolverBodyPool[sbA].m_originalBody;
btRigidBody* orgBodyB = m_tmpSolverBodyPool[sbB].m_originalBody;
const unsigned int infom = row__ < m_tmpSolverNonContactConstraintPool.size() ? m_tmpConstraintSizesPool[jj].m_numConstraintRows : numContactRows;
const btScalar *JinvMrow = JinvM + 2*8*(size_t)row__;
const btScalar *Jrow = Jptr + 2*8*(size_t)row__;
m_A.multiply2_p8r (JinvMrow, Jrow, infom, infom, row__,row__);
if (orgBodyB)
{
m_A.multiplyAdd2_p8r (JinvMrow + 8*(size_t)infom, Jrow + 8*(size_t)infom, infom, infom, row__,row__);
}
row__ += infom;
jj++;
}
}
}
///todo: use proper cfm values from the constraints (getInfo2)
if (1)
{
// add cfm to the diagonal of m_A
for ( int i=0; i<m_A.rows(); ++i)
{
float cfm = 0.00001f;
m_A.setElem(i,i,m_A(i,i)+ cfm / infoGlobal.m_timeStep);
}
}
///fill the upper triangle of the matrix, to make it symmetric
{
BT_PROFILE("fill the upper triangle ");
m_A.copyLowerToUpperTriangle();
}
{
BT_PROFILE("resize/init x");
m_x.resize(numConstraintRows);
m_xSplit.resize(numConstraintRows);
if (infoGlobal.m_solverMode&SOLVER_USE_WARMSTARTING)
{
for (int i=0;i<m_allConstraintArray.size();i++)
{
const btSolverConstraint& c = m_allConstraintArray[i];
m_x[i]=c.m_appliedImpulse;
m_xSplit[i] = c.m_appliedPushImpulse;
}
} else
{
m_x.setZero();
m_xSplit.setZero();
}
}
}
void btMLCPSolver::createMLCP(const btContactSolverInfo& infoGlobal)
{
int numBodies = this->m_tmpSolverBodyPool.size();
int numConstraintRows = m_allConstraintArray.size();
m_b.resize(numConstraintRows);
if (infoGlobal.m_splitImpulse)
m_bSplit.resize(numConstraintRows);
for (int i=0;i<numConstraintRows ;i++)
{
if (m_allConstraintArray[i].m_jacDiagABInv)
{
m_b[i]=m_allConstraintArray[i].m_rhs/m_allConstraintArray[i].m_jacDiagABInv;
if (infoGlobal.m_splitImpulse)
m_bSplit[i] = m_allConstraintArray[i].m_rhsPenetration/m_allConstraintArray[i].m_jacDiagABInv;
}
}
static btMatrixXu Minv;
Minv.resize(6*numBodies,6*numBodies);
Minv.setZero();
for (int i=0;i<numBodies;i++)
{
const btSolverBody& rb = m_tmpSolverBodyPool[i];
const btVector3& invMass = rb.m_invMass;
setElem(Minv,i*6+0,i*6+0,invMass[0]);
setElem(Minv,i*6+1,i*6+1,invMass[1]);
setElem(Minv,i*6+2,i*6+2,invMass[2]);
btRigidBody* orgBody = m_tmpSolverBodyPool[i].m_originalBody;
for (int r=0;r<3;r++)
for (int c=0;c<3;c++)
setElem(Minv,i*6+3+r,i*6+3+c,orgBody? orgBody->getInvInertiaTensorWorld()[r][c] : 0);
}
static btMatrixXu J;
J.resize(numConstraintRows,6*numBodies);
J.setZero();
m_lo.resize(numConstraintRows);
m_hi.resize(numConstraintRows);
for (int i=0;i<numConstraintRows;i++)
{
m_lo[i] = m_allConstraintArray[i].m_lowerLimit;
m_hi[i] = m_allConstraintArray[i].m_upperLimit;
int bodyIndex0 = m_allConstraintArray[i].m_solverBodyIdA;
int bodyIndex1 = m_allConstraintArray[i].m_solverBodyIdB;
if (m_tmpSolverBodyPool[bodyIndex0].m_originalBody)
{
setElem(J,i,6*bodyIndex0+0,m_allConstraintArray[i].m_contactNormal1[0]);
setElem(J,i,6*bodyIndex0+1,m_allConstraintArray[i].m_contactNormal1[1]);
setElem(J,i,6*bodyIndex0+2,m_allConstraintArray[i].m_contactNormal1[2]);
setElem(J,i,6*bodyIndex0+3,m_allConstraintArray[i].m_relpos1CrossNormal[0]);
setElem(J,i,6*bodyIndex0+4,m_allConstraintArray[i].m_relpos1CrossNormal[1]);
setElem(J,i,6*bodyIndex0+5,m_allConstraintArray[i].m_relpos1CrossNormal[2]);
}
if (m_tmpSolverBodyPool[bodyIndex1].m_originalBody)
{
setElem(J,i,6*bodyIndex1+0,m_allConstraintArray[i].m_contactNormal2[0]);
setElem(J,i,6*bodyIndex1+1,m_allConstraintArray[i].m_contactNormal2[1]);
setElem(J,i,6*bodyIndex1+2,m_allConstraintArray[i].m_contactNormal2[2]);
setElem(J,i,6*bodyIndex1+3,m_allConstraintArray[i].m_relpos2CrossNormal[0]);
setElem(J,i,6*bodyIndex1+4,m_allConstraintArray[i].m_relpos2CrossNormal[1]);
setElem(J,i,6*bodyIndex1+5,m_allConstraintArray[i].m_relpos2CrossNormal[2]);
}
}
static btMatrixXu J_transpose;
J_transpose= J.transpose();
static btMatrixXu tmp;
{
{
BT_PROFILE("J*Minv");
tmp = J*Minv;
}
{
BT_PROFILE("J*tmp");
m_A = tmp*J_transpose;
}
}
if (1)
{
///todo: use proper cfm values from the constraints (getInfo2)
// add cfm to the diagonal of m_A
for ( int i=0; i<m_A.rows(); ++i)
{
float cfm = 0.0001f;
m_A.setElem(i,i,m_A(i,i)+ cfm / infoGlobal.m_timeStep);
}
}
m_x.resize(numConstraintRows);
if (infoGlobal.m_splitImpulse)
m_xSplit.resize(numConstraintRows);
// m_x.setZero();
for (int i=0;i<m_allConstraintArray.size();i++)
{
const btSolverConstraint& c = m_allConstraintArray[i];
m_x[i]=c.m_appliedImpulse;
if (infoGlobal.m_splitImpulse)
m_xSplit[i] = c.m_appliedPushImpulse;
}
}
btScalar btMLCPSolver::solveGroupCacheFriendlyIterations(btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer)
{
bool result = true;
{
BT_PROFILE("solveMLCP");
// printf("m_A(%d,%d)\n", m_A.rows(),m_A.cols());
result = solveMLCP(infoGlobal);
}
//check if solution is valid, and otherwise fallback to btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations
if (result)
{
BT_PROFILE("process MLCP results");
for (int i=0;i<m_allConstraintArray.size();i++)
{
{
btSolverConstraint& c = m_allConstraintArray[i];
int sbA = c.m_solverBodyIdA;
int sbB = c.m_solverBodyIdB;
btRigidBody* orgBodyA = m_tmpSolverBodyPool[sbA].m_originalBody;
btRigidBody* orgBodyB = m_tmpSolverBodyPool[sbB].m_originalBody;
btSolverBody& solverBodyA = m_tmpSolverBodyPool[sbA];
btSolverBody& solverBodyB = m_tmpSolverBodyPool[sbB];
solverBodyA.internalApplyImpulse(c.m_contactNormal1*solverBodyA.internalGetInvMass(),c.m_angularComponentA,m_x[i]);
solverBodyB.internalApplyImpulse(c.m_contactNormal2*solverBodyB.internalGetInvMass(),c.m_angularComponentB,m_x[i]);
if (infoGlobal.m_splitImpulse)
{
solverBodyA.internalApplyPushImpulse(c.m_contactNormal1*solverBodyA.internalGetInvMass(),c.m_angularComponentA,m_xSplit[i]);
solverBodyB.internalApplyPushImpulse(c.m_contactNormal2*solverBodyB.internalGetInvMass(),c.m_angularComponentB,m_xSplit[i]);
c.m_appliedPushImpulse = m_xSplit[i];
}
c.m_appliedImpulse = m_x[i];
}
}
}
else
{
m_fallback++;
btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(bodies ,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer);
}
return 0.f;
}

View file

@ -1,81 +0,0 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
///original version written by Erwin Coumans, October 2013
#ifndef BT_MLCP_SOLVER_H
#define BT_MLCP_SOLVER_H
#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
#include "LinearMath/btMatrixX.h"
#include "BulletDynamics/MLCPSolvers/btMLCPSolverInterface.h"
class btMLCPSolver : public btSequentialImpulseConstraintSolver
{
protected:
btMatrixXu m_A;
btVectorXu m_b;
btVectorXu m_x;
btVectorXu m_lo;
btVectorXu m_hi;
///when using 'split impulse' we solve two separate (M)LCPs
btVectorXu m_bSplit;
btVectorXu m_xSplit;
btVectorXu m_bSplit1;
btVectorXu m_xSplit2;
btAlignedObjectArray<int> m_limitDependencies;
btConstraintArray m_allConstraintArray;
btMLCPSolverInterface* m_solver;
int m_fallback;
virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
virtual void createMLCP(const btContactSolverInfo& infoGlobal);
virtual void createMLCPFast(const btContactSolverInfo& infoGlobal);
//return true is it solves the problem successfully
virtual bool solveMLCP(const btContactSolverInfo& infoGlobal);
public:
btMLCPSolver( btMLCPSolverInterface* solver);
virtual ~btMLCPSolver();
void setMLCPSolver(btMLCPSolverInterface* solver)
{
m_solver = solver;
}
int getNumFallbacks() const
{
return m_fallback;
}
void setNumFallbacks(int num)
{
m_fallback = num;
}
virtual btConstraintSolverType getSolverType() const
{
return BT_MLCP_SOLVER;
}
};
#endif //BT_MLCP_SOLVER_H

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/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
///original version written by Erwin Coumans, October 2013
#ifndef BT_MLCP_SOLVER_INTERFACE_H
#define BT_MLCP_SOLVER_INTERFACE_H
#include "LinearMath/btMatrixX.h"
class btMLCPSolverInterface
{
public:
virtual ~btMLCPSolverInterface()
{
}
//return true is it solves the problem successfully
virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)=0;
};
#endif //BT_MLCP_SOLVER_INTERFACE_H

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/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
///original version written by Erwin Coumans, October 2013
#ifndef BT_PATH_SOLVER_H
#define BT_PATH_SOLVER_H
//#define BT_USE_PATH
#ifdef BT_USE_PATH
extern "C" {
#include "PATH/SimpleLCP.h"
#include "PATH/License.h"
#include "PATH/Error_Interface.h"
};
void __stdcall MyError(Void *data, Char *msg)
{
printf("Path Error: %s\n",msg);
}
void __stdcall MyWarning(Void *data, Char *msg)
{
printf("Path Warning: %s\n",msg);
}
Error_Interface e;
#include "btMLCPSolverInterface.h"
#include "Dantzig/lcp.h"
class btPathSolver : public btMLCPSolverInterface
{
public:
btPathSolver()
{
License_SetString("2069810742&Courtesy_License&&&USR&2013&14_12_2011&1000&PATH&GEN&31_12_2013&0_0_0&0&0_0");
e.error_data = 0;
e.warning = MyWarning;
e.error = MyError;
Error_SetInterface(&e);
}
virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)
{
MCP_Termination status;
int numVariables = b.rows();
if (0==numVariables)
return true;
/* - variables - the number of variables in the problem
- m_nnz - the number of nonzeros in the M matrix
- m_i - a vector of size m_nnz containing the row indices for M
- m_j - a vector of size m_nnz containing the column indices for M
- m_ij - a vector of size m_nnz containing the data for M
- q - a vector of size variables
- lb - a vector of size variables containing the lower bounds on x
- ub - a vector of size variables containing the upper bounds on x
*/
btAlignedObjectArray<double> values;
btAlignedObjectArray<int> rowIndices;
btAlignedObjectArray<int> colIndices;
for (int i=0;i<A.rows();i++)
{
for (int j=0;j<A.cols();j++)
{
if (A(i,j)!=0.f)
{
//add 1, because Path starts at 1, instead of 0
rowIndices.push_back(i+1);
colIndices.push_back(j+1);
values.push_back(A(i,j));
}
}
}
int numNonZero = rowIndices.size();
btAlignedObjectArray<double> zResult;
zResult.resize(numVariables);
btAlignedObjectArray<double> rhs;
btAlignedObjectArray<double> upperBounds;
btAlignedObjectArray<double> lowerBounds;
for (int i=0;i<numVariables;i++)
{
upperBounds.push_back(hi[i]);
lowerBounds.push_back(lo[i]);
rhs.push_back(-b[i]);
}
SimpleLCP(numVariables,numNonZero,&rowIndices[0],&colIndices[0],&values[0],&rhs[0],&lowerBounds[0],&upperBounds[0], &status, &zResult[0]);
if (status != MCP_Solved)
{
static const char* gReturnMsgs[] = {
"Invalid return",
"MCP_Solved: The problem was solved",
"MCP_NoProgress: A stationary point was found",
"MCP_MajorIterationLimit: Major iteration limit met",
"MCP_MinorIterationLimit: Cumulative minor iteration limit met",
"MCP_TimeLimit: Ran out of time",
"MCP_UserInterrupt: Control-C, typically",
"MCP_BoundError: Problem has a bound error",
"MCP_DomainError: Could not find starting point",
"MCP_Infeasible: Problem has no solution",
"MCP_Error: An error occurred within the code",
"MCP_LicenseError: License could not be found",
"MCP_OK"
};
printf("ERROR: The PATH MCP solver failed: %s\n", gReturnMsgs[(unsigned int)status]);// << std::endl;
printf("using Projected Gauss Seidel fallback\n");
return false;
} else
{
for (int i=0;i<numVariables;i++)
{
x[i] = zResult[i];
//check for #NAN
if (x[i] != zResult[i])
return false;
}
return true;
}
}
};
#endif //BT_USE_PATH
#endif //BT_PATH_SOLVER_H

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/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
///original version written by Erwin Coumans, October 2013
#ifndef BT_SOLVE_PROJECTED_GAUSS_SEIDEL_H
#define BT_SOLVE_PROJECTED_GAUSS_SEIDEL_H
#include "btMLCPSolverInterface.h"
class btSolveProjectedGaussSeidel : public btMLCPSolverInterface
{
public:
virtual bool solveMLCP(const btMatrixXu & A, const btVectorXu & b, btVectorXu& x, const btVectorXu & lo,const btVectorXu & hi,const btAlignedObjectArray<int>& limitDependency, int numIterations, bool useSparsity = true)
{
//A is a m-n matrix, m rows, n columns
btAssert(A.rows() == b.rows());
int i, j, numRows = A.rows();
float delta;
for (int k = 0; k <numIterations; k++)
{
for (i = 0; i <numRows; i++)
{
delta = 0.0f;
if (useSparsity)
{
for (int h=0;h<A.m_rowNonZeroElements1[i].size();h++)
{
int j = A.m_rowNonZeroElements1[i][h];
if (j != i)//skip main diagonal
{
delta += A(i,j) * x[j];
}
}
} else
{
for (j = 0; j <i; j++)
delta += A(i,j) * x[j];
for (j = i+1; j<numRows; j++)
delta += A(i,j) * x[j];
}
float aDiag = A(i,i);
x [i] = (b [i] - delta) / A(i,i);
float s = 1.f;
if (limitDependency[i]>=0)
{
s = x[limitDependency[i]];
if (s<0)
s=1;
}
if (x[i]<lo[i]*s)
x[i]=lo[i]*s;
if (x[i]>hi[i]*s)
x[i]=hi[i]*s;
}
}
return true;
}
};
#endif //BT_SOLVE_PROJECTED_GAUSS_SEIDEL_H