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bounds to mBounds conflict avoidance
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22 changed files with 50 additions and 50 deletions
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@ -111,7 +111,7 @@ bool WheeledVehicleTire::preload(bool server, String &errorStr)
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// Determinw wheel radius from the shape's bounding box.
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// The tire should be built with it's hub axis along the
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// object's Y axis.
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radius = shape->bounds.len_z() / 2;
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radius = shape->mBounds.len_z() / 2;
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}
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return true;
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