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bounds to mBounds conflict avoidance
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22 changed files with 50 additions and 50 deletions
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@ -828,7 +828,7 @@ bool Projectile::onAdd()
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// Setup our bounding box
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if (bool(mDataBlock->projectileShape) == true)
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mObjBox = mDataBlock->projectileShape->bounds;
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mObjBox = mDataBlock->projectileShape->mBounds;
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else
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mObjBox = Box3F(Point3F(0, 0, 0), Point3F(0, 0, 0));
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