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bounds to mBounds conflict avoidance
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22 changed files with 50 additions and 50 deletions
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@ -358,7 +358,7 @@ bool PhysicsDebris::onAdd()
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}
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// Setup our bounding box
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mObjBox = mDataBlock->shape->bounds;
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mObjBox = mDataBlock->shape->mBounds;
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resetWorldBox();
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// Add it to the client scene.
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