bounds to mBounds conflict avoidance

This commit is contained in:
Azaezel 2018-03-13 01:05:15 -05:00
parent f08339c534
commit 242a51eefe
22 changed files with 50 additions and 50 deletions

View file

@ -254,8 +254,8 @@ void MeshComponent::updateShape()
mOwner->getWorldToObj().mulP(pos);
min = mMeshAsset->getShape()->bounds.minExtents;
max = mMeshAsset->getShape()->bounds.maxExtents;
min = mMeshAsset->getShape()->mBounds.minExtents;
max = mMeshAsset->getShape()->mBounds.maxExtents;
if (mInterfaceData)
{

View file

@ -669,7 +669,7 @@ bool Debris::onAdd()
// Setup our bounding box
if( mDataBlock->shape )
{
mObjBox = mDataBlock->shape->bounds;
mObjBox = mDataBlock->shape->mBounds;
}
else
{

View file

@ -213,7 +213,7 @@ void RenderShapeExample::createShape()
}
// Update the bounding box
mObjBox = mShape->bounds;
mObjBox = mShape->mBounds;
resetWorldBox();
setRenderTransform(mObjToWorld);

View file

@ -1384,7 +1384,7 @@ bool Explosion::explode()
mEndingMS = U32(mExplosionInstance->getScaledDuration(mExplosionThread) * 1000.0f);
mObjScale.convolve(mDataBlock->explosionScale);
mObjBox = mDataBlock->explosionShape->bounds;
mObjBox = mDataBlock->explosionShape->mBounds;
resetWorldBox();
}

View file

@ -1142,7 +1142,7 @@ GroundCoverCell* GroundCover::_generateCell( const Point2I& index,
const F32 typeMaxElevation = mMaxElevation[type];
const F32 typeMinElevation = mMinElevation[type];
const bool typeIsShape = mShapeInstances[ type ] != NULL;
const Box3F typeShapeBounds = typeIsShape ? mShapeInstances[ type ]->getShape()->bounds : Box3F();
const Box3F typeShapeBounds = typeIsShape ? mShapeInstances[ type ]->getShape()->mBounds : Box3F();
const F32 typeWindScale = mWindScale[type];
StringTableEntry typeLayer = mLayer[type];
const bool typeInvertLayer = mInvertLayer[type];

View file

@ -358,7 +358,7 @@ bool PhysicsDebris::onAdd()
}
// Setup our bounding box
mObjBox = mDataBlock->shape->bounds;
mObjBox = mDataBlock->shape->mBounds;
resetWorldBox();
// Add it to the client scene.

View file

@ -308,10 +308,10 @@ bool PhysicsShapeData::preload( bool server, String &errorBuffer )
{
//no collision so we create a simple box collision shape from the shapes bounds and alert the user
Con::warnf( "PhysicsShapeData::preload - No collision found for shape '%s', auto-creating one", shapeName );
Point3F halfWidth = shape->bounds.getExtents() * 0.5f;
Point3F halfWidth = shape->mBounds.getExtents() * 0.5f;
colShape = PHYSICSMGR->createCollision();
MatrixF centerXfm(true);
centerXfm.setPosition(shape->bounds.getCenter());
centerXfm.setPosition(shape->mBounds.getCenter());
colShape->addBox(halfWidth, centerXfm);
return true;
}
@ -707,7 +707,7 @@ bool PhysicsShape::_createShape()
return false;
// Set the world box.
mObjBox = db->shape->bounds;
mObjBox = db->shape->mBounds;
resetWorldBox();
// If this is the server and its a client only simulation

View file

@ -828,7 +828,7 @@ bool Projectile::onAdd()
// Setup our bounding box
if (bool(mDataBlock->projectileShape) == true)
mObjBox = mDataBlock->projectileShape->bounds;
mObjBox = mDataBlock->projectileShape->mBounds;
else
mObjBox = Box3F(Point3F(0, 0, 0), Point3F(0, 0, 0));

View file

@ -405,17 +405,17 @@ bool ShapeBaseData::preload(bool server, String &errorStr)
mShape->computeBounds(collisionDetails.last(), collisionBounds.last());
mShape->getAccelerator(collisionDetails.last());
if (!mShape->bounds.isContained(collisionBounds.last()))
if (!mShape->mBounds.isContained(collisionBounds.last()))
{
if (!silent_bbox_check)
Con::warnf("Warning: shape %s collision detail %d (Collision-%d) bounds exceed that of shape.", shapeName, collisionDetails.size() - 1, collisionDetails.last());
collisionBounds.last() = mShape->bounds;
collisionBounds.last() = mShape->mBounds;
}
else if (collisionBounds.last().isValidBox() == false)
{
if (!silent_bbox_check)
Con::errorf("Error: shape %s-collision detail %d (Collision-%d) bounds box invalid!", shapeName, collisionDetails.size() - 1, collisionDetails.last());
collisionBounds.last() = mShape->bounds;
collisionBounds.last() = mShape->mBounds;
}
// The way LOS works is that it will check to see if there is a LOS detail that matches
@ -482,7 +482,7 @@ bool ShapeBaseData::preload(bool server, String &errorStr)
damageSequence = mShape->findSequence("Damage");
//
F32 w = mShape->bounds.len_y() / 2;
F32 w = mShape->mBounds.len_y() / 2;
if (cameraMaxDist < w)
cameraMaxDist = w;
// just parse up the string and collect the remappings in txr_tag_remappings.
@ -707,7 +707,7 @@ DefineEngineMethod( ShapeBaseData, checkDeployPos, bool, ( TransformF txfm ),,
MatrixF mat = txfm.getMatrix();
Box3F objBox = object->mShape->bounds;
Box3F objBox = object->mShape->mBounds;
Point3F boxCenter = (objBox.minExtents + objBox.maxExtents) * 0.5f;
objBox.minExtents = boxCenter + (objBox.minExtents - boxCenter) * 0.9f;
objBox.maxExtents = boxCenter + (objBox.maxExtents - boxCenter) * 0.9f;
@ -1275,7 +1275,7 @@ bool ShapeBase::onNewDataBlock( GameBaseData *dptr, bool reload )
}
}
mObjBox = mDataBlock->mShape->bounds;
mObjBox = mDataBlock->mShape->mBounds;
resetWorldBox();
// Set the initial mesh hidden state.
@ -2801,7 +2801,7 @@ void ShapeBase::_renderBoundingBox( ObjectRenderInst *ri, SceneRenderState *stat
MatrixF mat;
getRenderImageTransform( ri->objectIndex, &mat );
const Box3F &objBox = image.shapeInstance[getImageShapeIndex(image)]->getShape()->bounds;
const Box3F &objBox = image.shapeInstance[getImageShapeIndex(image)]->getShape()->mBounds;
drawer->drawCube( desc, objBox, ColorI( 255, 255, 255 ), &mat );
}

View file

@ -373,7 +373,7 @@ bool TSStatic::_createShape()
NetConnection::filesWereDownloaded() )
return false;
mObjBox = mShape->bounds;
mObjBox = mShape->mBounds;
resetWorldBox();
mShapeInstance = new TSShapeInstance( mShape, isClientObject() );

View file

@ -111,7 +111,7 @@ bool WheeledVehicleTire::preload(bool server, String &errorStr)
// Determinw wheel radius from the shape's bounding box.
// The tire should be built with it's hub axis along the
// object's Y axis.
radius = shape->bounds.len_z() / 2;
radius = shape->mBounds.len_z() / 2;
}
return true;