mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
Conflict resolution with devhead.
Cleaned up a few remaining d3d9 references in the cmake file.
This commit is contained in:
commit
23fb9ba38b
84 changed files with 362 additions and 10427 deletions
|
|
@ -1029,7 +1029,21 @@ Var* LinearEyeDepthConditioner::printMethodHeader( MethodType methodType, const
|
|||
Var *deferredSampler = new Var;
|
||||
deferredSampler->setName("deferredSamplerVar");
|
||||
deferredSampler->setType("sampler2D");
|
||||
DecOp *deferredSamplerDecl = new DecOp(deferredSampler);
|
||||
DecOp *deferredSamplerDecl = NULL;
|
||||
|
||||
Var *deferredTex = NULL;
|
||||
DecOp *deferredTexDecl = NULL;
|
||||
if (GFX->getAdapterType() == Direct3D11)
|
||||
{
|
||||
deferredSampler->setType("SamplerState");
|
||||
|
||||
deferredTex = new Var;
|
||||
deferredTex->setName("deferredTexVar");
|
||||
deferredTex->setType("Texture2D");
|
||||
deferredTexDecl = new DecOp(deferredTex);
|
||||
}
|
||||
|
||||
deferredSamplerDecl = new DecOp(deferredSampler);
|
||||
|
||||
Var *screenUV = new Var;
|
||||
screenUV->setName("screenUVVar");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue