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Shadow tests
only works on vectorLight (eg sun and scatter sky) for now
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abbfb634f3
commit
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9 changed files with 182 additions and 121 deletions
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@ -265,8 +265,16 @@ bool LightShadowMap::setTextureStage( U32 currTexFlag, LightingShaderConstants*
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{
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S32 reg = lsc->mShadowMapSC->getSamplerRegister();
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if ( reg != -1 )
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GFX->setTexture( reg, mShadowMapTex);
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if (reg != -1)
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{
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GFX->setTexture(reg, mShadowMapTex);
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}
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reg = lsc->mShadowMapCMPSC->getSamplerRegister();
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if (reg != -1)
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{
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GFX->setTexture(reg, mShadowMapTex);
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}
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return true;
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} else if ( currTexFlag == Material::DynamicLightMask )
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@ -427,7 +435,8 @@ LightingShaderConstants::LightingShaderConstants()
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mVectorLightDirectionSC(NULL),
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mVectorLightColorSC(NULL),
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mVectorLightBrightnessSC(NULL),
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mShadowMapSC(NULL),
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mShadowMapSC(NULL),
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mShadowMapCMPSC(NULL),
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mShadowMapSizeSC(NULL),
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mCookieMapSC(NULL),
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mRandomDirsConst(NULL),
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@ -487,6 +496,7 @@ void LightingShaderConstants::init(GFXShader* shader)
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mVectorLightBrightnessSC = shader->getShaderConstHandle(ShaderGenVars::vectorLightBrightness);
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mShadowMapSC = shader->getShaderConstHandle("$shadowMap");
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mShadowMapCMPSC = shader->getShaderConstHandle("$shadowMapCMP");
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mShadowMapSizeSC = shader->getShaderConstHandle("$shadowMapSize");
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mCookieMapSC = shader->getShaderConstHandle("$cookieMap");
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