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https://github.com/TorqueGameEngines/Torque3D.git
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simset::objectList to simset::mObjectList
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parent
2e7d406860
commit
2369645a5a
5 changed files with 47 additions and 47 deletions
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@ -114,7 +114,7 @@ class SimSet : public SimObject, public TamlChildren
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protected:
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SimObjectList objectList;
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SimObjectList mObjectList;
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void *mMutex;
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/// Signal that is triggered when objects are added or removed from the set.
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@ -144,14 +144,14 @@ class SimSet : public SimObject, public TamlChildren
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///
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typedef SimObjectList::iterator iterator;
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typedef SimObjectList::value_type value;
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SimObject* front() { return objectList.front(); }
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SimObject* first() { return objectList.first(); }
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SimObject* last() { return objectList.last(); }
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bool empty() const { return objectList.empty(); }
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S32 size() const { return objectList.size(); }
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iterator begin() { return objectList.begin(); }
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iterator end() { return objectList.end(); }
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value operator[] (S32 index) { return objectList[U32(index)]; }
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SimObject* front() { return mObjectList.front(); }
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SimObject* first() { return mObjectList.first(); }
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SimObject* last() { return mObjectList.last(); }
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bool empty() const { return mObjectList.empty(); }
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S32 size() const { return mObjectList.size(); }
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iterator begin() { return mObjectList.begin(); }
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iterator end() { return mObjectList.end(); }
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value operator[] (S32 index) { return mObjectList[U32(index)]; }
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inline iterator find( iterator first, iterator last, SimObject *obj)
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{ return ::find(first, last, obj); }
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@ -163,7 +163,7 @@ class SimSet : public SimObject, public TamlChildren
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virtual bool reOrder( SimObject *obj, SimObject *target=0 );
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/// Return the object at the given index.
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SimObject* at(S32 index) const { return objectList.at(index); }
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SimObject* at(S32 index) const { return mObjectList.at(index); }
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/// Remove all objects from this set.
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virtual void clear();
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@ -263,7 +263,7 @@ class SimSet : public SimObject, public TamlChildren
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#ifdef TORQUE_DEBUG_GUARD
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inline void _setVectorAssoc( const char *file, const U32 line )
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{
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objectList.setFileAssociation( file, line );
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mObjectList.setFileAssociation( file, line );
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}
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#endif
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@ -324,9 +324,9 @@ void SimSet::findObjectByType( Vector<T*> &foundObjects )
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// Loop through our child objects.
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SimObjectList::iterator itr = objectList.begin();
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SimObjectList::iterator itr = mObjectList.begin();
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for ( ; itr != objectList.end(); itr++ )
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for ( ; itr != mObjectList.end(); itr++ )
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{
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curObj = dynamic_cast<T*>( *itr );
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curSet = dynamic_cast<SimSet*>( *itr );
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@ -358,9 +358,9 @@ void SimSet::findObjectByCallback( bool ( *fn )( T* ), Vector<T*> &foundObjects
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// Loop through our child objects.
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SimObjectList::iterator itr = objectList.begin();
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SimObjectList::iterator itr = mObjectList.begin();
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for ( ; itr != objectList.end(); itr++ )
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for ( ; itr != mObjectList.end(); itr++ )
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{
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curObj = dynamic_cast<T*>( *itr );
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curSet = dynamic_cast<SimSet*>( *itr );
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